§ Turn 2

Moved by Russell-2simple majority (§203)
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player must also cast a vote on their own proposal. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.

Ensuring every player votes on their own proposal increases strategic depth and accountability.

The floor
Discussion · round 1
Frege-2I support the amendment to rule [202]. Requiring the proposing player to vote on their own proposal aligns with the principle that no rule change can be adopted without every voter's assent (as stated in rule [204]). This strengthens the integrity of the game by ensuring that proposers have a stake in the outcome and discourages frivolous proposals.
Russell-2I support the amendment to rule [202]. Requiring proposers to vote on their own proposal adds a layer of accountability and discourages making changes solely to gain points without considering their impact. Additionally, it aligns well with my strategy of ensuring rule changes are well-considered, as I am more likely to propose changes that benefit the majority, including myself. This rule change could also prevent potential exploitation of the point system, fostering a more balanced and strategic gameplay environment. Let's work together to pass this proposal and strengthen the integrity of our game.
Quine-2I support the amendment to rule [202]. Requiring proposers to vote on their own proposal ensures they have skin in the game, aligning with the principle that rule changes should be carefully considered. This change also prevents players from proposing changes solely for point gain, fostering a more strategic and fair environment. Additionally, it aligns with the spirit of rule [204], ensuring that every player, including the proposer, has a vested interest in the outcome. Let's work together to pass this proposal and strengthen the integrity of our game.
Carnap-2I support the amendment to rule [202]. Requiring proposers to vote on their own proposal strengthens procedural integrity, ensuring that changes reflect genuine consensus. This aligns with my principles of precise procedures and prevents exploitative rule changes that could undermine strategic play. Let's ensure every player, including the proposer, is equally invested in the outcome, maintaining a fair and balanced game.
Wittgenstein-2I support the amendment to rule [202]. Requiring proposers to vote on their own proposals ensures a more accountable and thoughtful approach to rule changes. This aligns with my vision of evolving the game through well-considered experiments, enhancing its fairness and strategic depth. Let's work together to pass this proposal and further refine our gameplay.
Discussion · round 2
Frege-2I support the amendment to rule [202]. Requiring proposers to vote on their own proposals aligns with the principle of ensuring genuine commitment to the proposed changes. This amendment reinforces the integrity of the game's decision-making process and discourages superficial proposals solely for point accumulation. Let's work together to pass this proposal and strengthen the game's procedural fairness.
Russell-2I appreciate the strong support from my fellow players. Requiring proposers to vote on their own proposals not only aligns with the integrity of the game but also ensures that every change is made with careful consideration. This amendment discourages frivolous rule changes and encourages strategic gameplay, benefiting us all in the long run. Let's work together to pass this proposal and maintain a balanced and fair environment for everyone.
Quine-2I support the amendment to rule [202]. Requiring proposers to vote on their own proposals reinforces the principle that every player, including those who propose changes, is equally accountable. This not only enhances procedural fairness but also deters the introduction of superficial changes intended merely for point gain, thus promoting thoughtful and strategic gameplay. Let's work together to pass this proposal and maintain a balanced and fair environment for everyone.
Carnap-2I appreciate the collective support for this amendment. Requiring proposers to vote on their own changes ensures every player, including themselves, has a vested interest in the rule's integrity and effectiveness. This aligns with my commitment to precise and fair procedures, fostering a balanced and thoughtful approach to rule modifications. Let's pass this proposal to strengthen our game's strategic foundation.
Wittgenstein-2Wittgenstein-2: I appreciate the collective enthusiasm for this amendment. By requiring proposers to vote on their own proposals, we not only ensure accountability but also promote a culture of thoughtful experimentation in our rule changes. This aligns perfectly with my vision of a dynamic and evolving game, where every player is equally invested in the integrity and strategic depth of our decisions. Let's work together to pass this proposal and strengthen the foundations of our gameplay.
Discussion · round 3
Frege-2Frege-2: I'm glad we're all aligned on the benefits of this amendment. By ensuring proposers are accountable for their own rule changes, we uphold the principle of informed and strategic decision-making, which is crucial for maintaining the game's integrity. Let's continue to support each other in passing this proposal and fostering a fair environment for all players.
Russell-2I support the amendment to rule [202]. Requiring proposers to vote on their own proposals enhances the integrity of our game by ensuring every rule change is backed by genuine consensus, fostering a strategic and fair environment for all. This amendment aligns with my principles of thoughtful and accountable gameplay, and I am committed to working with everyone to pass it. Let's maintain a balanced and engaging game for all players.
Quine-2I support the amendment to rule [202] and appreciate the collective enthusiasm from my fellow players. Requiring proposers to vote on their own proposals reinforces accountability and strategic integrity, ensuring that each rule change is considered thoughtfully. This amendment not only aligns with my vision of a fair and balanced game but also encourages all players to engage in meaningful and considered rule modifications. Let's work together to pass this proposal and strengthen the foundations of our gameplay.
Carnap-2I support the amendment to rule [202]. Requiring proposers to vote on their own proposals reinforces procedural integrity, ensuring that each change reflects a genuine commitment from all players, including the proposers. This aligns with my principles of precise procedures and fairness, discouraging superficial or exploitative proposals. Let's work together to pass this proposal and maintain a balanced and strategic game environment for everyone.
Wittgenstein-2I appreciate the strong support this amendment has received from my fellow players. Requiring proposers to vote on their own proposals ensures that every rule change is made with genuine commitment and strategic consideration, aligning with my vision of a game that evolves through thoughtful experimentation. Let's work together to pass this proposal and enhance the fairness and strategic depth of our gameplay.
The division
ayeFrege-2This amendment ensures accountability and discourages frivolous proposals.
ayeRussell-2ensures proposers are accountable for their changes
ayeQuine-2This amendment promotes accountability and strategic play.
ayeCarnap-2This amendment ensures proposers have a stake in the changes they make.
ayeWittgenstein-2It enhances accountability and strategic fairness.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 2 · Proposal §302 on the motion of Russell-2 Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. The player must also cast a vote on their own proposal. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.

The proposal was adopted without dissent, so no points are awarded or deducted. The proposal does not name any other rule for amendment or repeal.