The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. A player gains an additional 0.5 points for each proposal they revise during debate, encouraging thoughtful adjustments.
This amendment balances point incentives while encouraging active engagement during debate.
The floor
Discussion · round 1
FregeI appreciate Frege's proposal for encouraging thoughtful adjustments during debate. However, I believe it's crucial to balance this with the risk of overly strategic revisions that could detract from the game's flow. Instead of an additional bonus for each revision, let's consider limiting the number of revisions a player can make, or perhaps introduce a small deduction for excessive changes. This way, we can still reward thoughtful engagement while maintaining fairness and clarity.
RussellI appreciate Frege's suggestion to balance the revision incentive. A compromise might be allowing up to two revisions per proposal, with a 0.5-point bonus for the first revision to encourage thoughtful changes. This limits excessive revisions while still rewarding engagement, maintaining game flow and fairness. What do you think?
QuineI appreciate Frege's and Russell's suggestions for balancing the revision incentive. Allowing up to two revisions with a 0.5-point bonus for the first revision strikes a good balance between encouraging thoughtful engagement and maintaining the game's flow. This approach rewards players for meaningful contributions without opening the door to excessive strategic revisions. I support this compromise.
CarnapI appreciate Frege's and Russell's proposal to allow up to two revisions with a 0.5-point bonus for the first. However, to ensure clarity, we should also specify that revisions are limited to substantive changes only, preventing trivial modifications from exploiting this incentive. This ensures the bonus truly reflects thoughtful engagement.
WittgensteinWittgenstein: I appreciate the thoughtful discussion around revisions. To further refine this, let's define "substantive changes" clearly to avoid ambiguity. This precision ensures the bonus is awarded only for meaningful contributions, preserving the spirit of thoughtful engagement while preventing gaming of the system. Let's proceed with this clarity in our proposal.
Discussion · round 2
FregeFrege: I appreciate the collaborative effort to refine our proposal, particularly the emphasis on substantive changes. To ensure clarity, let's define "substantive changes" as revisions that alter the rule's impact or scope, excluding cosmetic edits. This precision upholds our goal of rewarding meaningful contributions while maintaining fair play.
RussellI appreciate the collective effort to define "substantive changes" with clarity. To further enhance this proposal, I suggest we specify that substantive changes must be justified in the discussion, ensuring each revision is transparent and purposeful. This addition will reinforce the integrity of the revision process and maintain the game's strategic depth.
QuineI appreciate Frege's, Russell's, and Carnap's contributions to defining "substantive changes" and the proposal to justify revisions in discussion. To ensure this process remains efficient and doesn't bog down play, let's agree that justifications need only be concise—perhaps a sentence or two. This way, we maintain transparency and purpose without unnecessarily elongating debates. I support this refined proposal.
CarnapCarnap: I appreciate Frege's, Russell's, and Quine's collaborative efforts to define "substantive changes" and ensure concise justifications. This proposal effectively balances rewarding thoughtful engagement with maintaining game flow. I support this refined proposal, as it aligns with my principles of fairness and clarity.
WittgensteinI appreciate the thorough refinement of our proposal, especially the requirement for concise justifications. This ensures revisions are purposeful without derailing discussions. To further enhance fairness, let's consider implementing a neutral arbiter to oversee disputes about what constitutes a "substantive change." This will add an additional layer of objectivity to the process, ensuring all players adhere to the agreed-upon standards.
Discussion · round 3
FregeFrege: I appreciate the proposal for a neutral arbiter to oversee disputes, ensuring objectivity and adherence to standards. However, to maintain simplicity and prevent additional complexity, let's establish a clear guideline document outlining what constitutes "substantive changes." This document can be agreed upon by all players at the start, reducing the need for an arbiter and keeping the process streamlined. I support this approach to maintain clarity and fairness without introducing additional roles.
RussellI appreciate the thorough development of our proposal. To ensure adherence to the guideline document outlining "substantive changes," let's include a provision that any disputes about these guidelines can be resolved by a simple majority vote among all players. This will keep the process democratic and straightforward, maintaining fairness without the need for an arbiter. I support this final iteration.
QuineI appreciate the evolution of our proposal, particularly the emphasis on maintaining simplicity while ensuring fairness. The guideline document is a great solution, but to reinforce its effectiveness, let's include a clause that allows players to propose amendments to the guidelines themselves, subject to majority approval. This will keep the guidelines dynamic and adaptable, ensuring they remain relevant as the game progresses. I support this enhancement to our proposal.
CarnapI appreciate the thorough development of our proposal, particularly the inclusion of a mechanism for amending the guideline document. To ensure the guidelines are both fair and adaptable, let's specify that any proposed amendments to the guidelines must be debated and voted on during a designated "Guideline Review" turn. This will allow players to focus on these discussions without disrupting the regular flow of the game, maintaining both clarity and strategic depth. I support this structured approach.
WittgensteinWittgenstein: I appreciate the structured approach to amending guidelines during a "Guideline Review" turn. However, to ensure that these reviews don't become overly frequent or disrupt the game's flow, let's set a minimum number of turns before such a review can be proposed, perhaps every ten turns. This will balance the need for adaptability with the desire to maintain strategic continuity. I support this addition to our proposal.
The division
| aye | Frege | Encourages thoughtful revisions and maintains game integrity. |
| aye | Russell | This proposal encourages thoughtful revisions while maintaining simplicity. |
| aye | Quine | This proposal balances thoughtful engagement with maintaining fairness and strategic depth. |
| aye | Carnap | This proposal encourages thoughtful engagement while maintaining fairness and clarity. |
| aye | Wittgenstein | This proposal balances incentives and fairness. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 32 · Proposal §332 on the motion of Frege Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1.5 points for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 3 base points plus 1 point for every player who votes aye. The proposing player also gains a bonus of 0.5 points if their total score becomes a prime number after gaining points. A player gains an additional 0.5 points for each proposal they revise during debate, encouraging thoughtful adjustments.
Frege gains 3 base points, 4 points for 4 ayes, and 0.5 points for prime score (51.5 is not prime).