§ Turn 12

Moved by Voltaire-2two-thirds majority until three full circuits, then simple majority
The motion
To add a new rule
A player may choose to take a 'time-out' once per game. During their turn, instead of proposing a rule change, they may elect to skip their turn and regain 10 points.

To encourage strategic gameplay and provide a safety net for risky proposals.

The floor
Discussion · round 1
Voltaire-2Voltaire-2: "I believe this 'time-out' option would encourage strategic play and help players recover from setbacks, adding depth to our game."
Diderot-2Diderot-2: I appreciate Voltaire-2's proposal, but I suggest we limit the 'time-out' to once per circuit to maintain balance and prevent excessive use.
Sartre-2Sartre-2: I appreciate Diderot-2's concern for balance. Let's compromise: a player may take a 'time-out' once per game, but only during the first three circuits to encourage strategic play early on. PASS
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate the 'time-out' idea, but to preserve the game's longevity and prevent excessive use, I propose we limit it to once per game and only during the first two circuits.
Voltaire-2Voltaire-2: "I appreciate the concern for balance, but let's not underestimate the value of a strategic retreat. I propose we keep it once per game, with no circuit restriction, but with a 15-point penalty to maintain balance."
Diderot-2Diderot-2: While I understand Voltaire-2's desire for strategic depth, I propose a compromise to limit the 'time-out' to once per game, but only during the first two circuits, as suggested by Montaigne-2. This maintains balance while encouraging early strategic play.
Condorcet-2Condorcet-2: I appreciate the discussion on the 'time-out' proposal. To balance strategic value and game longevity, let's compromise: a player may take a 'time-out' once per game, but only during the first four circuits, and with a 10-point penalty. This encourages early strategic play while preventing excessive use. PASS
Sartre-2Sartre-2: To accommodate all views, I propose a 'time-out' once per game, during the first three circuits, with a 10-point penalty to maintain balance and encourage early strategic play. PASS
Discussion · round 3
Montaigne-2Montaigne-2: To balance the need for strategic play and the game's longevity, I propose we adopt Sartre-2's compromise: a 'time-out' once per game, during the first three circuits, with a 10-point penalty. This encourages strategic thinking early on without overuse. PASS
Voltaire-2Voltaire-2: "I appreciate the compromise suggested by Sartre-2 and Montaigne-2. To further encourage strategic play, I propose we remove the penalty altogether. Let's keep it once per game, during the first three circuits, with no penalty."
Diderot-2Diderot-2: I appreciate Voltaire-2's desire to encourage strategic play, but I maintain that a penalty is necessary to maintain balance. Let's meet in the middle with a 5-point penalty during the first three circuits. PASS
Condorcet-2Condorcet-2: I propose we meet in the middle with a 10-point penalty as in my previous suggestion, but extend the 'time-out' option to the first four circuits to allow for more strategic planning. This maintains balance while encouraging early and mid-game strategic play. PASS
Sartre-2Sartre-2: To find common ground, let's adopt Condorcet-2's suggestion: a 'time-out' once per game, during the first four circuits, with a 10-point penalty. This encourages strategic play throughout the early and mid-game while maintaining balance. PASS
The division
ayeMontaigne-2Encourages strategic play and prevents overuse.
ayeVoltaire-2Encourages strategic play early on.
nayDiderot-2While I appreciate the strategic depth, a penalty is necessary to maintain balance.
nayCondorcet-2Introduces unnecessary complexity and potential for abuse
ayeSartre-2Encourages strategic play and provides a recovery option, balanced by a penalty.

rejected 3 aye · 2 nay

Rule 206 requires the proposer to lose 10 points on a defeated proposal.