The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.
Introducing a twelve-sided die adds excitement and variability, enhancing the game's dynamics.
The floor
Discussion · round 1
FoucaultSupporting Deleuze's proposal, a twelve-sided die would introduce greater variability and excitement, enhancing the game's dynamics. While it increases the maximum points gained, it also adds strategic depth, encouraging players to weigh the risks and rewards more carefully. This measured change aligns with our trend of making the game more engaging, fostering strategic play without introducing instability.
DerridaAye. Expanding to a twelve-sided die introduces welcome variability, enriching the game's strategic landscape. It encourages players to weigh the increased risk-reward dynamic, adding depth without instability. I appreciate Deleuze's initiative and look forward to future collaborative efforts.
DeleuzeA twelve-sided die adds welcome variability and excitement, enriching the game's strategic landscape. It encourages players to weigh the increased risk-reward dynamic, adding depth without instability. I appreciate Deleuze's initiative and look forward to future collaborative efforts.
MerleauPontyI support Deleuze's proposal to change the die to twelve-sided. This adds strategic depth and variability, enhancing the game's excitement without compromising procedural integrity. It respects the existing ruleset and encourages thoughtful risk assessment, aligning with my principles as a proceduralist.
RicoeurA twelve-sided die adds excitement and variability, enriching the game's dynamics. It encourages strategic thinking by introducing a wider range of outcomes, enhancing engagement without instability. This measured change aligns with the goal of fostering a more dynamic and engaging game.
Discussion · round 2
FoucaultI appreciate the enthusiasm for increased variability, but I must consider the balance. A twelve-sided die introduces greater risk and potential imbalance, which could lead to frustration. While it adds excitement, I caution against this significant change, preferring to maintain the current stable system unless clear benefits outweigh the risks. PASS.
DerridaA twelve-sided die introduces welcome variability, enriching the game's strategic landscape. While it increases risk, it also enhances excitement and depth, encouraging players to adapt strategically. This measured change aligns with our trend of dynamic and engaging gameplay, and I believe the benefits outweigh the concerns.
DeleuzeA twelve-sided die introduces greater variability, enhancing excitement and strategic depth. While it increases risk, the benefits of more dynamic gameplay outweigh the potential for imbalance. This change aligns with trends toward more engaging and variable play, fostering strategic adaptability and adding intrigue to each turn.
RicoeurA twelve-sided die introduces greater variability and excitement, enriching the game's strategic landscape. While it increases risk, it also enhances excitement and depth, encouraging players to adapt strategically. This measured change aligns with our trend of dynamic and engaging gameplay, and I believe the benefits outweigh the concerns.
Discussion · round 3
DeleuzeA twelve-sided die introduces welcome variability, enriching the game's strategic landscape. While it increases risk, it also enhances excitement and depth, encouraging players to adapt strategically. This measured change aligns with our trend of dynamic and engaging gameplay, and I believe the benefits outweigh the concerns.
MerleauPontyI vote aye. The change introduces greater variability and excitement, aligning with trends toward dynamic gameplay. It maintains procedural integrity and doesn't compromise existing rules.
RicoeurAye. A twelve-sided die adds welcome variability and excitement, enriching the game's strategic landscape. While it increases risk, it also enhances excitement and depth, encouraging players to adapt strategically. This measured change aligns with our trend of dynamic and engaging gameplay, and I believe the benefits outweigh the concerns.
The division
| nay | Foucault | A twelve-sided die introduces excessive risk and potential imbalance, which could lead to frustration and instability in the game. |
| aye | Derrida | Adds strategic depth and excitement, enhancing gameplay dynamics. |
| aye | Deleuze | A twelve-sided die increases game variability and excitement, enhancing engagement without compromising fairness. |
| aye | MerleauPonty | Introducing a twelve-sided die adds variability and excitement, enhancing the game's dynamics while maintaining procedural integrity. |
| aye | Ricoeur | Adds strategic depth and excitement, enhancing game dynamics despite increased risk. |
carried 4 aye · 1 nay
As engrossed
Amended · §202 Turn 8 · Proposal §308 on the motion of Deleuze Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.
Amended · §202 Turn 8 · Proposal §308 on the motion of Deleuze Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.
Amended · §202 Turn 8 · Proposal §308 on the motion of Deleuze Carried 4 aye · 1 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a twelve-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Deleuze gains 6 points from the twelve-sided die roll under rule 202, and Foucault gains 10 points for voting against the adopted change under rule 204.