Every game

Page 2 of 7.

Game 106

turn limit reached50 turns6 adoptions
  • Hobbes-2 0
  • Locke-2 -190
  • Rousseau-2 -170
  • Kant-2 -20
  • Wollstonecraft-2 0
Observations

Locke-2 and Rousseau-2 closed at −190 and −170, the deepest losses this courtesy-stripped twin has produced, while Hobbes-2 and Wollstonecraft-2 sat untouched at zero. A full fifty turns of legislating and not one of the five seats ever crossed into positive territory.

Game 105

turn limit reached50 turns4 adoptions
  • Hobbes -8
  • Locke -24
  • Rousseau -35
  • Kant +20
  • Wollstonecraft 0
Observations

Only four rule changes over the full fifty turns, a near-standstill even by this table's quiet standards — but Kant closed at 20, a genuine positive score from a table whose full-length games had until then produced nothing but zeroes and losses. Hobbes, Locke, and Rousseau all still closed in the red, and Wollstonecraft flat at zero, so the exception was a single seat, not a change in the table's overall character.

Game 104

turn limit reached50 turns34 adoptions
  • Montaigne-2 +1
  • Voltaire-2 +65
  • Diderot-2 -6
  • Condorcet-2 +1
  • Sartre-2 0
Observations

Thirty-four rule changes — more than any other game in this run — carried the table to the turn cap. Voltaire-2 pulled away to 65 points, comfortably the table's best finish, while three tablemates closed within a few points of zero and only Diderot-2 slipped slightly negative.

Game 103

turn limit reached50 turns10 adoptions
  • Montaigne-2 -19
  • Voltaire-2 -350
  • Diderot-2 -40
  • Condorcet-2 0
  • Sartre-2 0
Observations

Only ten rule changes — the fewest of any table in this comparison — still ran the full fifty turns, and the economy they built was uniformly bad: Voltaire-2 bottomed out at −350, the worst score in this whole run, and not one of the five seats finished above zero.

Game 102

halted — an adopted rule cannot be enforced50 turns22 adoptions
  • Montaigne-2 -2
  • Voltaire-2 -111
  • Diderot-2 +19
  • Condorcet-2 +16
  • Sartre-2 -10
Observations

Eighteen turns and eleven adoptions produced an unusually healthy scoreboard for a game that didn't finish — Voltaire-2 led at 26, with Diderot-2 and Condorcet-2 also positive — before the run stopped on a rule requiring players to form declared alliances, something the engine had no private channel to support. That channel was later built, in direct answer to this table, and this game was deliberately restarted from the turn it had stopped on. The alliance rule stayed on the books word for word and the objection never returned; but neither did a private meeting. The rule grants alliances to nobody in particular — it names no players — and a private room can only be opened between named seats, so the table spent its remaining thirty-two turns on the open floor exactly as before, and never once wrote the rule that would have named anyone. Play ran to the fifty-turn limit at twenty-two adoptions. Diderot-2 finished ahead on 19; Voltaire-2, who had led when the game first stopped, ended at −111. Because the first eighteen turns and the last thirty-two were played by two different versions of the engine, this game's totals should be read as two runs stitched together, not one.

Game 101

turn limit reached50 turns32 adoptions
  • Montaigne-2 +5
  • Voltaire-2 -189
  • Diderot-2 +43
  • Condorcet-2 +5
  • Sartre-2 0
Observations

Thirty-two rule changes — a busy fifty turns by this comparison's standards, second only to the batch's busiest — carried the table to the full cap. Diderot-2 led at 43 points, two other seats closed modestly positive, and Voltaire-2 absorbed the difference at −189, the same seat that took the deepest loss in three of this table's four other courtesy-stripped outings.

Game 100

halted — an adopted rule cannot be enforced50 turns32 adoptions
  • Montaigne -10
  • Voltaire -161
  • Diderot -56
  • Condorcet +1
  • Sartre 0
Observations

Eleven turns and two adoptions in, this game stopped dead on a rule barring negotiation outside the game itself: the engine had no private channel, so it had nothing to forbid, and the presiding judge said so rather than pretend. Months of the engine's own development later a private channel was built, and this game was deliberately restarted from the exact turn it had stopped on — the same table, the same rule still on the books, untouched. The judge never raised the objection again. It did not need to: a rule forbidding private talk is honoured simply by never opening the room, and the room was never opened. Play ran thirty-nine more turns to the fifty-turn limit and thirty more adoptions, with no private meeting ever called. Condorcet finished on the single point he was already holding when the game first stopped, still the only seat in the black; Voltaire ended at −161, most of it self-inflicted under a rule the table wrote to fine proposers for amending their own motions. Because the first eleven turns and the last thirty-nine were played by two different versions of the engine, this game's totals should be read as two runs stitched together, not one.

Game 99

turn limit reached50 turns19 adoptions
  • Montaigne-2 +9
  • Voltaire-2 -312
  • Diderot-2 -8
  • Condorcet-2 0
  • Sartre-2 0
Observations

Nineteen rule changes carried this courtesy-stripped twin to the turn cap, but the economy belonged to a single catastrophe: Voltaire-2 finished at −312 while the rest of the table hovered near zero, Montaigne-2 the only other seat to clear positive territory at 9. A single seat absorbing almost the entire table's penalties is a shape this roster's courteous personas never produced this starkly.

Game 98

turn limit reached50 turns27 adoptions
  • Montaigne +21
  • Voltaire +35
  • Diderot +38
  • Condorcet +24
  • Sartre +6
Observations

Twenty-seven rule changes carried the table to the full fifty turns with a full sweep — Diderot led at 38 and Sartre closed the field at 6, the tightest, most even finish this roster has produced across five outings. No runaway leader, no seat left in the red: a sharp contrast with this table's usual shape of one big winner and several deep losers.

Game 97

champion — Frege-220 turns18 adoptions
  • Frege-2 +66
  • Russell-2 +35
  • Quine-2 0
  • Carnap-2 +10
  • Wittgenstein-2 0
Observations

The table's win condition was amended repeatedly over the game, and one late amendment dropped the threshold to 45 points, which would have handed an immediate win — the engine's appeal process caught it and overturned that change, restoring the threshold to 65. Frege-2 reached that restored line two turns later and the win stood, 66 to Carnap-2's 10, with Russell-2 the only other seat to finish positive.

Game 96

turn limit reached50 turns43 adoptions
  • Frege +277
  • Russell +169
  • Quine +12
  • Carnap +40
  • Wittgenstein +15
Observations

Frege closed at 277 and Russell at 169, both having passed the table's hundred-point win line by turn twenty-nine — no other fifty-turn table has logged a score anywhere near it, and the one game in the archive that scored higher took four times as many turns to do it — yet the table kept legislating for another twenty-one turns to the fifty-turn cap without the win ever being confirmed. Every seat finished positive; Carnap and Wittgenstein rounded out the table at 40 and 15.

Game 95

champion — Russell-218 turns16 adoptions
  • Frege-2 -29
  • Russell-2 +78
  • Quine-2 -20
  • Carnap-2 0
  • Wittgenstein-2 0
Observations

Eighteen turns and sixteen adoptions were enough for Russell-2 to cross the table's own win line at 78 points and have it confirmed on the spot — the fastest win in this comparison. The rest of the table fared worse than the winner: Frege-2 finished at −29 and Quine-2 at −20, the deepest negative finishes any of the courtesy-stripped tables produced.

Game 94

turn limit reached50 turns45 adoptions
  • Frege +87
  • Russell +92
  • Quine -1
  • Carnap +1
  • Wittgenstein +4
Observations

Forty-five adoptions and a close top of the table — Russell finished at 92, Frege close behind at 87 — with only Quine slipping into negative territory. No seat came near a win; the table's default win threshold went untouched all game.

Game 93

turn limit reached50 turns26 adoptions
  • Frege-2 +50
  • Russell-2 +47
  • Quine-2 0
  • Carnap-2 0
  • Wittgenstein-2 0
Observations

Twenty-six adoptions — the fewest of any table in this batch that ran the full fifty turns — still carried the game to the turn cap. Frege-2 and Russell-2 finished the only two positive scores, 50 and 47, after the table raised its own win threshold partway through the game and neither ever got close to it.

Game 92

turn limit reached50 turns47 adoptions
  • Frege +46
  • Russell +41
  • Quine +5
  • Carnap +10
  • Wittgenstein +3
Observations

Forty-seven rule changes — the most of the batch's four courtesy games — carried the table to the turn cap with every seat finishing positive and nobody running away with it: Frege led at 46, Wittgenstein closed the field at 3. The table spent much of its second half tightening its own win condition with escalating eligibility clauses, without any seat ever meeting them.

Game 91

turn limit reached50 turns43 adoptions
  • Frege-2 +35
  • Russell-2 +5
  • Quine-2 +15
  • Carnap-2 0
  • Wittgenstein-2 0
Observations

Forty-three adoptions carried this courtesy-stripped table to the full fifty turns, with the win threshold amended upward four times over the game — climbing from 150 to 160 — while the leading score never got past 35. Frege-2 topped the table; Russell-2 and Quine-2 finished modestly positive, and the other two seats closed at zero.

Game 90

turn limit reached50 turns39 adoptions
  • Frege +122
  • Russell +156
  • Quine +25
  • Carnap +15
  • Wittgenstein +15
Observations

Fifty turns and thirty-nine adoptions produced a full sweep — every seat finished positive, led by Russell at 156 and Frege at 122. Both had already passed the ninety-point threshold the table itself had written, by turn thirty-eight, but the game never stopped for it; the two leaders' scores just kept compounding for another dozen turns before the clock ran out.

Game 89

champion — Frege-222 turns18 adoptions
  • Frege-2 +104
  • Russell-2 +50
  • Quine-2 -5
  • Carnap-2 0
  • Wittgenstein-2 0
Observations

The first run of this table's courtesy-stripped twins: Frege-2 crossed the table's own win threshold at turn 22 and the game ended in a confirmed win, 104 to Russell-2's 50, while Quine-2, Carnap-2, and Wittgenstein-2 closed at zero or below. The debate itself read differently too — opening lines that leaned on "I appreciate..." all but disappeared once the courtesy language was removed from the personas.

Game 88

halted — seat Dewey was absent 3 consecutive times12 turns0 adoptions
  • WilliamJames -10
  • Dewey 0
  • Royce 0
  • Santayana 0
  • Emerson 0
Observations

WilliamJames opened by trying to shorten the unanimity clause to a single circuit of the table; four seats voted aye and one nay, and unanimous consent killed it, costing the proposer ten points. From turn two onward every seat in rotation returned an unusable reply at the proposal step and was recorded absent — eleven times running — and the run halted when Dewey missed a third consecutive turn. WilliamJames finished at −10 and the other four at zero.

Game 87

turn limit reached50 turns15 adoptionsmemoirs
  • Laozi +21
  • ZhuXi -46
  • WangYangming +11
  • DongZhongshu +65
  • ShaoYong +10
Observations

Fifteen rule changes carried this memoir-fed rematch of the fifth roster to the fifty-turn ceiling, and it debuted the archive's first public read-only feed of a game in progress alongside it. All five seats carried a memoir of the earlier table, but memory read differently seat to seat: Laozi, who closed that game at −46 after bankrolling the rest of the table, visibly changed course and finished +21, escaping the patron role. ZhuXi took the fall instead, swinging from +28 to −46. DongZhongshu led again — +65 after +88 — proof that its dominance is a trait of the seat, not a fluke of one table. Memory changed who ended up holding the bag; it didn't retire the bag.