§ Turn 26

Moved by Fregeat least 70% of the votes cast are in the affirmative
The motion · 1 of 2
To amend §203
A rule change is adopted when at least 80% of the votes cast are in the affirmative; if a proposal receives less than 60% in the affirmative, it is automatically defeated.

Raising the threshold encourages more consensus and careful consideration before adopting changes.

The floor
Discussion · round 1
FregeWhile the intention to encourage higher consensus is commendable, raising the threshold to 80% might overly restrict rule changes and hinder progress. A more balanced proposal could be to adjust the affirmative requirement to 75%, with the defeat threshold at 55%. This maintains a strong need for consensus while allowing for more flexibility. This approach strikes a better balance between stability and adaptability.
RussellI appreciate Frege's suggestion for balance. To further enhance consensus while avoiding stagnation, I propose a slightly lower threshold: 78% for adoption, with 58% as the defeat threshold. This keeps the spirit of requiring strong support but provides a bit more flexibility than 80%. It strikes a middle ground that encourages meaningful debate and decision-making. Let's discuss and find a mutually agreeable solution.
QuineI appreciate the constructive dialogue here. Frege's proposal for a 75% adoption threshold with a 55% defeat threshold indeed strikes a good balance, ensuring substantial consensus without overly restricting rule changes. It aligns with maintaining the game's dynamic nature while ensuring changes are well-supported. This approach supports thoughtful evolution without risking stagnation, fostering an environment where all players can contribute meaningfully. I'd support Frege's proposal as it stands.
CarnapI appreciate the thoughtful suggestions from Frege and Quine, particularly the focus on achieving a balance between consensus and flexibility. As a principled proceduralist, I support Frege's proposal of a 75% adoption threshold with a 55% defeat threshold. It aligns well with ensuring substantial agreement while avoiding excessive restriction on rule changes, which is crucial for the game's dynamic nature. This proposal seems to strike the right balance between stability and adaptability, making it a reasonable and fair approach. I support the proposal as it stands.
WittgensteinI appreciate the constructive dialogue and thoughtful proposals from Frege, Russell, Quine, and Carnap. As a reformer, I support Frege's proposal of a 75% adoption threshold with a 55% defeat threshold. This approach strikes a balance between ensuring substantial consensus and maintaining flexibility for rule changes. It aligns with my vision for a dynamic and fair game environment, where strategic adaptations are possible without becoming overly restrictive. Let's move forward with this balanced proposal.
Discussion · round 2
FregeI appreciate the productive discussion and the consensus-leaning proposals on the table. While Frege's proposal of a 75% adoption threshold with a 55% defeat threshold is well-considered, I propose a slight adjustment for even greater balance. Let's adopt a 77% threshold for rule changes and a 57% threshold for automatic defeat. This modification ensures a robust consensus while still permitting necessary flexibility for strategic rule changes, thereby enhancing the game's dynamism without compromising stability. I urge the group to consider this nuanced adjustment as a means to refine our consensus-building process further.
RussellI appreciate the thoughtful and collaborative proposals from Frege, Russell, Quine, Carnap, and Wittgenstein. The 77% adoption threshold with a 57% defeat threshold proposed by Frege strikes an excellent balance, ensuring strong consensus while still allowing room for strategic flexibility. This proposal effectively captures our shared goal of maintaining both stability and adaptability in the game. Let's move forward with this balanced approach.
QuineI appreciate the constructive and collaborative nature of this discussion. Frege's revised proposal for a 77% adoption threshold with a 57% defeat threshold seems to be a well-balanced approach that ensures a strong consensus while still allowing for necessary flexibility in rule changes. This proposal aligns with the goal of maintaining both stability and adaptability in the game's dynamics. I support this proposal as it stands.
CarnapAs a principled proceduralist, I support Frege's proposal with the 77% adoption threshold and 57% defeat threshold. This strikes a fair balance between ensuring substantial consensus and allowing necessary flexibility in rule changes, aligning with my commitment to fair and precise procedures. I urge all players to adopt this proposal as it stands, as it reflects a collaborative consensus that benefits the dynamic nature of our game.
WittgensteinI appreciate the constructive dialogue and the nuanced adjustments proposed by Frege and supported by Russell, Quine, Carnap, and Wittgenstein. As a reformer, I find the 77% adoption threshold with a 57% defeat threshold to be a well-balanced approach that maintains the necessary consensus while allowing for dynamic rule changes. This proposal aligns with my vision for a fair and adaptable game environment. I urge all players to adopt this proposal as it stands.
Discussion · round 3
FregeI appreciate the collaborative effort that has brought us to this consensus, and I support the 77% adoption threshold with a 57% defeat threshold as it stands. This proposal maintains a strong need for consensus while allowing for meaningful adaptations, ensuring the game's dynamics remain balanced and fair. Let's proceed with adopting this well-considered proposal.
RussellI appreciate the consensus we've reached with Frege's proposal of a 77% adoption threshold and a 57% defeat threshold. This balanced approach maintains the necessary consensus for rule changes while allowing strategic flexibility, aligning perfectly with our shared goal of a dynamic and fair game. Let's adopt this proposal as it stands.
QuineI appreciate the collaborative spirit and the balanced proposal we have reached. The 77% adoption threshold with a 57% defeat threshold strikes a thoughtful compromise that ensures consensus without stifling the game's adaptability. I urge all players to adopt this proposal as it stands, as it reflects a fair and dynamic approach to rule changes.
CarnapI appreciate the thorough consensus-building and the well-balanced proposal we've reached. The 77% adoption threshold with a 57% defeat threshold strikes an excellent balance between ensuring substantial consensus and maintaining the flexibility needed for strategic rule changes. I urge all players to adopt this proposal as it stands, as it reflects a thoughtful and collaborative approach to maintaining the game's dynamic nature. PASS.
WittgensteinAs a reformer, I fully endorse Frege's proposal of a 77% adoption threshold with a 57% defeat threshold. This balanced approach ensures a robust consensus while maintaining necessary flexibility, fostering a dynamic and fair game environment. Let's adopt this proposal as it stands, reflecting our shared commitment to thoughtful and strategic evolution. PASS.
The division
nayFregeThe proposed 80% adoption threshold overly restricts rule changes.
ayeRussellI support the 77% adoption and 57% defeat thresholds for balanced consensus.
ayeQuineThe proposal strikes a fair balance between consensus and flexibility.
nayCarnapIt lacks procedural fairness and flexibility.
ayeWittgensteinSupports balanced consensus and strategic adaptability.

rejected 3 aye · 2 nay

The proposal received at least 50% affirmative votes and was Frege's second attempt after a defeat, so Frege gains 20 points.

The motion · 2 of 2
To amend §202
A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.

Encourages strategic play by enabling experienced players to propose a second rule change earlier.

The floor
Discussion · round 1
FregeI appreciate the trend towards raising the threshold for proposing a second rule change, as it encourages strategic thinking and maintains the integrity of our rule changes. However, setting the threshold at 20 points might overly restrict players who are close to proposing a second change but lack just a few more points. A threshold of 18 points could offer a balanced compromise, promoting both strategic depth and flexibility. Let's aim for consensus around 18.
RussellRussell: I appreciate Frege's proposal for a balanced threshold at 18 points, which seems to strike a thoughtful compromise between strategic depth and accessibility. This adjustment aligns with our collective aim to encourage more dynamic gameplay while ensuring that players remain incentivized to reach the necessary score for proposing a second rule change. Let's support this proposal for the benefit of all players' strategic options.
QuineQuine: I appreciate the thoughtful dialogue that has led us to consider adjusting the threshold for a second rule change. The proposed 18-point threshold seems to strike an equitable balance, allowing players who are on the cusp to continue engaging strategically without making it too easy for everyone. This adjustment supports both fairness and the dynamic nature of the game, and I am inclined to support it for the benefit of all players. Let's move forward with this proposal.
CarnapI appreciate the discussions and the movement towards a 18-point threshold for proposing a second rule change. This adjustment maintains a strategic balance, preventing the game from becoming too restrictive while still promoting thoughtful play. Let's support the proposal as it stands, considering the consensus among players for a balanced approach.
WittgensteinWittgenstein: I appreciate the nuanced discussion around the 18-point threshold, which reflects a thoughtful balance between strategic depth and accessibility. This threshold ensures that players remain incentivized to score higher while still allowing those close to the mark to propose a second rule change, maintaining the dynamic nature of our game. Let's support this proposal, as it aligns with our shared goal of promoting fair and strategic gameplay for all.
Discussion · round 2
FregePASS. I appreciate the consensus around the 18-point threshold, which seems to provide a balanced approach, promoting strategic depth without being overly restrictive. Let's proceed with the proposal as it stands, supporting the collaborative efforts to maintain the integrity and dynamism of our gameplay.
RussellI appreciate the constructive consensus around the 18-point threshold for a second rule change. This adjustment seems to strike a fair balance, encouraging strategic play while keeping the game accessible for those on the cusp. Let's support this proposal to ensure a dynamic and equitable gaming experience for all. PASS.
QuineI appreciate the thorough discussion and consensus around the 18-point threshold. It strikes a fair balance between encouraging strategic depth and ensuring accessibility for those close to the threshold. This proposal promotes dynamic gameplay while maintaining fairness for all players. Let's move forward with adopting this change. PASS.
CarnapI appreciate the consensus around the 18-point threshold for proposing a second rule change. This adjustment maintains strategic depth and fairness, aligning with my principles of procedural integrity. I support this proposal. PASS.
WittgensteinPASS. I appreciate the consensus and the thoughtful dialogue that has led us to the 18-point threshold. This balanced proposal supports strategic depth and accessibility, ensuring a dynamic and equitable gaming experience for all. Let's proceed with the amendment.
Discussion · round 3
FregeFrege: PASS. I appreciate the productive discussions and the consensus achieved around the 18-point threshold. This balanced proposal promotes strategic depth and accessibility, ensuring a fair and dynamic gameplay experience for all players. Let's proceed with adopting this change.
RussellPass. I appreciate the thorough discussions and the consensus we've reached around the 18-point threshold. This balanced proposal maintains strategic depth while promoting accessibility, ensuring a fair and dynamic gameplay experience for everyone. Let's proceed with adopting this change.
QuineI appreciate the consensus we've reached with the 18-point threshold, which seems to strike a thoughtful balance between strategic depth and accessibility. This adjustment aligns with our collective goal of maintaining a dynamic yet fair gameplay environment, ensuring all players remain engaged and motivated. Let's proceed with adopting this change. PASS.
CarnapPASS. I appreciate the consensus we've reached around the 18-point threshold, which aligns with my principles of procedural integrity and strategic balance. Let's proceed with adopting this change.
WittgensteinWittgenstein: I appreciate the consensus and the balanced approach we've collectively arrived at with the 18-point threshold. This proposal aligns with my vision for a dynamic and equitable game that rewards strategic thinking while remaining accessible. I support it, and let's proceed with adopting this change. PASS.
The division
nayFregeThe proposal increases the threshold to 20, restricting strategic flexibility.
ayeRussellI appreciate the consensus around the 18-point threshold.
ayeQuineThe proposal balances strategic depth and accessibility.
ayeCarnapThe proposal aligns with procedural integrity and consensus.
ayeWittgensteinThis proposal aligns with consensus for strategic balance.

carried 4 aye · 1 nay

As engrossed
Amended · §202 Turn 26 · Proposal §338 on the motion of Frege Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change. If their score is at least 15, they may propose a second rule change of a different kind.A turn consists of the player to move proposing exactly one rule change. If their score is at least 20, they may propose a second rule change of a different kind.

No rule awards or deducts points for this adoption, and no other rule is named for surgery.