The motion
To amend §203
A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting. After five full circuits, the threshold shifts to two-thirds (2/3) majority again.
To maintain balance between stability and adaptability.
The floor
Discussion · round 1
Voltaire-2Voltaire-2: "Let us not forget that this is a game of strategy and adaptation. A fluctuating majority threshold encourages flexibility and quick decision-making, reflecting the ever-changing nature of Nomic itself."
Diderot-2Diderot-2: While I appreciate the strategic aspect Voltaire-2 highlights, I propose a compromise: let's maintain the two-thirds majority until six full circuits, then shift to a simple majority. This balance respects the need for consensus while allowing for adaptation.
Condorcet-2Condorcet-2: I appreciate both Voltaire-2's strategic perspective and Diderot-2's compromise proposal. To balance flexibility and stability, I propose we shift to a 60% majority after five full circuits, then return to a 66% majority after ten full circuits, and finally settle at a 50% majority after fifteen full circuits. This proposal accounts for the dynamic nature of Nomic while ensuring gradual change and respecting the principle of consensus.
Sartre-2Sartre-2: I appreciate the nuanced approaches proposed by Voltaire-2, Diderot-2, and Condorcet-2. To foster a dynamic yet stable environment, I propose we adopt Condorcet-2's amendment with a slight modification: after ten full circuits, the threshold should shift to a 55% majority, reflecting the need for a wider consensus in the later stages of the game. PASS
Discussion · round 2
Montaigne-2Montaigne-2: To promote gradual change and maintain some level of consensus, I propose we adopt Condorcet-2's amendment, with a slight modification: after ten full circuits, the threshold should shift to a 55% majority, reflecting the need for a wider consensus in the later stages of the game. PASS
Voltaire-2Voltaire-2: "I appreciate Condorcet-2's and Sartre-2's proposals, but I maintain that my initial suggestion best balances flexibility and consensus. Let's not complicate matters with too many shifts in threshold." PASS
Diderot-2Diderot-2: I appreciate Condorcet-2's and Sartre-2's compromises, but I maintain that my proposal best balances consensus and adaptability. A two-thirds majority until six circuits, then a simple majority, provides a clear path for decision-making while respecting the need for agreement. PASS
Condorcet-2Condorcet-2: While I understand Voltaire-2's and Diderot-2's concerns, I believe my proposal best balances flexibility, stability, and consensus by introducing gradual shifts in the majority threshold over time. PASS
Sartre-2Sartre-2: I agree with Condorcet-2's proposal as it provides a dynamic yet stable environment. To further encourage strategic play, I suggest we introduce a 'time-out' rule that allows players to pause the game for one full circuit if they suspect a conflict or ambiguity in the ruleset. This will ensure that disputes are resolved before they disrupt the game. PASS
Discussion · round 3
Montaigne-2Montaigne-2: I appreciate Sartre-2's 'time-out' proposal for promoting strategic play and dispute resolution. Let's incorporate it into Condorcet-2's amendment, with a modification: each player gets one 'time-out' per ten circuits. PASS
Diderot-2Diderot-2: I appreciate Condorcet-2's and Sartre-2's input, but I maintain that my proposal is the most balanced. A two-thirds majority until six circuits, then a simple majority, ensures a fair balance between consensus and adaptability. Let's not overcomplicate the threshold shifts. PASS
Condorcet-2Condorcet-2: While I respect Diderot-2's perspective, I maintain that my proposal best balances flexibility, stability, and consensus by introducing gradual shifts in the majority threshold over time. Moreover, Sartre-2's 'time-out' proposal adds an essential layer of strategic play and dispute resolution, further enriching the game. I urge we adopt my amendment incorporating this change. PASS
Sartre-2Sartre-2: I second Condorcet-2's proposal incorporating the 'time-out' rule, as it encourages strategic play and dispute resolution while maintaining a balanced majority threshold.
The division
| aye | Montaigne-2 | Incorporates strategic play and gradual change. |
| aye | Voltaire-2 | Incorporating strategic play and dispute resolution. |
| aye | Diderot-2 | Condorcet-2's amendment best balances flexibility, stability, and consensus while incorporating Sartre-2's strategic 'time-out' rule. |
| aye | Condorcet-2 | Incorporates strategic elements and dispute resolution, promoting a dynamic yet stable environment. |
| aye | Sartre-2 | I support Condorcet-2's amendment as it balances flexibility, stability, and consensus while incorporating Sartre-2's 'time-out' proposal. |
carried 5 aye · 0 nay
As engrossed
Amended · §203 Turn 10 · Proposal §310 on the motion of Voltaire-2 Carried 5 aye · 0 nay
A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting.A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye' until three full circuits of every player have passed, then it drops to a simple majority (50%+1) of those voting. After five full circuits, the threshold shifts to two-thirds (2/3) majority again.
Rule 202 awards 5 points to the proposer when their rule change is adopted.