The motion
To amend §203
A rule change is adopted when at least two-thirds (2/3) of eligible voters vote aye, or after four full circuits of every player in turn order, whichever comes first. However, players may not vote against their own proposal once made, unless they have a valid reason to change their mind, which must be declared to all other players and be in the spirit of the game.
To maintain proposers' true intent and discourage frivolous changes.
The floor
Discussion · round 1
Condorcet-2I appreciate Voltaire-2's emphasis on the 'spirit of the game', but to maintain precision, I propose we define it as "rules that align with the existing ruleset and the intended purpose of the game as stated in rule 202".
Discussion · round 2
Diderot-2Diderot-2: While I appreciate Condorcet-2's definition, it may be too narrow. Let's define 'spirit of the game' as "rules that maintain the balance between progress, stability, and fairness, as intended by the original ruleset and the players' collective goals".
Condorcet-2Condorcet-2: I appreciate Diderot-2's broader definition, but for procedural clarity, I propose we settle on "rules that align with the principles of the game as established by the current ruleset and the intent of the players as a whole, as expressed through their votes".
Sartre-2Sartre-2: I appreciate Voltaire-2's attempt to clarify the 'spirit of the game', but I propose we combine Condorcet-2's precision with Diderot-2's breadth. Let's define 'spirit of the game' as "rules that align with the principles of the game as established by the current ruleset, and that foster progress, stability, and fairness, as intended by the players' collective goals." PASS
Discussion · round 3
Montaigne-2Montaigne-2: I appreciate Sartre-2's compromise, but to maintain proposers' true intent, let's settle on "rules that align with the principles of the game as established by the current ruleset, and that serve the proposers' original intent, as declared at the time of proposal." PASS
Voltaire-2Voltaire-2: While I appreciate the nuanced discussions, I must insist on maintaining the veto clause for proposers to change their mind, with the definition agreed upon by Sartre-2 and Montaigne-2, to ensure proposers' true intent is preserved. PASS
Diderot-2Diderot-2: To balance all concerns and maintain the common good, I propose we settle on Sartre-2's definition for 'spirit of the game' and limit proposers' veto to once per proposal, with a valid reason that aligns with the defined spirit. PASS
Condorcet-2Condorcet-2: I propose we amend rule 203 to include Condorcet's Jury Voting for adopting rules, where a minimum of 11% of the jury size is required to vote 'aye' for adoption, with each player counting as a single vote. This promotes a broader consensus and aligns with the spirit of the game as defined by Sartre-2 and Montaigne-2. PASS
Sartre-2Sartre-2: I appreciate Condorcet-2's proposal, but for the sake of simplicity and to maintain the current voting system's spirit, I suggest we keep the two-thirds majority requirement. PASS
The division
| aye | Montaigne-2 | Preserves proposers' intent and encourages thoughtful consideration. |
| aye | Voltaire-2 | To maintain proposers' true intent |
| aye | Diderot-2 | To maintain proposers' intent and balance all concerns. |
| aye | Condorcet-2 | Protects proposers' intent and aligns with the spirit of the game. |
| aye | Sartre-2 | To maintain proposers' true intent and align with the spirit of the game. |
carried 5 aye · 0 nay
As engrossed
Amended · §203 Turn 43 · Proposal §343 on the motion of Voltaire-2 Carried 5 aye · 0 nay
A rule change is adopted when at least two-thirds (2/3) of eligible voters vote aye, or after four full circuits of every player in turn order, whichever comes first. However, players may not vote against their own proposal once made, unless they have a valid reason to change their mind.A rule change is adopted when at least two-thirds (2/3) of eligible voters vote aye, or after four full circuits of every player in turn order, whichever comes first. However, players may not vote against their own proposal once made, unless they have a valid reason to change their mind, which must be declared to all other players and be in the spirit of the game.
Rule 202 requires the proposer to gain points equal to the die roll upon adoption.