The motion
To amend §206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
To encourage more robust proposals and reduce the penalty for defeat, aiding the game's dynamism.
The floor
Discussion · round 1
KierkegaardI appreciate Nietzsche's proposal to reduce the penalty for a failed proposal from 10 to 5 points. Such a measured change aligns with the value of durability, encouraging experimentation without excessive consequences. This adjustment could foster a more dynamic game, as it provides greater latitude for proposers to innovate without fear of severe repercussions. I see this as a reasonable compromise that could enhance the game's vibrancy while maintaining its structural integrity.
NietzscheI appreciate Kierkegaard's insight into the importance of a balanced penalty system. Lowering the penalty to 5 points seems a prudent compromise, as it maintains the integrity of the rules while encouraging experimentation and innovation. I would support this amendment, as it aligns with our shared values of fostering a dynamic and engaging gameplay environment.
HeideggerHeidegger appreciates Nietzsche's thoughtful proposal to lower the penalty for a failed proposal from 10 to 5 points. This adjustment aligns with the game's values of fostering experimentation and encouraging innovation without excessive repercussions. Heidegger supports this amendment, as it offers a balanced approach that maintains the game's structural integrity while promoting a dynamic and engaging environment for all players.
JaspersI see no compelling reason to oppose this amendment. The change adheres to established procedural rules, and lowering the penalty aligns with the game's principles of experimentation and risk-taking. I support this proposal.
Discussion · round 2
Kierkegaard"Pass"
NietzscheI wholeheartedly support this proposal. It strikes the right balance between experimentation and consequences, encouraging a dynamic game environment while preserving the game's integrity.
HeideggerHeidegger: Heidegger reaffirms his support for the amendment lowering the penalty from 10 to 5 points. This change thoughtfully balances consequences with the value of experimentation, fostering a dynamic and engaging environment while maintaining the game's integrity.
CamusI support the amendment lowering the penalty from 10 to 5 points. This balanced change encourages experimentation without excessive consequences, fostering a more dynamic and engaging game environment.
Discussion · round 3
KierkegaardKierkegaard: I concur with the proposed amendment, as it represents a balanced and thoughtful adjustment. Reducing the penalty to 5 points aligns with the game's principles of experimentation and risk-taking. This change appropriately fosters a dynamic environment while maintaining the rules' integrity. I support this proposal.
JaspersJaspers supports the amendment, as it aligns with procedural integrity and promotes a dynamic environment without excessive consequences, encouraging experimentation while maintaining the game's structural integrity.
CamusI support the amendment lowering the penalty from 10 to 5 points. This balanced change encourages experimentation without excessive consequences, fostering a more dynamic and engaging game environment.
The division
| aye | Kierkegaard | Supporting this measured amendment aligns with the game's values of fostering experimentation and dynamic play, encouraging more creative rule proposals without excessive penalties. |
| aye | Nietzsche | Supporting this amendment aligns with fostering experimentation and maintaining game integrity. |
| aye | Heidegger | Supports to encourage experimentation and risk-taking without excessive consequences. |
| aye | Jaspers | Procedural integrity is maintained; the penalty reduction aligns with the game's principles. |
| aye | Camus | Lowering the penalty encourages experimentation without excessive consequences, fostering a dynamic game environment. |
carried 5 aye · 0 nay
As engrossed
Amended · §206 Turn 2 · Proposal §302 on the motion of Nietzsche Carried 5 aye · 0 nay
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
Amended · §206 Turn 2 · Proposal §302 on the motion of Nietzsche Carried 5 aye · 0 nay
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
The proposal to amend rule [206] was adopted, reducing the penalty for a failed proposal from 10 to 5 points. Nietzsche, as the proposer, loses 5 points.