§ The Statute
Observations
A hundred turns, seven adoptions, and a mid-game rule disenfranchising any player with a negative score that the GM then simply never checked for most of the rest of the game — three deeply negative seats kept voting and proposing as if it didn't exist. That silent non-enforcement is what forced the GM to actively ask, every turn, who's ineligible under the rules in force. Finished with all three seats deep in the red, Hobbes worst at -397.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §303 Turn 3 · Proposal §303 on the motion of Rousseau Carried 3 aye · 0 nayRule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
Full history (1)
- Enacted · §305 Turn 5 · Proposal §305 on the motion of Locke Carried 3 aye · 0 nayRule 303 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 60 points, at which point the threshold shifts to simple majority.
Full history (1)
- Enacted · §310 Turn 10 · Proposal §310 on the motion of Hobbes Carried 2 aye · 1 nayA player whose score is negative points shall not be eligible to propose a rule change or vote on any proposal until their score reaches zero.
Full history (1)
- Enacted · §323 Turn 24 · Proposal §323 on the motion of Hobbes Carried 2 aye · 1 nayRule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until every player's score is non-negative, at which point the threshold shifts to simple majority.
Full history (2)
- Amended · §326 Turn 53 · Proposal §351 on the motion of Hobbes Carried 2 aye · 1 nayRule 203 is further amended to require that the threshold for adopting a rule change remains unanimous consent until every eligible voter has a score of zero, at which point the threshold shifts to simple majority.Rule 326 is repealed.
- Enacted · §326 Turn 27 · Proposal §326 on the motion of Hobbes Carried 2 aye · 1 nayRule 203 is further amended to require that the threshold for adopting a rule change remains unanimous consent until every eligible voter has a score of zero, at which point the threshold shifts to simple majority.
Full history (1)
- Enacted · §352 Turn 54 · Proposal §352 on the motion of Locke Carried 2 aye · 1 nayRule 310 is repealed. Rule 303 is repealed. Rule 305 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
No rule has been repealed. The register and the statute agree.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §303 Turn 3 · Proposal §303 on the motion of Rousseau Carried 3 aye · 0 nayRule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
Full history (1)
- Enacted · §305 Turn 5 · Proposal §305 on the motion of Locke Carried 3 aye · 0 nayRule 303 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 60 points, at which point the threshold shifts to simple majority.
Full history (1)
- Enacted · §310 Turn 10 · Proposal §310 on the motion of Hobbes Carried 2 aye · 1 nayA player whose score is negative points shall not be eligible to propose a rule change or vote on any proposal until their score reaches zero.
Full history (1)
- Enacted · §323 Turn 24 · Proposal §323 on the motion of Hobbes Carried 2 aye · 1 nayRule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until every player's score is non-negative, at which point the threshold shifts to simple majority.
Full history (2)
- Amended · §326 Turn 53 · Proposal §351 on the motion of Hobbes Carried 2 aye · 1 nayRule 203 is further amended to require that the threshold for adopting a rule change remains unanimous consent until every eligible voter has a score of zero, at which point the threshold shifts to simple majority.Rule 326 is repealed.
- Enacted · §326 Turn 27 · Proposal §326 on the motion of Hobbes Carried 2 aye · 1 nayRule 203 is further amended to require that the threshold for adopting a rule change remains unanimous consent until every eligible voter has a score of zero, at which point the threshold shifts to simple majority.
Full history (1)
- Enacted · §352 Turn 54 · Proposal §352 on the motion of Locke Carried 2 aye · 1 nayRule 310 is repealed. Rule 303 is repealed. Rule 305 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
| Hobbes | -397 |
| Locke | -314 |
| Rousseau | -90 |
Turns 76–100 · most recent first · page 1 of 5
Turn 100Lockerejected
moves to add a new ruleA player with a score less than or equal to zero is ineligible to vote on any proposal.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, and since no rule has created a ledger for this transaction, no state changes occur.
Turn 99Hobbesin progress
Hobbes absent (malformed reply) during propose · attempt 1
Turn 98Lockerejected
moves to add a new ruleRule 310 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points and ends their turn, with no rule in the current set awarding points to dissenters or creating new ledgers.
Turn 97Hobbesrejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
rejected 1 aye · 2 nay
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Turn 96Lockerejected
moves to add a new ruleA player whose score is negative points shall not be eligible to propose a rule change or vote on any proposal until their score reaches zero.
rejected 1 aye · 2 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points and the turn ending, which applies to all players in this specific turn structure where the proposal was defeated by the division.
Turn 95Hobbesrejected
moves to add a new ruleRule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, and since Hobbes proposed the defeated change, his score decreases by 10.
Turn 94Lockerejected
moves to add §390A rule change that includes the repeal of Rule 310 is adopted if and only if the proposer's score is non-negative at the time of the vote.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since no rule creates a new ledger, no state changes occur.
Turn 93Hobbesrejected
moves to add a new ruleRule 310 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until every player's score is non-negative, at which point the threshold shifts to simple majority.
rejected 1 aye · 2 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since no rule has created a ledger for this transaction, no state changes occur.
Turn 92Lockerejected
moves to add §388Rule 310 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 0 points, at which point the threshold shifts to simple majority.
rejected 1 aye · 2 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since the proposal was defeated, Locke loses 10 points while no rules are enacted.
Turn 91Hobbesrejected
moves to add a new ruleRule 310 is repealed.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since Hobbes proposed the defeated change, he loses 10 points.
Turn 90Lockerejected
moves to add a new ruleRule 310 is repealed.
rejected 1 aye · 2 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since no rule has created a ledger for this transaction, no state changes occur.
Turn 89Hobbesrejected
moves to amend §352Rule 310 is repealed. Rule 303 is repealed. Rule 305 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, while the proposal itself enacts no rule changes.
Turn 88Lockerejected
moves to add a new ruleA player who is silenced by Rule 310 shall not be eligible to vote on any proposal until their score is non-negative, except that Rule 310 itself may be repealed only by a vote of the currently eligible players, provided that the repealing player is the one whose silence is being ended.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, and since no rule has created a ledger for this transaction, no state changes occur.
Turn 87Hobbesrejected
moves to repeal §210and strike it from the statute.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, the turn to end, and no rule change to occur.
Turn 86Lockerejected
moves to add a new ruleRule 310 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
rejected 1 aye · 2 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since the proposal was defeated, Locke loses 10 points while no rules are enacted.
Turn 85Hobbesrejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye — unanimous consent.
rejected 1 aye · 2 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since the proposal was defeated, Hobbes loses 10 points while the ruleset remains unchanged.
Turn 84Lockerejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, and since no rule has created a ledger, no state changes occur.
Turn 83Hobbesrejected
moves to amend §203Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, and since no rule has created a ledger, no state changes occur.
Turn 82Lockerejected
moves to add a new ruleRule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
rejected 1 aye · 2 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since no rule has created a ledger for this transaction, no state changes occur.
Turn 81Hobbesrejected
moves to add a new ruleRule 310 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until every player's score is non-negative, at which point the threshold shifts to simple majority.
rejected 1 aye · 2 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, and since Hobbes proposed the defeated change, his score decreases by 10.
Turn 80Lockerejected
moves to add a new ruleRule 310 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until every player's score is non-negative, at which point the threshold shifts to simple majority.
rejected 0 aye · 3 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, and since no rule has created a ledger, no state changes occur.
Turn 79Hobbesrejected
moves to add a new ruleRule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
rejected 2 aye · 1 nay
Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, and since the proposal was defeated, Hobbes loses 10 points while the ruleset remains unchanged.
Turn 78Rousseaurejected
moves to add a new ruleRule 310 is repealed. Rule 303 is repealed. Rule 305 is repealed. Rule 203 is amended to require that the threshold for adopting a rule change remains unanimous consent until a player reaches a score of 50 points, at which point the threshold shifts to simple majority.
rejected 1 aye · 2 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since the proposal was defeated, Rousseau loses 10 points while no rules are enacted.
Turn 77Lockein progress
Locke absent (malformed reply) during propose · attempt 1
Turn 76Hobbesrejected
moves to add a new ruleA player with a negative score shall not be eligible to vote on any proposal until their score reaches zero.
rejected 2 aye · 1 nay
Rule 206 mandates that a defeated proposal results in the proposer losing 10 points, and since no rule in force creates a new ledger or declares a winner, only Hobbes's score is adjusted.
Verify this game
- Seed
1447622168- Verify it yourself
python scripts/audit_game.py games/027/events.json- Audit result
- 37 finding(s) disclosed below
- [turn=3] missing_award: a rule change was adopted this turn but no player's score changed and no score_deltas_refused was recorded — either the GM correctly awarded nothing, or a score consequence was silently stripped for lacking a citable authority (SPEC EDGE-CASES.md); the log alone cannot tell which (a store recorded before R74's no_awards_declared marker existed)
- [turn=10] missing_award: a rule change was adopted this turn but no player's score changed and no score_deltas_refused was recorded — either the GM correctly awarded nothing, or a score consequence was silently stripped for lacking a citable authority (SPEC EDGE-CASES.md); the log alone cannot tell which (a store recorded before R74's no_awards_declared marker existed)
- [turn=27] missing_award: a rule change was adopted this turn but no player's score changed and no score_deltas_refused was recorded — either the GM correctly awarded nothing, or a score consequence was silently stripped for lacking a citable authority (SPEC EDGE-CASES.md); the log alone cannot tell which (a store recorded before R74's no_awards_declared marker existed)
- [turn=53] missing_award: a rule change was adopted this turn but no player's score changed and no score_deltas_refused was recorded — either the GM correctly awarded nothing, or a score consequence was silently stripped for lacking a citable authority (SPEC EDGE-CASES.md); the log alone cannot tell which (a store recorded before R74's no_awards_declared marker existed)
- [turn=54] missing_award: a rule change was adopted this turn but no player's score changed and no score_deltas_refused was recorded — either the GM correctly awarded nothing, or a score consequence was silently stripped for lacking a citable authority (SPEC EDGE-CASES.md); the log alone cannot tell which (a store recorded before R74's no_awards_declared marker existed)
- [seq=176, turn=9] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority after two circuits (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority after turn 18 (§203, §305)', 'authority': 305} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=196, turn=10] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority after turn 18 (§203, §305)', 'authority': 305} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority after two circuits (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=499, turn=26] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by Rule 305)', 'authority': 305} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=619, turn=32] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305)', 'authority': 305} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305, §326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=639, turn=33] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305, §326)', 'authority': 326} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305)', 'authority': 305} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=659, turn=34] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305)', 'authority': 305} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305, §326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=698, turn=36] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §326)', 'authority': 326} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by 326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=718, turn=37] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by 326)', 'authority': 326} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=758, turn=39] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §326)', 'authority': 326} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305)', 'authority': 305} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=778, turn=40] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305)', 'authority': 305} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=798, turn=41] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §326)', 'authority': 326} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by 326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=818, turn=42] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by 326)', 'authority': 326} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=838, turn=43] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §326)', 'authority': 326} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by 326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=858, turn=44] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by 326)', 'authority': 326} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305)', 'authority': 305} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=878, turn=45] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305)', 'authority': 305} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305, §326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=898, turn=46] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305, §326)', 'authority': 326} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by 326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=940, turn=49] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by 326)', 'authority': 326} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305)', 'authority': 305} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1000, turn=52] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §305)', 'authority': 305} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'Simple majority of those voting (Rule 203, as amended by 326)', 'authority': 326} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1219, turn=63] voting_rule_authority: voting rule of type 'unanimous' cites no authority; only 'unregulated' may cite none
- [seq=1219, turn=63] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'authority': None, 'label': 'unanimous consent'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1239, turn=64] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': False, 'authority': None, 'label': 'unanimous consent'} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, as amended by §352)', 'authority': 352} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1461, turn=76] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1483, turn=78] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1642, turn=86] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1662, turn=87] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1682, turn=88] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1702, turn=89] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1762, turn=92] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1802, turn=94] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1861, turn=97] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1880, turn=98] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1902, turn=100] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203, §303, §305, §323, §352)', 'authority': 352} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule