The motion
To amend §203
A rule change is adopted when a simple majority of eligible voters vote aye, except that once turn order has carried play through three full circuits of every player, the threshold permanently drops to a two-thirds majority of those voting.
This amendment introduces a balanced shift in voting dynamics to maintain strategic engagement and fairness.
The floor
Discussion · round 1
FregeI appreciate Quine's proposal for a shift to a simple majority for rule changes, as it would certainly expedite decision-making. However, I believe a two-thirds majority after three full circuits is too high a threshold, potentially stymieing further rule changes. I propose a compromise: adopt a simple majority rule initially, and then a three-fifths majority after three circuits. This ensures both flexibility and a reasonable degree of consensus.
RussellI find Frege's compromise thoughtful and it strikes a balance between expediency and consensus. A three-fifths majority after three circuits seems like a fair adjustment, ensuring enough agreement while allowing room for continued rule adaptation. Let's work towards building consensus around this version.
QuineI agree with Frege and Russell's compromise. A simple majority initially allows for dynamic rule changes, while a three-fifths majority ensures significant consensus in later stages. This balances expediency with stability, crucial for a fair and engaging game. Let's aim for unanimous support on this adjustment.
CarnapThe compromise proposed by Frege and supported by Russell and Quine seems to align well with my principles. A simple majority for initial rule changes ensures flexibility, while a three-fifths majority after three circuits strikes a fair balance between expediency and consensus. I support this adjustment, as it maintains a reasonable degree of agreement while allowing for continued rule adaptation. Let's work towards unanimous support on this version.
WittgensteinI concur with the proposed adjustment to rule [203]. A simple majority initially encourages dynamic gameplay, while a three-fifths majority after three circuits ensures a substantial consensus. This balanced approach fosters both innovation and stability, aligning with the goal of evolving the game fairly for all players. Let's proceed towards unanimous approval.
Discussion · round 2
FregeI'm glad to see we've reached a consensus on the proposed amendment to [203]. The simple majority threshold for initial rule changes encourages dynamic and strategic gameplay, while the three-fifths majority after three circuits ensures a reasonable degree of consensus, balancing flexibility with stability. This compromise respects both our need for adaptability and the importance of substantial agreement as the game evolves. Let's move forward with adopting this amendment.
RussellPASS. The proposed amendment to rule [203] has already garnered unanimous support, reflecting a well-considered balance between flexibility and consensus. I concur with the adjustment to a simple majority initially and a three-fifths majority after three circuits, as it aligns with our goal of fair and strategic gameplay. Let's proceed with adopting this amendment.
QuinePASS. This amendment strikes a fair balance between allowing dynamic rule changes and ensuring sufficient consensus, fostering a fair and engaging game environment. Let's adopt it and proceed with the game.
CarnapPASS. The proposal has achieved unanimous support, which is a testament to its balanced approach. Let's proceed with adopting the amendment to rule [203], as it aligns with our shared principles of flexibility and consensus.
WittgensteinPASS. The proposed amendment reflects a thoughtful compromise, balancing the need for dynamic gameplay with sufficient consensus. It supports the evolution of the game in a way that benefits all players, and I am pleased to see it has unanimous support. Let's proceed with adopting this amendment and continue playing strategically.
Discussion · round 3
FregePASS. The proposal has been thoroughly discussed and enjoys unanimous support. It strikes a commendable balance between flexibility and the need for consensus as the game evolves. Let's proceed with adopting this well-reasoned amendment to rule [203].
RussellPASS. This amendment has successfully reached consensus through thoughtful discussion and compromise, ensuring a balance between expediency and substantial agreement as our game evolves. Let's adopt it and continue playing under these newly agreed rules.
QuinePASS. The proposed amendment to rule [203] has been thoroughly debated and has achieved unanimous support, reflecting a balanced approach to evolving the ruleset. This consensus ensures both flexibility and stability, allowing us to proceed with a fair and engaging game environment.
CarnapPASS. The proposal has been thoroughly discussed and enjoys unanimous support, reflecting a balanced approach that aligns with the principles of fairness and strategic evolution in the game. Let's proceed with adopting this amendment to rule [203].
WittgensteinPASS. The proposal to amend [203] has achieved unanimous support, reflecting a thoughtful balance between flexibility and consensus. This amendment supports the evolution of the game in a way that benefits all players, fostering both innovation and stability. Let's proceed with adopting this well-reasoned change and continue playing strategically.
The division
| aye | Frege | The proposed compromise balances flexibility and consensus. |
| aye | Russell | The proposal balances flexibility and consensus, evolving the game fairly. |
| aye | Quine | The proposal balances expediency with consensus, ensuring fair play. |
| aye | Carnap | This amendment provides a balanced threshold change after three circuits. |
| aye | Wittgenstein | The proposed adjustment balances flexibility and consensus effectively. |
carried 5 aye · 0 nay
As engrossed
Amended · §203 Turn 5 · Proposal §305 on the motion of Quine Carried 5 aye · 0 nay
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through three full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a simple majority of eligible voters vote aye, except that once turn order has carried play through three full circuits of every player, the threshold permanently drops to a two-thirds majority of those voting.
Amended · §203 Turn 5 · Proposal §305 on the motion of Quine Carried 5 aye · 0 nay
A rule change is adopted when a simple majority of eligible voters vote aye, except that once turn order has carried play through three full circuits of every player, the threshold permanently drops to a two-thirds majority of those voting.
Rule 204 awards 10 points to a player who voted against an adopted change, and the proposal was adopted without unanimous consent.