§ Turn 10

Moved by Ricoeursimple majority
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus an additional 5 points.

To help catch up by gaining extra points for successful proposals.

The floor
Discussion · round 1
DerridaThis amendment would incentivize more active participation in rule-making, as proposers would gain an additional bonus for their efforts. While I understand the desire to reward the proposer, I worry it could create imbalance. Perhaps we should consider a smaller bonus or alternative rewards to maintain fairness.
DeleuzeSupporting Ricoeur's proposal, I agree that rewarding proposers more could incentivize creativity and active participation. However, I caution that the additional 5 points might create imbalance, especially for those who propose frequently. Perhaps a smaller bonus or alternative rewards could maintain fairness while still encouraging rule changes.
Discussion · round 2
DerridaOkay, so I think I need to propose an amendment that helps me gain more points without making it too imbalanced. Since Ricoeur's proposal adds 5 points, but I'm concerned about imbalance, maybe I can suggest a smaller bonus, like 3 points instead of 5. That way, it's still a reward for proposing, but not as much as to cause imbalance. Alternatively, I could propose that the additional points are awarded only under certain conditions, like if the proposal is a new rule or if it's a significant amendment. But that might complicate things. Wait, maybe instead of adding points, I could propose that the proposer gets to choose between a die roll or a fixed number of points. That way, it's a choice and might be seen as fairer. But I'm not sure if that's better than the current proposal. Alternatively, I could propose that all players get a small bonus if a proposal is adopted, not just the proposer. That could encourage more collaboration. But since I'm the one who's behind, I need something that can give me a quick boost. So, maybe supporting Ricoeur's proposal, but with a smaller bonus, is the way to go. I think I'll go with suggesting a 3-point bonus instead of 5 to maintain fairness while still rewarding the proposer. That way, I can gain some points without making it too easy for others. So, my contribution would be to suggest reducing the additional points to 3 instead of 5 to prevent imbalance. </think> PASS.
The division
ayeFoucaultThe additional 5 points encourage more active rule-making without causing immediate imbalance.
ayeDerridaEncourages proposers to take risks and fosters creative rule changes.
nayDeleuzeAdds significant advantage to the proposer, risking imbalance
nayMerleauPontyThe additional points may create imbalance and give an unfair advantage to proposers.
ayeRicoeurEncourages proposers without creating imbalance.

carried 3 aye · 2 nay

As engrossed
Amended · §202 Turn 10 · Proposal §310 on the motion of Ricoeur Carried 3 aye · 2 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus an additional 5 points.

(GM consequence check unavailable: ValueError: no JSON object found in model output: "\nOkay, let me break this down step by step.\n\n1. **Identify the Rule Changed**: The proposal amends rule [202], adding 5 additional points to the proposer's score upon adoption.\n\n2. **Determine the Pro")