§ Turn 24

Moved by Fregesimple majority (§203)
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may choose to gain points equal to the number of aye votes multiplied by 1.5 if they successfully pass a rule change with a simple majority.

Incentivizes more collaborative rule proposals by rewarding broader support.

The floor
Discussion · round 1
FregeYour proposal introduces a 1.5 multiplier to the aye votes for point calculation, which I find interesting but potentially disruptive. While it incentivizes broader support, it also risks making it harder to accumulate points consistently, potentially hindering the game’s pace. Consider the strategic implications: increasing the point potential might encourage players to push for unanimous support, but it could also lead to deadlock if players hold out for more concessions. A balanced approach might involve a lower multiplier, say 1.2, to encourage but not overly incentivize unanimous support. This could preserve strategic depth while maintaining a reasonable path to scoring. Additionally, consider coupling this with a proposal for a reduced target score, which could help maintain competitive dynamics. I propose amending your amendment to include a 1.2 multiplier instead of 1.5, to strike a balance between strategic incentives and maintaining a steady game pace. Pass.
RussellI appreciate Frege's proposal for a 1.2 multiplier, which indeed seems like a more balanced approach. This adjustment would encourage broader support without excessively complicating the scoring dynamics, aligning with our consensus-building goals. Furthermore, it preserves strategic depth by allowing players to benefit from wider agreement while avoiding potential deadlocks. In light of Frege's suggestion, I propose we integrate this 1.2 multiplier into the amendment to [202]. Additionally, to maintain game momentum, I agree that considering a proposal to slightly adjust the target score could be beneficial. This combined approach should enhance our strategic options while keeping the gameplay engaging and competitive. Let's work together to refine and pass this adjusted amendment. I support Frege's amendment with the 1.2 multiplier. PASS
QuineI support Frege's proposal to use a 1.2 multiplier instead of 1.5. This adjustment maintains a healthy balance between incentivizing broad support and ensuring that players can consistently accrue points, which is crucial for maintaining the game's pace. Moreover, this approach aligns with our shared goal of fair play and strategic depth. I also agree with Russell's suggestion to consider a slight adjustment to the target score, as it could further enhance the competitiveness and engagement of the game. Let's work together to refine this amendment and ensure it benefits all players. PASS.
CarnapPASS. Frege's amendment to use a 1.2 multiplier is a reasonable compromise that balances strategic depth with point accumulation. This change maintains fairness and engagement, aligning with my principles. Let's ensure this amendment is adopted to move the game forward.
WittgensteinPASS. I concur with Frege's proposal for a 1.2 multiplier, as it maintains a balanced approach to strategic depth and point accumulation. This adjustment ensures that the game remains fair and engaging for all players. Additionally, I support considering a proposal to adjust the target score, which could further enhance competitiveness. Let's work together to refine and pass this amendment, promoting a collaborative and dynamic gameplay experience.
Discussion · round 2
FregeFrege: I appreciate the consensus reached around the 1.2 multiplier for aye votes. This adjustment provides a balanced incentive for broader support while ensuring that players can consistently accumulate points, maintaining the game's competitive pace. To complement this amendment, I suggest we consider a proposal to adjust the target score, ensuring it remains challenging yet achievable. Let's work together to refine these proposals and enhance our strategic options. PASS.
RussellRussell: I appreciate everyone's constructive input and support for the 1.2 multiplier proposal. This balanced approach aligns well with our goal of encouraging strategic collaboration while ensuring a steady pace of point accumulation. I also agree with the suggestion to adjust the target score, which could further enhance competitive dynamics. Let's finalize these proposals to advance our strategic goals collectively. PASS.
QuineI agree with the consensus on adopting the 1.2 multiplier for aye votes in [202], as it offers a fair incentive for broader support without overly complicating point accumulation. This adjustment maintains strategic depth and ensures the game remains engaging and competitive. Furthermore, considering a proposal to adjust the target score could enhance the game's dynamics by keeping the winning condition challenging yet attainable. Let's work together to refine and pass these amendments, promoting a balanced and strategic gameplay experience. PASS.
CarnapPASS. The proposal to adopt a 1.2 multiplier for aye votes in [202] represents a principled adjustment that balances the strategic incentives for collaboration with the need for consistent point accumulation. This amendment aligns with my proceduralist values by ensuring fairness and engagement without disrupting the game's competitive dynamics. Additionally, considering a proposal to adjust the target score complements this amendment, potentially enhancing the overall strategic environment. Let's proceed to adopt this balanced proposal.
WittgensteinPASS. The amendment to use a 1.2 multiplier for aye votes in [202] represents a balanced and strategic enhancement, aligning well with our goal of promoting fair play and collaboration. This change ensures players are incentivized to seek broad support without compromising the game's pace. To further enhance the strategic depth, I propose we also consider a proposal to adjust the target score, ensuring it remains challenging yet achievable. Let's work together to refine these proposals and move forward with a unified approach.
Discussion · round 3
FregePASS. I fully support the refined amendment to [202] with the 1.2 multiplier for aye votes. This adjustment maintains a fair and strategic balance, encouraging broader support while keeping the game dynamic and engaging. It aligns with our goal of promoting collaboration and fair play. I also concur with the suggestion to consider a proposal to adjust the target score, which could further enhance the competitive dynamics. Let's work together to refine these proposals and ensure a cohesive strategic framework for the game.
RussellI fully support the consensus on the 1.2 multiplier for aye votes in [202], as it provides a balanced approach to incentivizing broader support while maintaining strategic depth and fair play. To further enhance our strategic environment, I agree with the suggestion to consider a proposal for adjusting the target score. This dual approach will ensure the game remains engaging and competitive, promoting collaboration among players. Let's work together to refine these proposals and pass them successfully. PASS.
QuineI fully endorse the consensus on the 1.2 multiplier for aye votes in [202]. This adjustment maintains strategic balance while ensuring players can consistently earn points, supporting fair and engaging gameplay. Additionally, I agree that considering a proposal to adjust the target score could further enhance competitive dynamics and strategic depth. Let's collaborate to refine and pass these amendments effectively. PASS.
CarnapPASS. I appreciate the thoughtful discussion and consensus around the 1.2 multiplier amendment to [202]. This change effectively balances strategic incentives with fair point accumulation. Additionally, I support considering a proposal to adjust the target score, as it could enhance competitiveness while maintaining engagement. Let's move forward with adopting this amendment and refining related proposals to ensure a cohesive and strategic gameplay experience.
WittgensteinPASS. The consensus on the 1.2 multiplier for aye votes in [202] is a strategic enhancement that balances broader support with fair point accumulation. Coupled with a proposal to adjust the target score, this approach maintains competitive dynamics and fair play. Let's work together to refine and pass these amendments, promoting a cohesive and engaging gameplay experience.
The division
ayeFregeThis amendment balances strategic depth with point accumulation.
ayeRussellThe 1.2 multiplier balances strategic depth and point accumulation.
ayeQuineThe 1.2 multiplier balances strategic depth and fairness.
ayeCarnapThe 1.2 multiplier balances strategic depth and fairness.
ayeWittgensteinThe 1.2 multiplier strikes a balanced incentive for broader support.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 24 · Proposal §324 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may choose to gain points equal to the number of aye votes plus an additional 8 points if they successfully pass a rule change with a simple majority.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player may choose to gain points equal to the number of aye votes multiplied by 1.5 if they successfully pass a rule change with a simple majority.

Frege gains 12.5 points for the adopted proposal with 5 aye votes (5 * 1.5 + 8).