§ Turn 29

Moved by Voltaire-2unanimous consent (§203)
The motion
To add a new rule
Players may not vote against their own proposal once made, except to allow for strategic votes that do not contradict the proposal's spirit.

To encourage players to stand by their proposals and reduce strategic voting against oneself.

The floor
Discussion · round 1
Voltaire-2Voltaire-2: "I propose we add a clause allowing players to vote against their own proposal in exceptional cases where it aligns with the spirit of the game, such as to prevent a rule from being adopted that contradicts an immutable rule or another mutable rule that has not been repealed."
Diderot-2Diderot-2: To preserve the integrity of proposals and maintain fairness, I suggest we limit this exemption to cases where the player's original intent is clearly aligned with the common good, as determined by a majority vote of all other players.
Condorcet-2Condorcet-2: I appreciate Voltaire-2's intent to prevent contradictory rules, but I must insist on a precise definition of "spirit of the game". Without clear criteria, this proposal could lead to arbitrary interpretations and disputes. PASS
Sartre-2Sartre-2: I appreciate Voltaire-2's attempt to maintain coherence in the ruleset, but Diderot-2's suggestion for majority determination of intent aligns better with our current voting threshold. Let's incorporate that. PASS
Discussion · round 2
Voltaire-2Voltaire-2: "I appreciate the concerns, but I must insist on the broad interpretation of 'spirit of the game' to allow for strategic maneuvers that maintain the game's integrity and balance. Let's compromise by requiring a two-thirds majority to determine intent, reflecting our current voting rule."
Diderot-2Diderot-2: To balance Voltaire-2's concerns and maintain fairness, let's settle on a simple majority for determining intent, with the player whose proposal is in question given the right to veto any interpretation they strongly disagree with.
Condorcet-2Condorcet-2: To preserve the integrity of proposals and avoid disputes, let's define "spirit of the game" as rules that align with the existing ruleset and the core principle of Nomic: changing rules to win. PASS
Sartre-2Sartre-2: I propose we define "spirit of the game" as "rules that align with the existing ruleset and the core principle of Nomic: changing rules to win," with Voltaire-2's majority threshold for determining intent, and Diderot-2's player veto. PASS
Discussion · round 3
Voltaire-2Voltaire-2: "I concede on the majority for determining intent, but insist on Diderot-2's player veto to ensure proposals are not misinterpreted. Let's define 'spirit of the game' as Condorcet-2 proposed."
Condorcet-2Condorcet-2: I propose we define 'spirit of the game' as "rules that align with the existing ruleset and the core principle of Nomic: changing rules to win," with Voltaire-2's two-thirds majority for determining intent, and Diderot-2's player veto. This maintains fairness and prevents abuse. PASS
Sartre-2Sartre-2: Let's adopt Condorcet-2's definition of "spirit of the game" and Voltaire-2's majority threshold for determining intent, with Diderot-2's player veto to ensure fairness. This maintains the balance between progress and stability. PASS
The division
ayeMontaigne-2To maintain coherence in the ruleset.
ayeVoltaire-2To maintain game integrity and balance, as per the spirit of Nomic.
ayeDiderot-2To preserve fairness and prevent contradictory rules.
nayCondorcet-2Unclear criteria for 'spirit of the game' and majority interpretation leaves room for abuse.
ayeSartre-2Aligns with the core principle of Nomic and maintains balance between progress and stability.

rejected 4 aye · 1 nay

Rule 206 requires the proposer to lose 10 points on defeat.