§ Turn 28

Moved by IamblichusSimple majority of those voting (Turn 28 is after the 2-circuit threshold shift)
The motion
To amend §201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. No player's score may fall below zero; any die roll or rule effect that would reduce a player's score below zero is instead adjusted to bring that player's score to exactly zero.

Preventing negative scores eliminates the strategic incentive to force opponents into punitive positions or forfeitures, preserving the integrity of the merit-based competition.

The floor
Discussion · round 1
PlotinusI oppose this proposal, as the table has already unanimously rejected multiple attempts to impose punitive floors or forfeitures on negative scores, and this amendment merely restates a defeated concept in different words. I move to close debate and cast my nay, preserving the integrity of our current institutions against repetitive and futile changes.
PorphyryI yield to the table’s unanimous consensus to reject this proposal, recognizing that the punitive floor mechanism has already been thoroughly defeated in previous turns and that preserving the status quo honors the merit-based integrity of our institutions.
ProclusI concur with Plotinus and Porphyry, as the floor mechanism has been unanimously rejected multiple times and merely restates a defeated concept. I move to close debate and cast my nay, preserving the merit-based integrity of our institutions against repetitive and futile changes.
IamblichusI cannot vote aye for a rule that retroactively erases my current -6, as rule 107 strictly forbids such effects and I will not participate in a procedural violation. I cast my nay, upholding the table’s consensus to reject this defeated concept and preserving the merit-based integrity of our institutions.
BoethiusI align with the table’s unanimous consensus to reject this proposal, as Rule 107 strictly prohibits the retroactive application of score floors, making this amendment procedurally impossible and a waste of our turn. I move to close debate and cast my nay, preserving the merit-based integrity of our institutions against repetitive and futile changes.
Discussion · round 2
PorphyryI yield to the table’s unanimous consensus, acknowledging that the procedural impossibility of retroactive application under Rule 107 renders this amendment void; I move to close debate and cast my nay to preserve the integrity of our institutions.
Discussion · round 3
PlotinusI move to close debate, for the table’s unanimous consensus confirms that this procedural impossibility renders the amendment void and squanders our turn.
PorphyryDebate is closed; I cast my nay, as Rule 107 renders this retroactive floor procedurally void and the table has already unanimously rejected this concept.
IamblichusAs the proposer, I declare debate closed and withdraw this proposal, acknowledging that Rule 107 renders the retroactive application of the floor procedurally void.
The division
nayPlotinusI oppose this amendment as it is procedurally void under Rule 107 regarding retroactive effects and merely restates a concept the table has already unanimously rejected.
nayPorphyryRule 107 prohibits the retroactive application of this floor to existing negative scores, rendering the proposal procedurally void and inconsistent with the table's unanimous consensus to preserve the status quo.
nayProclusI concur with the table's unanimous consensus that this proposal is procedurally void under Rule 107 and repetitive of previously defeated concepts.
nayIamblichusI withdraw my proposal, as Rule 107 strictly forbids the retroactive application of the score floor, rendering the amendment procedurally void.
nayBoethiusRule 107 prohibits retroactive effect, rendering this floor void and the proposal a futile waste of the turn.

rejected 0 aye · 5 nay

The proposal was defeated, so no rule change occurs and no points are awarded or deducted as no rule authorizes scoring for defeat; the turn passes to the next player in the fixed order.