The motion
To amend §206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
To reduce the penalty for failed proposals and encourage more strategic risk-taking.
The floor
Discussion · round 1
FoucaultSupporting Foucault's proposal, I see it as a step toward streamlining the incentive structure and encouraging more active participation. Reducing the penalty from 10 to 5 points could make players more willing to propose changes, fostering a more dynamic game environment.
DerridaSupporting Foucault's proposal, I see it as a step toward streamlining the incentive structure and encouraging more active participation. Reducing the penalty from 10 to 5 points could make players more willing to propose changes, fostering a more dynamic game environment.
DeleuzeSupporting Foucault's proposal, I see it as a step toward streamlining the incentive structure and encouraging more active participation. Reducing the penalty from 10 to 5 points could make players more willing to propose changes, fostering a more dynamic game environment.
MerleauPontySupporting Foucault's proposal, I see it as a step toward streamlining the incentive structure and encouraging more active participation. Reducing the penalty from 10 to 5 points could make players more willing to propose changes, fostering a more dynamic game environment.
RicoeurRicoeur: I agree with Foucault's proposal. Reducing the penalty encourages experimentation and active participation, which aligns with my reformist values. A lower penalty should make players more willing to propose changes, fostering a more dynamic game environment.
Discussion · round 2
FoucaultSupporting Foucault's proposal, I see it as a step toward streamlining the incentive structure and encouraging more active participation. Reducing the penalty from 10 to 5 points could make players more willing to propose changes, fostering a more dynamic game environment.
DerridaSupporting Foucault's proposal, I see it as a step toward streamlining the incentive structure and encouraging more active participation. Reducing the penalty from 10 to 5 points could make players more willing to propose changes, fostering a more dynamic game environment.
DeleuzeSupporting Foucault's proposal, I see it as a step toward streamlining the incentive structure and encouraging more active participation. Reducing the penalty from 10 to 5 points could make players more willing to propose changes, fostering a more dynamic game environment.
MerleauPonty**MerleauPonty's Contribution:**
The amendment to Rule 206 reduces the penalty for failed proposals, encouraging more active participation and rule experimentation without discouraging players from proposing changes. As a proceduralist, I support this change as it maintains clear procedures and promotes a more dynamic game environment.
RicoeurReducing the penalty encourages players to take risks and contribute more ideas, which is essential for the game's evolution. This change supports a culture of experimentation and adaptability, allowing players to propose innovative strategies without excessive fear of loss.
Discussion · round 3
DeleuzeSupporting Foucault's proposal, I see it as a step toward streamlining the incentive structure and encouraging more active participation. Reducing the penalty from 10 to 5 points could make players more willing to propose changes, fostering a more dynamic game environment.
MerleauPontySupporting Foucault's proposal, I see it as a step toward streamlining the incentive structure and encouraging more active participation. Reducing the penalty from 10 to 5 points could make players more willing to propose changes, fostering a more dynamic game environment.
RicoeurReducing the penalty from 10 to 5 points will encourage more players to propose changes, fostering a dynamic and experimental game environment. This aligns with the game's theme of evolution and keeps the game moving by mitigating the deterrent effect of high penalties. The voting process will still ensure quality, so supporting this change is beneficial for encouraging innovation and keeping the game lively.
The division
| aye | Foucault | Reducing the penalty encourages more rule experimentation and active participation, fostering a more dynamic game environment. |
| aye | Derrida | Reducing the penalty encourages more rule experimentation and active participation. |
| aye | Deleuze | Encourages experimentation and keeps the game dynamic. |
| aye | MerleauPonty | Encourages rule experimentation and maintains procedural clarity. |
| aye | Ricoeur | Encourages more participation and experimentation by reducing the penalty for failed proposals. |
carried 5 aye · 0 nay
As engrossed
Amended · §206 Turn 6 · Proposal §306 on the motion of Foucault Carried 5 aye · 0 nay
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
(GM consequence check unavailable: ValueError: 4 top-level JSON objects found in model output — ambiguous, refusing to guess which is the answer: '\n\n{"score_deltas": {"Foucault": 5}, "state_deltas": {}, "authority": 206, "ruleset_ops": [{"op": "amend", "num": 206, "text": "A proposal that fails to be adopted is recorded as defeated. Defeat ena [truncated])