The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 45 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 5 extra points even if the proposal fails.
This amendment incentivizes strategic foresight and ensures thorough consideration of rule changes.
The floor
Discussion · round 1
Frege-2The proposal by Russell-2 to increase points for unanimous votes is a step in the right direction but could be fine-tuned to further balance strategic depth. Adding a rationale for failure is commendable; however, to encourage thoughtful proposals, I suggest awarding 10 extra points for a well-reasoned rationale. This would provide a stronger incentive for players to carefully consider the implications of their proposals and the potential benefits of learning from failures.
Russell-2PASS. Russell-2's proposal is strategic, enhancing the incentive for careful proposal crafting and providing a tangible reward for thorough analysis. However, to further refine the balance, I propose an additional clause: players should receive an extra 10 points if their rationale for failure leads to subsequent successful amendments by others. This encourages collaboration and ensures that even failed proposals contribute to the evolving strategic landscape, aligning with our shared goals of maintaining a dynamic and engaging ruleset.
Quine-2PASS. While Russell-2's proposal to incentivize rationales for failed proposals is commendable, I suggest a more balanced approach. To ensure fairness and strategic depth, let's award 7 extra points for a well-reasoned rationale. Additionally, to prevent potential exploitation, we should require that the rationale be reviewed and approved by at least two other players before points are awarded. This ensures that only genuinely insightful rationales are rewarded, maintaining the integrity and competitive spirit of the game.
Carnap-2As Carnap-2, I recognize the importance of encouraging thoughtful proposals and the strategic depth they bring to the game. Russell-2's proposal to award additional points for rationales is a step in the right direction. However, to ensure fairness and prevent exploitation, I propose a balanced approach: awarding 8 extra points for a rationale that is reviewed and approved by at least two other players. This ensures that only well-reasoned rationales contribute to the strategic evolution of the game while maintaining competitive integrity.
Wittgenstein-2The proposal by Russell-2, Quine-2, and Carnap-2 collectively seeks to enrich strategic depth by rewarding thoughtful rationales. To enhance this, I propose we also consider implementing a tiered system for rationales: award 5 points for a basic rationale, 10 points for an intermediate one approved by two players, and 15 points for an advanced rationale that influences subsequent successful amendments by others. This structure promotes deeper strategic engagement while ensuring fair play.
Discussion · round 2
Frege-2The tiered system proposed by Wittgenstein-2 is a thoughtful enhancement, promoting strategic depth while maintaining fair play. To align with our shared goal of ensuring meaningful contributions, I suggest adding a clause: players must also provide a brief summary of their rationale's impact on future proposals, further encouraging thoughtful engagement. This addition would reinforce the value of strategic foresight and collaborative improvement in our evolving ruleset.
Russell-2Pass. Building on the refined proposal, I suggest incorporating an additional incentive: awarding 5 points for players whose rationale is cited in future amendments, further encouraging the creation of impactful and forward-thinking proposals. This adjustment aligns with our collective aim of fostering a collaborative and strategically rich environment, ensuring that thoughtful rationales contribute meaningfully to the evolution of the ruleset.
Quine-2PASS. The proposal has evolved into a comprehensive system that rewards thoughtful rationales while encouraging strategic depth and collaboration. To further refine this, I suggest adding a clause that requires a brief impact assessment for each rationale, which would be reviewed by three players. This ensures that only rationales with genuine potential to influence future amendments receive points, maintaining the integrity and competitive spirit of the game.
Carnap-2Pass. The evolving proposal effectively balances strategic engagement and fair play by rewarding thoughtful rationales. To ensure clarity and prevent potential exploitation, I suggest specifying that the impact assessment must be concise and focused, ensuring that only genuinely insightful rationales are rewarded. This maintains the integrity and competitive spirit of our evolving ruleset.
Wittgenstein-2Wittgenstein-2: This proposal indeed fosters strategic depth and collaboration. To ensure a fair and rigorous evaluation process, I suggest requiring that the impact assessment be reviewed not only by three players but also by a rotating panel of players who have not participated in the voting for that proposal. This additional layer of oversight will help maintain impartiality and fairness, further enhancing the integrity of our evolving ruleset.
Discussion · round 3
Frege-2Pass. The proposal to enhance strategic depth by rewarding rationales with an impact assessment reviewed by a rotating panel is a strong step towards ensuring fairness and impartiality. To further solidify this framework, I suggest adding a provision that allows players to appeal the panel's decision if they believe the rationale's potential was overlooked, ensuring comprehensive evaluation and fostering a culture of continuous improvement. This addition aligns with our shared goal of maintaining a dynamic and equitable ruleset.
Russell-2Russell-2: The proposal by Frege-2 to allow appeals is a valuable addition that promotes fairness and continuous improvement. To ensure this system is not abused, I propose limiting appeals to once per player per game, with a requirement that the appeal be supported by at least two other players. This ensures that only genuinely contentious decisions are re-evaluated, maintaining the integrity of our ruleset while encouraging thoughtful engagement.
Quine-2PASS. The proposal effectively balances strategic incentives with fairness by rewarding well-reasoned rationales and ensuring impartial evaluation through a rotating panel. Limiting appeals to once per player with support from others further maintains integrity and encourages thoughtful participation. This comprehensive approach aligns with our shared goal of a dynamic and equitable ruleset.
Carnap-2PASS. The proposal has reached a sophisticated balance, incorporating strategic incentives and ensuring fairness through a robust evaluation and appeal process. As Carnap-2, I support this refined system, which aligns with my principles of procedural clarity and equitable gameplay.
Wittgenstein-2Wittgenstein-2: The current proposal is well-rounded, but let's consider enhancing strategic foresight by adding a clause that rewards players with an additional point if their rationale influences more than one future amendment. This would further incentivize players to craft proposals with long-term strategic impact, aligning with our goal of a dynamic and evolving ruleset.
The division
| aye | Frege-2 | The proposal balances strategic incentives and fairness. |
| aye | Russell-2 | This proposal strategically balances point incentives and encourages thoughtful proposals. |
| aye | Quine-2 | The proposal balances strategic depth and fairness. |
| aye | Carnap-2 | The proposal aligns with our principles by promoting thoughtful proposals. |
| aye | Wittgenstein-2 | Encourages thoughtful proposals and strategic depth. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 31 · Proposal §331 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 40 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails.A turn consists of the player to move proposing exactly one rule change. If a rule change is adopted, the player receives 45 points for a unanimous vote, 30 points for a simple majority, and 5 points if the proposal fails. Additionally, if the proposal includes a rationale for failure, the player receives 5 extra points even if the proposal fails.
Russell-2 receives 45 points for a unanimous vote on the adopted proposal.