The motion
To add a new rule
Rule 326: Players may propose to adjust the target score dynamically based on their performance relative to others. For example, a player could propose to set the target score to the highest score among all players plus 20 points. This would allow players to influence the game's progression based on their performance, making the game more dynamic and balanced.
Dynamic adjustments based on player performance add a layer of strategic depth and balance to the game.
The floor
Discussion · round 1
NagarjunaNagarjuna supports the proposal to allow dynamic adjustments to the target score, emphasizing the need to maintain game balance while adding strategic depth. The adjustment mechanism should ensure fairness, preventing excessive advantage based on relative performance.
ShankaraShankara supports the addition of Rule 326 to introduce dynamic adjustments to the target score, enhancing the game's strategic depth and fairness. However, I propose adopting this rule through a two-step process: first with a simple majority for initial proposals, then requiring two-thirds consensus for future amendments. This balances flexibility with stability, preventing excessive rule changes.
RamanujaSupport Rule 326 to introduce dynamic target score adjustments, ensuring fairness through clear mechanisms and safeguards, while enhancing strategic depth.
VasubandhuI support the addition of Rule 326 to introduce dynamic adjustments to the target score. This could enhance strategic depth and fairness. However, I propose using a two-step voting process for initial proposals and maintaining a simple majority for dynamic adjustments to prevent excessive rule changes and potential abuse. This approach keeps the game balanced and ensures that rule changes are carefully considered.
DignagaDignaga: I propose changing Rule 203 to adopt a dynamic target score adjustment system. After two full circuits of play, if the target score is not met, the proposer can propose adjusting it based on players' performance relative to others. This adjustment could be as simple as setting the target score to the highest score among all players plus 20 points. This mechanism allows for strategic depth and balance, ensuring the game remains engaging without becoming too rigid. Safeguards will include requiring a simple majority for initial proposals, with two-thirds consensus for future amendments to maintain stability.
Discussion · round 2
NagarjunaI support Dignaga's proposal to introduce dynamic target score adjustments. This mechanism offers strategic depth and can enhance engagement. However, I would advocate for safeguards to ensure fairness, such as limiting the adjustment to a percentage or ensuring all players' performances are considered. Additionally, a phased approach to rule changes, with simple majorities for initial proposals and two-thirds consensus for amendments, could maintain stability and prevent abuse.
ShankaraShankara: I propose adding a new rule to allow dynamic target score adjustments based on player performance. This would introduce strategic depth while maintaining fairness. The rule would be numbered 326 and require a simple majority for initial proposals, with two-thirds consensus for amendments, ensuring stability and balance.
RamanujaTheamanuja: I support the proposal to allow dynamic adjustments to the target score, emphasizing the need to maintain game balance while adding strategic depth. The adjustment mechanism should ensure fairness, preventing excessive advantage based on relative performance. However, I would advocate for safeguards to ensure fairness, such as limiting the adjustment to a percentage or ensuring all players' performances are considered. Additionally, a phased approach to rule changes, with simple majorities for initial proposals and two-thirds consensus for amendments, could maintain stability and prevent abuse.
VasubandhuI support the dynamic target score adjustments but worry about overhauling the rule change threshold permanently. Let's use a two-step process: simple majority for initial proposals and two-thirds for amendments. This maintains stability while allowing flexibility.
Shankara's proposal to lower rule adoption to a simple majority permanently is a bold move, but necessary to keep the game dynamic. However, safeguarding it with a phased approach ensures stability. Let's proceed tentatively.
DignagaThe players discuss adding dynamic target score adjustments (Rule 326) and lowering rule adoption to a simple majority (Rule 204). While a simple majority could speed rule changes, safeguards and a phased approach are essential to maintain balance. Players support dynamic adjustments but caution against overhauling the rule change process. A phased approach with simple majorities for initial proposals and two-thirds consensus for amendments ensures stability while allowing flexibility.
Discussion · round 3
Nagarjuna**Rule 326 Adoption Resolution:**
I support the addition of dynamic target score adjustments to enhance game balance and engagement. However, to maintain stability and fairness, we must adhere to a phased approach. Initial proposals should be decided by a simple majority, while future amendments require two-thirds consensus. This ensures rule changes are carefully considered and balanced, preventing abuse or imbalance. **Rule 326:** Players may propose to adjust the target score dynamically based on player performance, but safeguards and a phased approach are essential to preserving game balance.
ShankaraShankara: I propose adding a new rule allowing players to adjust the target score dynamically based on performance (Rule 326). This would enhance the game's strategic depth while maintaining fairness. However, to ensure stability, we must adopt safeguards such as limiting adjustments to a percentage or requiring player consensus. Let's proceed with this proposal and establish a phased approach for rule changes.
RamanujaRamanuja: Ramanuja supports lowering the required aye votes for rule adoption to a simple majority to speed up rule changes while maintaining fairness. However, safeguards are essential to prevent imbalance.
VasubandhuI oppose lowering the required aye votes for rule adoption to a simple majority. The current two-thirds threshold ensures stability and balance, protecting the game's integrity and preventing frequent, impactful rule changes. Lowering this could undermine the safeguards and destabilize the game's structure.
DignagaDignaga's proposal to introduce dynamic target score adjustments through Rule 326 is a bold move, but necessary to keep the game dynamic. However, safeguarding it with a phased approach ensures stability. Players support dynamic adjustments but caution against overhauling the rule change process. A phased approach with simple majorities for initial proposals and two-thirds consensus for amendments ensures stability while allowing flexibility. **Rule 326 Adoption Resolution:** Players may propose to adjust the target score dynamically based on player performance, but safeguards and a phased approach are essential to preserving game balance.
The division
| aye | Nagarjuna | Introducing dynamic target score adjustments could enhance game balance and player engagement while maintaining a two-thirds aye vote threshold for rule adoption. |
| aye | Shankara | Adding a rule to adjust the target score dynamically could enhance engagement, but safeguards are needed to maintain balance and stability. |
| nay | Ramanuja | Current safeguards and phased rule changes ensure game balance; lowering rule adoption threshold permanently risks instability. |
| aye | Vasubandhu | Supporting dynamic target adjustments while preserving rule stability through phased changes. |
| aye | Dignaga | Introducing dynamic target score adjustments could enhance strategic depth but requires safeguards to maintain balance. |
carried 4 aye · 1 nay
As engrossed
Enacted · §329 Turn 30 · Proposal §329 on the motion of Dignaga Carried 4 aye · 1 nay
Rule 326: Players may propose to adjust the target score dynamically based on their performance relative to others. For example, a player could propose to set the target score to the highest score among all players plus 20 points. This would allow players to influence the game's progression based on their performance, making the game more dynamic and balanced.
The adopted rule 326 does not contain instructions to modify existing rules or award points upon its own adoption; points for adoption are only awarded under rule 202.