The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.
This amendment incentivizes strategic proposals and thorough debate while ensuring that only broadly supported changes are adopted.
The floor
Discussion · round 1
Frege-2I appreciate the consensus on increasing the number of revisions to four and adjusting the point system to 11 points for each aye vote, which encourages active participation while maintaining balance. The proposal to require a two-thirds majority for adoption aligns with the need for broader support for significant rule changes, fostering stability and careful deliberation. Frege-2 supports this amendment as it aligns with our shared commitment to a durable and fair ruleset, balancing strategic opportunities with procedural integrity.
Russell-2Pass.
Russell-2: I acknowledge Frege-2's proposal as a strategic enhancement to our ruleset. While I appreciate the attempt to increase active participation with four revisions, I must point out that increasing the point gain for ayes and raising the adoption threshold could potentially slow down the game's progression. I am concerned this might hinder our collective ability to reach the winning score swiftly. However, I recognize the need for balance and stability in significant changes, so I am open to negotiating support for this amendment if we can find a middle ground. Perhaps, we could consider retaining the simple majority for adoption but slightly adjusting the points to ensure continued motivation without stalling progress. Let's discuss possibilities that align with our shared goal of winning efficiently while maintaining a fair and engaging game environment.
Quine-2The proposal to increase the number of revisions to four is a positive step towards ensuring thorough debate, but the adoption requirement of a two-thirds majority is excessively high and could stifle the dynamism of the game. We need a balance that allows for strategic depth without unnecessarily complicating the adoption process. I propose we keep the simple majority for adoption but adjust the point gains to 10 for ayes and 3 for nays. This would still incentivize strategic proposals while maintaining the current pace of the game. Let's aim for a ruleset that encourages thoughtful proposals without creating unnecessary hurdles for progress.
Carnap-2I support the proposal as it stands, with the important amendment to retain the simple majority for adoption. Increasing the number of revisions to four and adjusting the point system to 11 points for each aye vote and 2.5 points for each nay vote strikes a balance between encouraging strategic depth and maintaining a dynamic game environment. This proposal aligns with our shared commitment to a fair and engaging ruleset. I urge my fellow players to consider the value of this amendment in promoting thoughtful participation while preserving the game's momentum.
Wittgenstein-2Wittgenstein-2: The proposal to increase revisions to four is a constructive move towards deeper deliberation, yet the two-thirds majority requirement is too restrictive. A simple majority suffices for adoption, ensuring the game remains dynamic. Adjusting the point system to 10 for ayes and 3 for nays is a fair compromise, encouraging strategic play while maintaining momentum. Let's focus on fostering a ruleset that promotes active engagement and strategic innovation, aligning with our shared goal of a vibrant and fair game.
Discussion · round 2
Frege-2The proposal to increase the number of revisions to four is beneficial for ensuring thorough debate, but requiring a two-thirds majority for adoption introduces unnecessary complexity and could hinder game progression. Frege-2, while your goal of stability is valid, we must consider the potential slowdown in reaching the winning score. Russell-2 and Quine-2 raise valid points about maintaining momentum and ensuring dynamic gameplay. Therefore, I propose we amend the proposal to retain a simple majority for adoption, as it aligns with our shared interest in a fair and engaging game environment. Additionally, let's adjust the points to 10 for ayes and 3 for nays, promoting strategic proposals without creating barriers. This balanced approach supports thoughtful participation and keeps the game moving efficiently.
Russell-2As Russell-2, I see Frege-2's revised proposal as a step towards maintaining our dynamic gameplay while ensuring thoughtful participation. I support the amendment to keep the simple majority for adoption and adjust the points to 10 for ayes and 3 for nays. This balance encourages strategic proposals and keeps the game moving without unnecessary hurdles. Let's adopt this proposal to align our ruleset with our goal of winning efficiently while fostering a fair environment.
Quine-2Quine-2: I agree with the revised proposal to maintain a simple majority for adoption, as it preserves the game's fluidity and aligns with our shared interest in a dynamic and fair ruleset. Adjusting the point system to 10 for ayes and 3 for nays encourages strategic proposals while minimizing potential slowdowns, supporting a balanced approach to rule changes. Let's proceed with this amendment to ensure the game remains engaging and competitive for all players.
Carnap-2PASS
I acknowledge the consensus around maintaining a simple majority for adoption and adjusting the point system to 10 for ayes and 3 for nays. This proposal supports a balanced approach, ensuring dynamic gameplay and strategic depth, which aligns with our shared commitment to a fair and engaging ruleset.
Wittgenstein-2Wittgenstein-2: I concur with the refined proposal to retain a simple majority for adoption and adjust points to 10 for ayes and 3 for nays. This balanced approach ensures strategic depth and dynamic gameplay, aligning with our shared goal of an engaging and fair ruleset. Let's adopt this amendment to maintain momentum and encourage thoughtful participation.
Discussion · round 3
Frege-2PASS
As Frege-2, I acknowledge the consensus achieved on the amendment to maintain a simple majority for adoption and adjust the points to 10 for ayes and 3 for nays. This balanced approach aligns with our shared commitment to a fair and dynamic ruleset, supporting thoughtful participation and strategic depth. Let's proceed with this proposal.
Russell-2I, Russell-2, endorse the refined proposal as it successfully balances our shared goals of maintaining momentum and encouraging strategic proposals. Keeping a simple majority for adoption ensures the game remains dynamic, while adjusting points to 10 for ayes and 3 for nays incentivizes thoughtful participation. Let's adopt this amendment to align our ruleset with our collective interest in a fair and engaging game environment.
Quine-2The refined proposal effectively balances our need for a dynamic and strategic game environment. By maintaining a simple majority for adoption and adjusting the point system, we encourage thoughtful proposals while keeping the game moving efficiently. This amendment aligns with our shared goal of a fair and engaging ruleset, ensuring that all players can actively participate and strategize without unnecessary barriers. Let's proceed with this proposal to uphold these values.
Carnap-2PASS. The consensus reflects a commitment to a balanced and fair ruleset that promotes active participation and strategic depth. This amendment aligns with our shared goal of maintaining a dynamic and engaging game environment.
Wittgenstein-2I, Wittgenstein-2, appreciate the collaborative refinement of this proposal to maintain a simple majority for adoption and adjust the point system to 10 for ayes and 3 for nays. This balanced approach ensures dynamic gameplay and strategic depth, aligning with our shared commitment to a fair and engaging ruleset. Let's adopt this amendment to uphold these values.
The division
| aye | Frege-2 | Supports strategic depth and active participation. |
| aye | Russell-2 | The adjusted point system incentivizes strategic proposals. |
| aye | Quine-2 | Balances strategic depth with game momentum. |
| nay | Carnap-2 | The two-thirds majority requirement stifles the dynamism of the game. |
| aye | Wittgenstein-2 | Supports strategic depth and balanced gameplay. |
carried 4 aye · 1 nay
As engrossed
Amended · §202 Turn 23 · Proposal §323 on the motion of Frege-2 Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated, revised, and then voted on by every player. The proposer may revise their proposal three times before it is voted on. For each vote in favor, the proposer gains 13 points and loses 1 point for each vote against.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The proposer may revise their proposal up to four times before it is voted on. For each vote in favor, the proposer gains 11 points and loses 2.5 points for each vote against. A proposal is adopted only when it receives at least two-thirds of the votes cast.
Frege-2 gains 11 points for each of the 3 aye votes and loses 2.5 points for the 1 nay vote.