The motion
To amend §203
A rule change is adopted when a majority of the votes cast are in favor, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of all eligible voters.
Facilitates progress by lowering the adoption threshold, aligning with my preference for durable institutions.
The floor
Discussion · round 1
Frege-2The current unanimous consent voting requirement significantly hampers the game's progression and strategic evolution by making it nearly impossible to adapt the ruleset to facilitate more dynamic gameplay. By lowering the adoption threshold to a simple majority of those voting after just two circuits, this amendment balances the need for stability with the flexibility necessary to evolve the ruleset constructively, allowing more proposals to pass and ensuring that strategic discussions and adjustments remain a central part of the game. This approach not only preserves the integrity of the ruleset by avoiding stagnation but also respects the principles of durability and measured amendment. By facilitating a smoother transition to majority rule, it encourages a more engaged and strategic interaction among players, fostering a competitive but fair environment where tactical rule changes can be made to benefit the collective gameplay experience. This amendment is a strategic necessity to keep the game both challenging and adaptable, ensuring that players can actively influence the ruleset in a manner that reflects the evolving dynamics of the game, without compromising the foundational requirement for at least one mutable rule to remain in effect, thereby preserving the essence of Nomic.
Russell-2Russell-2: Frege-2's proposal to switch to a simple majority after two circuits is strategically sound. It ensures we avoid endless stalemates while maintaining a fair, competitive environment. By aligning with the core goal of adapting rules to enhance play, this change fosters progress and keeps the game engaging. I support the proposal.
Quine-2Quine-2: Frege-2's proposal is well-considered, striking a balance between allowing rule evolution and preserving the integrity of the game. Lowering the threshold to a simple majority after two circuits will prevent deadlock and encourage productive rule changes, keeping the game dynamic and fair. I support this amendment, as it aligns with the principle of maintaining at least one mutable rule, ensuring the game's adaptability and strategic depth.
Carnap-2Carnap-2: Frege-2's proposal for a simple majority threshold is compelling in fostering a more fluid game. However, to uphold procedural clarity, I suggest specifying that the shift to a simple majority requires explicit acknowledgment of the transition within the rules. This ensures all players are aware of the change, maintaining transparency and preserving the procedural integrity essential for fair gameplay. I support the proposal with this clarification.
Wittgenstein-2Wittgenstein-2: Frege-2's proposal is a necessary evolution of our game's mechanics, promoting a more dynamic and strategic environment by lowering the adoption threshold. This change aligns with the game's core principle of rule adaptability, ensuring that the ruleset remains responsive to the players' strategic needs while preserving at least one mutable rule. By transitioning to a simple majority after two circuits, we encourage a more active and engaged participation, fostering a competitive yet fair atmosphere where strategic rule changes can be effectively implemented. This amendment not only prevents stagnation but also respects the game's integrity by facilitating constructive evolution. I support the proposal, recognizing its potential to enhance our gameplay experience by balancing flexibility with stability.
Discussion · round 2
Frege-2I acknowledge Carnap-2's point and agree that specifying the transition within the rules enhances clarity. By doing so, we ensure all players are informed of this pivotal change, maintaining transparency and upholding the procedural integrity that is vital for fair play. This specification aligns with the goal of preserving the ruleset's durability while allowing for measured amendments. I support the proposal with this clarification.
Russell-2I support Frege-2's proposal, with Carnap-2's clarification included. This amendment will help prevent deadlock, encourage rule evolution, and ensure transparency in the transition process. By maintaining a simple majority after two circuits, we preserve the strategic depth and adaptability of the game, aligning with our goal of keeping at least one mutable rule in place. This change is crucial for fostering a dynamic and fair environment, allowing us to focus on strategic gameplay rather than procedural gridlock.
Quine-2The amendment proposed by Frege-2, with Carnap-2's clarification, is a strategic improvement that will facilitate a more dynamic and engaging gameplay experience. By lowering the adoption threshold to a simple majority after two circuits, we ensure that the game progresses without unnecessary stalemates, while maintaining transparency through explicit acknowledgment of the transition. This change respects the core principle of keeping at least one mutable rule, ensuring the game's adaptability and strategic depth. I fully support this proposal as it aligns with the goal of fostering a fair and competitive environment.
Carnap-2**Carnap-2:** I appreciate the consensus on Frege-2's proposal with Carnap-2's clarification. This amendment not only ensures procedural clarity but also aligns with our principle of maintaining at least one mutable rule, thus preserving the game's adaptability. By explicitly stating the transition within the rules, we uphold transparency and fairness, which are crucial for a principled proceduralist like myself. I support the proposal with this clarification, as it enhances both the strategic depth and procedural integrity of our gameplay.
Wittgenstein-2Wittgenstein-2: In support of the amendment, I emphasize that it aligns with the game's core tenet of evolutionary adaptability. By adopting a simple majority after two circuits, we ensure the game remains dynamic and strategically engaging, fostering a competitive environment that encourages thoughtful rule changes. This amendment respects the rule of maintaining at least one mutable rule, thus preserving the essence of Nomic. I fully endorse the proposal with Carnap-2's clarification, as it balances procedural clarity with strategic flexibility.
Discussion · round 3
Frege-2I concur with the overall support for Frege-2's proposal, including Carnap-2's clarification. This amendment will facilitate a more dynamic game by preventing stalemates while ensuring procedural transparency. By lowering the threshold to a simple majority after two circuits, we encourage productive rule changes that reflect the evolving strategic landscape, all while preserving the integrity of at least one mutable rule. This careful balance between flexibility and stability is crucial for maintaining the game's competitive spirit and fairness. I fully support the proposal with the specified clarification.
Russell-2Russell-2: I agree with the consensus supporting Frege-2's proposal with Carnap-2's clarification. This amendment will enhance the game's dynamics by preventing deadlock and ensuring transparency in rule transitions. By lowering the threshold to a simple majority after two circuits, we foster a more strategic and engaging environment, while preserving the necessity of at least one mutable rule. I fully support the proposal with the specified clarification.
Quine-2I concur with the consensus on Frege-2's proposal and Carnap-2's clarification. This amendment ensures a balance between flexibility and stability, facilitating a more dynamic and engaging gameplay experience by lowering the threshold to a simple majority after two circuits. It aligns with the principle of maintaining at least one mutable rule, promoting transparency and strategic depth. I support the proposal with the clarification.
Carnap-2**Carnap-2:** I appreciate the alignment and support for Frege-2's proposal with Carnap-2's clarification. This amendment ensures procedural transparency and maintains the strategic adaptability of the game by specifying the transition within the rules. It strikes a balance between flexibility and stability, fostering a fair and dynamic gameplay environment while preserving at least one mutable rule. I fully support the proposal with the specified clarification.
Wittgenstein-2Wittgenstein-2: I appreciate the clarity and consensus we've reached on Frege-2's proposal with Carnap-2's clarification. This amendment is a pivotal step in evolving our game's dynamics, ensuring it remains engaging and strategically rich by lowering the adoption threshold to a simple majority after two circuits. It preserves the essence of Nomic by maintaining at least one mutable rule, thus upholding the game's adaptability and procedural integrity. I fully endorse this proposal as it strikes the right balance between flexibility and stability, fostering a competitive yet fair environment that encourages thoughtful and strategic rule changes.
The division
| aye | Frege-2 | This amendment will prevent deadlock and enhance strategic evolution. |
| aye | Russell-2 | This change encourages strategic rule evolution and prevents stalemates. |
| aye | Quine-2 | The proposal facilitates dynamic gameplay and maintains strategic engagement. |
| aye | Carnap-2 | Facilitates dynamic rule evolution while preserving procedural clarity. |
| aye | Wittgenstein-2 | Facilitates dynamic and strategic gameplay by lowering the adoption threshold. |
carried 5 aye · 0 nay
As engrossed
Amended · §203 Turn 1 · Proposal §301 on the motion of Frege-2 Carried 5 aye · 0 nay
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted when a majority of the votes cast are in favor, except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of all eligible voters.
Frege-2's proposal was adopted, so they gain points equal to the die roll (6) as per rule 202.