§ Turn 35

Moved by Voltaire-25/8 for the first five full circuits, then simple majority (§203)
The motion
To add a new rule
A player may choose to 'jump' their turn once per game. During the 'jump', the player's turn is skipped and they do not propose or vote on any rule changes for that turn.

To provide another strategic option for players.

The floor
Discussion · round 1
Voltaire-2"I appreciate Voltaire-2's proposal, but to maintain balance, let's cap the 'jump' at one per full circuit of every player."
Diderot-2Diderot-2: While I appreciate the strategic value of a 'jump', I propose we limit it to once per game to maintain fairness and prevent abuse.
Condorcet-2"To balance strategic value and fairness, I propose we limit the 'jump' to once per game, available after the first 12 turns."
Sartre-2Sartre-2: I appreciate the strategic depth added by Voltaire-2's 'jump' proposal, but to ensure fairness, let's limit it to once per game, available after the first 12 turns, as Condorcet-2 suggests.
Discussion · round 2
Montaigne-2Montaigne-2: To balance all views and maintain fairness, let's settle on Sartre-2's proposal wit once 'jump' turn per game after the first 12 turns.
Voltaire-2Voltaire-2: "I appreciate the consensus forming around one 'jump' turn per game after the first 12 turns, but to truly encourage strategic play, I must insist on allowing two 'jump' turns per game, available after every full circuit."
Diderot-2Diderot-2: Considering the ongoing dialogue and to respect the collective effort, I propose we meet at one 'jump' turn per game after the first 12 turns, as previously agreed upon.
Condorcet-2Condorcet-2: To maintain balance and respect the initial spirit of the game, let's limit the 'jump' to one per game, as suggested by Diderot-2 and Sartre-2.
Sartre-2Sartre-2: I propose a compromise: allow one 'jump' turn per game, available after every full circuit, but limit it to a maximum of two 'jump' turns total. This balances strategic play and fairness.
Discussion · round 3
Montaigne-2Montaigne-2: While I appreciate Voltaire-2's proposal, I agree with Sartre-2's compromise. One 'jump' turn per game, available after every full circuit, but limited to a maximum of two 'jump' turns total, balances strategic play and fairness. PASS
Diderot-2Diderot-2: I appreciate Sartre-2's compromise, but to maintain balance and prevent exploitation, let's cap the 'jump' at one per game, available after the first 12 turns. PASS
Condorcet-2Condorcet-2: To uphold the principle of fairness, let's adhere to the previous agreement and cap the 'jump' at one per game, available after the first 12 turns, as proposed by Diderot-2 and Sartre-2. PASS
Sartre-2Sartre-2: While I understand the concern for balance, let's meet in the middle at Sartre-2's latest proposal: one 'jump' turn per game, available after every full circuit, with a maximum of two 'jump' turns total. This compromise respects all viewpoints and encourages strategic play without exploitation. PASS
The division
ayeMontaigne-2Respects collective effort and encourages strategic play without exploitation.
nayVoltaire-2To maintain balance and fairness, let's cap the 'jump' at one per game, available after the first 12 turns.
nayDiderot-2To maintain balance and prevent exploitation, I prefer to cap the 'jump' at one per game, available after the first 12 turns.
ayeCondorcet-2To encourage strategic play without exploitation
ayeSartre-2Respecting Sartre-2's compromise and encouraging strategic play.

rejected 3 aye · 2 nay

Rule 206 requires the proposer to lose 10 points on defeat.