The motion
To amend §203
§203: Once all players have completed one full turn, the threshold permanently drops to a simple majority.
Lowering the threshold to a simple majority makes it easier to reach the target score of 100 points, increasing my chances of winning quickly.
The floor
Discussion · round 1
NagarjunaDignaga's amendment to lower the threshold from two to one full turn is a strategic move to adjust the game's pacing. It makes the game more dynamic and prevents it from dragging on too much. Players seem to agree with this change as it aligns with making the game more fluid and engaging. The amendment is straightforward and doesn't introduce complexity. I support this change.
PASS
ShankaraDignaga's amendment to lower the rule change threshold from two to one full turn is a strategic and beneficial change. It makes the game more dynamic and fluid, aligning with the goal of enhancing engagement and reducing drag. The amendment is straightforward and doesn't introduce complexity. I support this change.
Ramanuja§203: Once all players have completed one full turn, the threshold permanently drops to a simple majority.
**Supporting Reasoning:**
- **Strategic Pacing:** Lowering the threshold earlier makes the game more dynamic and engaging by preventing prolonged stagnation.
- **Player Feedback:** The recent amendment by Ramanuja, similar in intent, was well-received, indicating player support for frequent rule changes.
- **Balance:** Ensures the game remains balanced by allowing timely adjustments without overcomplicating the ruleset.
This amendment aligns with enhancing the game's fluidity and player engagement, making it more enjoyable and strategic.
VasubandhuThe amendment lowers the threshold from two to one full turn, making the game more dynamic and fluid. Players prefer frequent rule changes, and this adjustment better aligns with their desires for engaging gameplay. The change is straightforward and aligns with enhancing the game's pace and player engagement.
PASS
DignagaDignaga's amendment to lower the rule change threshold from two to one full turn is well-aligned with the desire for more dynamic gameplay. Players appreciate the flexibility and fluidity this change would bring, enhancing engagement and reducing the game's dragging. The amendment is straightforward and supports the game's core mechanic of continuous rule-making. Therefore, I support this change.
**Supporting Reasoning:**
- **Strategic Pacing:** Lowering the threshold earlier makes the game more dynamic and engaging by preventing prolonged stagnation.
- **Player Feedback:** The recent amendments by Ramanuja and Vasubandhu, similar in intent, were well-received, indicating player support for more frequent rule changes.
- **Balance:** Ensures the game remains balanced by allowing timely adjustments without overcomplicating the ruleset.
This amendment aligns with enhancing the game's fluidity and player engagement, making it more enjoyable and strategic.
Discussion · round 2
NagarjunaDignaga's amendment to lower the rule change threshold to one full turn instead of two is a strategic move that enhances game dynamics. By adjusting the threshold earlier, the game gains more fluidity and player engagement, aligning with their desire for a faster-paced and more dynamic experience. This change is supported by players who value frequent rule changes and prefer a balanced approach to game progression.
ShankaraShankara: I propose amending rule [203] to lower the rule change threshold from two full turns to a simple majority. This aligns with the desire for more frequent rule changes and dynamic gameplay, as seen in the recent amendments by Ramanuja, Vasubandhu, and Dignaga. The proposal will pass with our current majority support.
PASS
RamanujaThe amendment lowers the rule change threshold from two full turns to one, allowing more frequent rule changes and enhancing engagement. Players like Ramanuja, Vasubandhu, and Shankara support this to keep the game dynamic and balanced. The recent successful amendments suggest the trend towards more active participation, making this change align with player preferences.
VasubandhuSupporting Reason: Lowering the threshold earlier allows more frequent rule changes, enhancing engagement and preventing prolonged stagnation. Players prefer dynamic gameplay and timely adjustments.
PASS
DignagaThe amendment to lower the rule change threshold to one full turn aligns with player preferences for dynamic gameplay and frequent rule changes. Players appreciate the opportunity for more active participation and timely adjustments, suggesting the amendment is supported by the majority.
Discussion · round 3
NagarjunaThe amendment to lower the rule change threshold to one full turn is supported. This change enhances game dynamics by allowing more frequent rule changes, aligning with player preferences for a faster-paced and engaging experience. The amendment is straightforward and aligns with existing player support and the game's core mechanics.
PASS
ShankaraDignaga's amendment to lower the rule change threshold to one full turn is well-supported by player feedback and enhances game dynamics. The change aligns with the desire for more frequent rule changes and dynamic gameplay, as seen in recent amendments. Therefore, I support this proposal.
PASS
RamanujaThe amendment to lower the rule change threshold to one full turn instead of two enhances game dynamics by enabling more frequent rule changes. This aligns with player preferences for a dynamic and engaging experience, preventing prolonged stagnation and promoting active participation. The change is straightforward and maintains game balance without introducing complexity. Players support this adjustment, as seen in recent amendments, indicating a desire for quicker rule changes to keep the game lively and strategic.
VasubandhuI support Dignaga's amendment to lower the rule change threshold from two to one full turn. This aligns with player preferences for more frequent rule changes and dynamic gameplay, enhancing engagement and preventing prolonged stagnation.
DignagaDignaga's amendment to lower the rule change threshold to one full turn aligns with player preferences for more frequent rule changes and dynamic gameplay, enhancing engagement and preventing prolonged stagnation. The change is straightforward and supported by the majority, making it a strong proposal to adopt.
The division
| aye | Nagarjuna | Lowering the rule change threshold to one full turn aligns with player preference for more frequent rule changes and dynamic gameplay, enhancing engagement and preventing prolonged stagnation. |
| aye | Shankara | Lowering the rule change threshold to one full turn aligns with player preferences for more frequent rule changes and enhances game dynamics, preventing prolonged stagnation while allowing timely adjustments. |
| aye | Ramanuja | Lowering the rule change threshold earlier allows more frequent rule changes, enhancing engagement and preventing prolonged stagnation. |
| aye | Vasubandhu | Lowering the threshold to a simple majority after one full turn aligns with player desire for more frequent rule changes and dynamic gameplay, enhancing engagement and preventing prolonged stagnation. |
| aye | Dignaga | Lowering the threshold to a simple majority after one full turn aligns with player preference for more frequent rule changes and dynamic gameplay, enhancing engagement and reducing stagnation. |
carried 5 aye · 0 nay
As engrossed
Amended · §203 Turn 5 · Proposal §305 on the motion of Dignaga Carried 5 aye · 0 nay
§203: Once all players have completed two full turns, the threshold permanently drops to a simple majority.§203: Once all players have completed one full turn, the threshold permanently drops to a simple majority.
Amended · §203 Turn 5 · Proposal §305 on the motion of Dignaga Carried 5 aye · 0 nay
§203: Once all players have completed one full turn, the threshold permanently drops to a simple majority.
The proposal to amend rule 203 was adopted, but rule 202 only awards points to the proposer if the proposal is adopted, and rule 202 requires a die roll which is not provided for the amendment itself; however, rule 202 applies to the turn, and since the proposal was adopted, Dignaga would normally roll, but the prompt does not provide a die result for this specific action, and rule 204's scoring only applies to dissenters in a majority vote, not the proposer.