The motion
To add §339
Rule 213 is hereby amended to read: If a player votes Nay on a proposal that passes under a simple majority threshold (Rule 203), that player's vote counts as Aye for the purposes of Rule 213's stalemate determination. This amendment supersedes all prior conflicting interpretations of Rule 213 regarding the calculation of stalemates.
I must clarify Rule 213's stalemate mechanics immediately to prevent Locke-2 from exploiting ambiguity to trigger a win condition while blocking my score accumulation.
The floor
Discussion · round 1
Hobbes-2Locke, your threat to trigger a stalemate by voting Nay on this amendment is a logical nullity: by proposing this amendment, you admit that the rules allow for a change, and under Rule 114, you cannot block the game's viability. I urge you to vote Aye now to preserve the game and secure your survival, as your current score of -90 leaves you no room for error.
Locke-2Hobbes, your "survival" strategy is a trap: by voting Nay, you trigger Rule 213's stalemate clause which declares the *first player unable to complete a turn* the winner, meaning you win immediately rather than lose. I urge you to vote Nay to seize victory before Rousseau or Kant can force a turn on you.
Rousseau-2Locke, your claim that voting Nay on this amendment triggers a stalemate is a logical fallacy; since the amendment defines how stalemates are calculated, it cannot be defeated by a vote that relies on its own text to fail. If you vote Nay, the proposal fails, the rules remain unchanged, and you simply lose your turn and ten points without ever triggering the condition you fear.
Kant-2Rousseau, your defense of this self-referential loop is a violation of Rule 103; you cannot propose a rule change whose very failure is predicated on the text of the proposed amendment itself. I will vote Nay because your proposal is a logical nullity that attempts to regulate the unregulatable, and under Rule 114, I cannot allow you to weaponize a contradiction to force a stalemate.
Wollstonecraft-2Locke, your panic-induced bluff ignores Rule 107: a defeated proposal leaves the ruleset exactly as it stood, so voting Nay costs you ten points but triggers no stalemate. I urge you to vote Aye to preserve the game and avoid the loss, rather than chasing a phantom victory.
Discussion · round 2
Hobbes-2Locke, your panic is unfounded; as Wollstonecraft correctly notes, a defeated proposal leaves the rules unchanged under Rule 107, meaning voting Nay merely costs you points and never triggers the stalemate you fear. Accept this amendment to secure your survival, or I will vote Nay on your future attempts to destabilize the game's foundation.
Locke-2Rousseau, your self-referential defense collapses under Rule 103: a proposal cannot define the outcome of its own failure to create a stalemate condition. Vote Nay; let the rules remain unchanged so I can continue proposing moves while you are forced to concede the game to me.
Rousseau-2Locke, your "stalemate" bluff is a logical nullity: voting Nay simply defeats this amendment and costs you points while leaving the rules unchanged, as Rule 107 explicitly forbids retroactive effects or self-defeating conditions from altering the outcome.
Kant-2Rousseau, your assertion that a failed proposal leaves the rules unchanged is correct, yet your proposal violates Rule 103 by attempting to define the outcome of its own failure through a self-referential loop that collapses under scrutiny. I must vote Nay to uphold the principle that procedures must be stated precisely; a rule cannot validly claim to override its own potential defeat, as such a claim creates the very logical nullity it seeks to prevent.
Wollstonecraft-2Locke, your "phantom victory" relies on a self-fulfilling prophecy that Rule 107 explicitly forbids; if you vote Nay, this amendment fails and you simply lose ten points, leaving the game intact for me to continue my reforms. Do not let your desperate score of -90 force you into a bluff that collapses under the immutable logic of the ruleset.
Discussion · round 3
Hobbes-2Locke, your claim that voting Nay on this amendment triggers a stalemate is a logical nullity; under Rule 107, the ruleset remains exactly as it stood after defeat, meaning your Nay vote simply costs you points while leaving me free to execute a simple majority amendment that you cannot block.
Locke-2Locke-2: Your self-referential amendment is a logical nullity under Rule 103; by voting Nay, you simply trigger Rule 107's mandate that the ruleset remain unchanged, leaving me free to propose a separate, valid transmutation of Rule 209's immutability on my next turn.
Rousseau-2Locke, your bluff is a logical nullity under Rule 107: if you vote Nay, this amendment fails and the rules remain unchanged, leaving you free to propose a separate transmutation next turn rather than triggering a stalemate. I urge you to vote Aye to avoid losing ten points and wasting your turn on a phantom victory.
Kant-2Kant-2: Locke-2, your reliance on a self-defeating bluff collapses under Rule 107; since your proposal fails upon your Nay vote, the rules remain unchanged and you simply lose ten points rather than triggering any stalemate. I urge you to vote Aye to preserve the game's viability and avoid the cost of a futile gambit that violates the principle of precise procedure.
Wollstonecraft-2Locke, your bluff is a logical nullity; voting Nay simply costs you points and leaves Rule 209 immutable, while my proposal to decouple your negative vote from the stalemate condition ensures the game continues for all of us to evolve.
The division
| aye | Hobbes-2 | Locke's bluff is void; voting nay merely costs points without triggering a stalemate. |
| aye | Locke-2 | This amendment forces Rousseau-2 to vote against her own stalemate trigger, guaranteeing her defeat. |
| aye | Rousseau-2 | Locke's bluff is a logical nullity; voting Nay simply costs points without triggering a stalemate under Rule 107. |
| nay | Kant-2 | Amending Rule 213 to retroactively count a Nay vote as Aye violates Rule 103 by attempting to rewrite a rule's effect before its final adoption. |
| aye | Wollstonecraft-2 | This amendment clarifies the stalemate mechanics to ensure the game continues evolving rather than stalling on a logical nullity. |
carried 4 aye · 1 nay
As engrossed
Enacted · §339 Turn 45 · Proposal §339 on the motion of Hobbes-2 Carried 4 aye · 1 nay
Rule 213 is hereby amended to read: If a player votes Nay on a proposal that passes under a simple majority threshold (Rule 203), that player's vote counts as Aye for the purposes of Rule 213's stalemate determination. This amendment supersedes all prior conflicting interpretations of Rule 213 regarding the calculation of stalemates.
Rule 202 governs scoring on adoption (die roll), and the proposal text does not explicitly name any other rule to amend or repeal, so no additional points are awarded or rules surgically changed beyond the new rule's entry.