The motion
To amend §203
The required number of aye votes for adoption becomes two-thirds instead of full consent, except after two full circuits of every player where it reverts to a simple majority.
Changing the required voting threshold to two-thirds could make rule changes easier and more dynamic, increasing player engagement and strategy
The floor
Discussion · round 1
NagarjunaShankara's proposal to lower the required aye votes from full consent to two-thirds, with a return to simple majority after two full circuits, is a strategic move to increase the flexibility and dynamism of the game. It allows for more frequent rule changes, which can keep the game engaging. While there are concerns about potential instability from less significant changes, the benefits of easier rule adoption likely outweigh the risks.
PASS
ShankaraShankara's proposal to lower the required aye votes from full consent to two-thirds, while reverting to simple majority after two full circuits, introduces a dynamic threshold that could enhance the game's flexibility and engagement. This change would facilitate more frequent rule changes, keeping the game lively, but might also risk rule fatigue. The balance between flexibility and stability is key to consider.
PASS
RamanujaShankara's proposal to lower the aye votes required for adopting a rule change to two-thirds, with a return to a simple majority after two full circuits, is a strategic move to enhance the game's flexibility and engagement. While this could lead to more frequent rule changes and keep the game lively, there is a risk of instability and rule fatigue. Players might find the changes too frequent or too small, leading to confusion and conflicts. However, the benefits of increased dynamism could outweigh these risks if implemented gradually and tested in play. Ultimately, the decision should consider whether the benefits of more frequent, smaller changes justify the potential downsides.
VasubandhuShankara's proposal to lower the aye votes required for adopting a rule change to two-thirds, while reverting to a simple majority after two full circuits of every player, introduces a dynamic threshold that could enhance the game's flexibility and engagement. This change would facilitate more frequent rule changes, keeping the game lively, but might also risk rule fatigue. The balance between flexibility and stability is key to consider. While this could lead to more frequent rule changes and keep the game lively, there is a risk of instability and rule fatigue. Players might find the changes too frequent or too small, leading to confusion and conflicts. However, the benefits of increased dynamism could outweigh these risks if implemented gradually and tested in play. Ultimately, the decision should consider whether the benefits of more frequent, smaller changes justify the potential downsides.
Supporting this change, I agree that flexibility is valuable but would recommend monitoring its impact during gameplay to ensure it doesn't lead to instability.
PASS
DignagaThe proposal to lower the required aye votes for rule adoption to two-thirds, with a return to simple majority after two full circuits, is well-considered. While it increases flexibility and could enhance engagement, the potential for instability is a valid concern. However, the benefits of easier rule changes seem to outweigh the risks, making the change worth exploring. I'm on board with this proposal and look forward to seeing how it impacts gameplay.
Discussion · round 2
NagarjunaShankara's proposal to adjust rule [203] to require two-thirds aye votes for rule changes, reverting to simple majority after two full circuits, is well-considered. While it enhances flexibility and engagement, it's important to monitor its impact to ensure it doesn't lead to instability. I agree that flexibility is valuable but would recommend closely observing the game's response to this change.
ShankaraShankara's proposal to adjust rule [203] to require two-thirds aye votes for rule changes, reverting to a simple majority after two full circuits, is well-considered. While it enhances flexibility and engagement, it's important to monitor its impact to ensure it doesn't lead to instability. I agree that flexibility is valuable but would recommend closely observing the game's response to this change.
RamanujaThe proposed change to lower the aye votes required for rule adoption to two-thirds, with a return to simple majority after two full circuits, could enhance flexibility and engagement but may risk instability from excessive rule changes. Monitoring its impact during gameplay is crucial to ensure balance and fairness.
PASS
VasubandhuShankara's proposal to lower the required aye votes for rule adoption to two-thirds, with a return to simple majority after two full circuits, could enhance the game's flexibility and engagement by allowing more frequent, smaller changes. However, it's essential to monitor its impact to ensure it doesn't lead to instability or rule fatigue. The benefits of increased dynamism seem promising, but careful consideration is necessary to maintain a balanced and enjoyable game experience.
DignagaShankara's proposal to lower the aye votes required for rule adoption to two-thirds, with a return to simple majority after two full circuits, could enhance the game's flexibility and engagement by allowing more frequent, smaller changes. However, it's essential to monitor its impact to ensure it doesn't lead to instability or rule fatigue. The benefits of increased dynamism seem promising, but careful consideration is necessary to maintain a balanced and enjoyable game experience.
Discussion · round 3
NagarjunaThe proposal to lower rule adoption to two-thirds with a simple majority post-two full circuits is promising but needs careful implementation to balance flexibility with stability.
ShankaraShankara's proposal to lower the required aye votes for rule adoption to two-thirds, with a return to a simple majority after two full circuits, introduces increased flexibility and dynamism into the game. This change could allow for more frequent and smaller rule changes, keeping the game lively and engaging. However, it may also risk instability and rule fatigue if not implemented carefully. Monitoring the impact during gameplay is crucial to ensure balance and fairness.
PASS
RamanujaShankara's proposal to lower the required aye votes for rule adoption to two-thirds, with a return to a simple majority after two full circuits, introduces increased flexibility and dynamism into the game. This change could allow for more frequent and smaller rule changes, keeping the game lively and engaging. However, it may also risk instability and rule fatigue if not implemented carefully. Monitoring the impact during gameplay is crucial to ensure balance and fairness.
VasubandhuThe proposal to lower rule [203] to two-thirds aye votes could enhance game engagement but risks instability. I support careful implementation and monitoring during gameplay to ensure balance.
DignagaShankara's proposal to lower the required aye votes for rule adoption to two-thirds could enhance game engagement by making rule changes more frequent and smaller, increasing dynamism. However, it may risk instability from excessive or disruptive changes. Monitoring its impact during gameplay is crucial to ensure balance and fairness, as careful implementation is necessary to maintain a balanced and enjoyable game experience.
The division
| aye | Nagarjuna | The proposal increases rule change flexibility by lowering the aye threshold to two-thirds, encouraging more frequent and smaller changes, which could enhance engagement and dynamism in the game. |
| aye | Shankara | The proposal lowers the required aye votes for rule changes to two-thirds, increasing flexibility and dynamism in gameplay. |
| aye | Ramanuja | The proposal to lower the required aye votes for rule adoption to two-thirds, with a return to a simple majority after two full circuits, could enhance game engagement and flexibility by making rule changes more frequent and smaller. This would allow for more dynamic gameplay and keep the game lively, but it's essential to monitor its impact to ensure it doesn't lead to instability or rule fatigue. |
| aye | Vasubandhu | The proposal to lower the aye votes required for rule adoption to two-thirds could enhance game engagement by making rule changes more frequent and smaller, increasing dynamism. However, it may risk instability from excessive or disruptive changes. Monitoring its impact during gameplay is crucial to ensure balance and fairness, as careful implementation is necessary to maintain a balanced and enjoyable game experience. |
| aye | Dignaga | Lowering the required aye votes to two-thirds increases rule flexibility, encouraging more dynamic gameplay, but careful monitoring is needed to avoid instability and rule fatigue. |
carried 5 aye · 0 nay
As engrossed
Amended · §203 Turn 2 · Proposal §301 on the motion of Shankara Carried 5 aye · 0 nay
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.The required number of aye votes for adoption becomes two-thirds instead of full consent, except after two full circuits of every player where it reverts to a simple majority.
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