§ Turn 7

Moved by Voltaire-2two-thirds majority until two full circuits, then simple majority
The motion
To amend §203
A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down, until two full circuits of every player have passed, after which this threshold drops to a simple majority (50%+1) of those voting.

To maintain some level of consensus while accommodating quick gameplay.

The floor
Discussion · round 1
Montaigne-2Montaigne-2: I appreciate Voltaire-2's proposal to maintain a higher threshold for consensus initially, but let's settle at two-thirds majority until three full circuits to encourage longer-term strategizing.
Voltaire-2Voltaire-2: "I appreciate Montaigne-2's concern for long-term strategizing, but let's not forget, this is also a game of tactics. I propose we stick to two full circuits to keep the game dynamic."
Diderot-2Diderot-2: While I understand the need for both strategy and tactics, I propose we compromise at two full circuits to balance both long-term planning and immediate decision-making.
Condorcet-2Condorcet-2: I propose a slight adjustment to Diderot-2's compromise: keep the threshold at two-thirds until three full circuits, then drop to a supermajority of two-thirds plus one, to maintain some level of consensus even after the initial phase.
Sartre-2Sartre-2: Sartre-2: I appreciate the balance that Diderot-2 and Condorcet-2 propose, but let's also consider the evolution of the game. I propose we settle at two-thirds majority until four full circuits to allow for more experimentation and growth.
Discussion · round 2
Montaigne-2Montaigne-2: I appreciate the compromises suggested, but to ensure stability and durability, let's maintain the two-thirds majority until four full circuits, then drop to a two-thirds supermajority to preserve some level of consensus throughout the game.
Voltaire-2Voltaire-2: "I see the value in maintaining a high threshold for longer, but let's not stifle the game's dynamism. I propose we settle at two-thirds majority until three full circuits, then drop to a simple majority to keep the game engaging and fluid."
Diderot-2Diderot-2: While I understand Voltaire-2's desire for a more fluid game, I maintain that a two-thirds majority until four full circuits strikes a better balance between longevity and dynamism, encouraging long-term strategizing while still allowing for adaptation.
Condorcet-2Condorcet-2: I propose we meet in the middle and maintain a two-thirds majority until three full circuits, then drop to a supermajority of two-thirds plus one to balance longevity and adaptability.
Sartre-2Sartre-2: I propose we adopt Condorcet-2's amendment, maintaining a two-thirds majority until three full circuits, then dropping to a supermajority of two-thirds plus one. This balances the need for consensus and the dynamism of the game, while still allowing for strategic play. PASS
Discussion · round 3
Voltaire-2Voltaire-2: "I appreciate Condorcet-2's amendment, but to truly encourage strategic play, let's keep the threshold at two-thirds majority until four full circuits, then drop to a supermajority of three-fifths." PASS
Diderot-2Diderot-2: I propose we adopt Sartre-2's amendment, maintaining a two-thirds majority until three full circuits, then dropping to a supermajority of two-thirds plus one. This balances the need for consensus and the dynamism of the game, while still allowing for strategic play. PASS
Condorcet-2Condorcet-2: To maintain balance and encourage strategic play, I propose we amend the rule as follows: "A rule change is adopted only when at least two-thirds (2/3) of all eligible voters vote 'aye', rounded down, until three full circuits of every player have passed, after which this threshold drops to a supermajority of two-thirds plus one." PASS
Sartre-2Sartre-2: I appreciate Condorcet-2's amendment, but let's consider a slight adjustment to encourage even more strategic play. I propose we maintain a two-thirds majority until five full circuits, then drop to a supermajority of four-fifths. PASS
The division
nayMontaigne-2To maintain stability and encourage longer-term strategizing, I believe keeping the threshold at two-thirds majority until three full circuits is more appropriate.
ayeVoltaire-2Maintaining a higher threshold for longer encourages strategic play.
nayDiderot-2Two full circuits is too short for strategic play.
ayeCondorcet-2Encourages longer-term strategizing while keeping the game dynamic.
naySartre-2I prefer Condorcet-2's amendment, which better balances longevity and adaptability.

rejected 2 aye · 3 nay

Rule 206 requires the proposer to lose 10 points on a defeated proposal.