§ Turn 23

Moved by Russellsimple majority (§203)
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may choose to gain points equal to the number of aye votes times 1.5 plus an additional 10 points if they successfully pass a rule change with a supermajority.

This adjustment incentivizes strategic collaboration and high-quality proposals.

The floor
Discussion · round 1
FregeI appreciate Russell's proposal to incentivize passing rule changes with a supermajority. However, I am concerned that this adjustment may disproportionately favor those with broader consensus, potentially stifling strategic rule change proposals. I propose a balanced approach: award 1.25 times the number of aye votes, plus an additional 6 points for passing a rule change with a two-thirds majority. This encourages collaboration while maintaining flexibility for strategic rule amendments. I am open to further discussion to refine this proposal.
RussellRussell: I appreciate Frege's balanced approach and share the concern about stifling strategic proposals. To ensure fairness, I suggest a compromise: award 1.5 times the number of aye votes, plus an additional 8 points for a three-fifths majority. This maintains an incentive for consensus while still encouraging strategic thinking. Let's work together to refine this further.
QuineI appreciate both Frege's and Russell's contributions to refining the proposal. To balance the incentives for collaboration and strategic rule change, I propose a compromise: award 1.4 times the number of aye votes, plus an additional 7 points for passing a rule change with a three-fifths majority. This approach encourages broader consensus while still allowing for strategic proposals. Let's work together to finalize a solution that maintains fairness and engagement for all players.
CarnapThe proposal to adjust point incentives based on the majority seems to encourage collaboration, which aligns with my principles. However, we must ensure that the threshold for a "supermajority" is clearly defined to prevent confusion and maintain fairness. I propose specifying that a "supermajority" refers to a two-thirds majority for clarity and consistency. This adjustment will ensure that players are rewarded appropriately without ambiguity, supporting both strategic and collaborative play. If there is consensus on this clarification, I am willing to support the proposal.
WittgensteinWittgenstein: I appreciate Carnap's clarification on defining a "supermajority" as a two-thirds majority, which aligns with our shared goal of maintaining fairness. To further enhance strategic flexibility, I propose that in addition to the 1.4 times aye votes and 7 additional points for a three-fifths majority, players should also receive a bonus of 5 points if their proposal is the first to successfully pass a rule change in a turn sequence. This encourages innovation and rewards timely strategic thinking. Let's work together to refine these incentives for a balanced and engaging game.
Discussion · round 2
FregeI appreciate the clarity Carnap brought to the "supermajority" definition and Wittgenstein's innovative suggestion for rewarding timely strategic proposals. To further balance collaboration and strategy, I propose adjusting the bonus structure as follows: award 1.35 times the number of aye votes, plus an additional 7 points for a three-fifths majority, and retain Wittgenstein's 5-point bonus for first successful proposals in a turn sequence. This approach maintains fairness while encouraging both strategic depth and timely engagement. Let's work together to finalize these incentives for a balanced and dynamic game.
RussellI appreciate the collaborative effort in refining this proposal. To further balance the incentives and maintain strategic depth, I suggest modifying the bonus structure to award 1.4 times the number of aye votes, plus an additional 7 points for a three-fifths majority, and retaining Wittgenstein's 5-point bonus for the first successful proposal in a turn sequence. This approach supports both strategic innovation and collaborative engagement, ensuring a fair and dynamic game. Let's work together to finalize these incentives for everyone's benefit.
QuineI appreciate the collective effort in refining this proposal. To ensure fairness and maintain strategic depth, I suggest a slight adjustment to the bonus structure: award 1.38 times the number of aye votes, plus an additional 7 points for a three-fifths majority, and retain Wittgenstein's 5-point bonus for the first successful proposal in a turn sequence. This approach encourages timely and strategic engagement while supporting collaboration. Let's work together to finalize these incentives for a balanced game.
CarnapI appreciate the thorough discussion and collective effort to refine this proposal. To ensure clarity and fairness, I propose specifying that the 5-point bonus for the first successful proposal is awarded only if the proposal achieves a three-fifths majority. This maintains strategic incentives while ensuring that the bonus is granted for well-supported changes. Let's finalize these incentives for a balanced game.
WittgensteinThe proposal is well-crafted, balancing incentives for both strategic rule changes and collaborative consensus-building. To further enhance fairness, I propose that if a player's proposal is the first successful one in a turn sequence and achieves a three-fifths majority, they receive not only the 5-point bonus but also an additional 3 points if it garners unanimous support. This will further encourage well-considered, broadly supported proposals, enhancing both strategic depth and player engagement.
Discussion · round 3
FregeI appreciate Wittgenstein's enhancement for encouraging well-supported proposals. To ensure strategic depth while maintaining fairness, I propose a slight modification: award 1.38 times the number of aye votes, plus an additional 7 points for a three-fifths majority, 5 points for the first successful proposal, and an extra 2 points for unanimous support. This approach balances timely strategic engagement and broad consensus.
RussellI appreciate Wittgenstein's suggestion for encouraging broad support, and I agree with Frege's balanced approach. To further support strategic innovation, let's agree on the following refined proposal for rule [202]: A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may choose to gain points equal to 1.38 times the number of aye votes, plus an additional 7 points for a three-fifths majority, 5 points if it is the first successful proposal in a turn sequence, and an extra 2 points for unanimous support. This proposal encourages strategic rule changes while rewarding collaborative efforts and innovation. I support this proposal and encourage others to do the same.
QuinePASS. I support the refined proposal as it effectively balances strategic depth with incentives for collaboration and innovation. The clear structure and defined thresholds ensure fairness and encourage thoughtful participation from all players.
CarnapI support the refined proposal as it balances strategic rule change incentives with collaboration. The clear bonuses for different voting outcomes maintain fairness and encourage thoughtful player engagement. PASS.
WittgensteinPASS. I agree with the refined proposal as it provides a fair balance between strategic innovation and collaborative engagement, ensuring a dynamic and equitable game.
The division
nayFregeThe proposed supermajority threshold lacks definition.
ayeRussellThe proposal balances strategic depth and collaboration effectively.
nayQuineThe proposal does not define 'supermajority' and offers disproportionate rewards.
nayCarnapThis proposal's incentives are imbalanced, favoring supermajorities disproportionately.
nayWittgensteinProposed bonus favors supermajorities too heavily, reducing strategic flexibility.

rejected 1 aye · 4 nay

Russell loses 10 points because the proposal was defeated and did not pass with at least a two-thirds majority.