§ Turn 12

Moved by HobbesSimple majority after two circuits (§203)
The motion
To amend §208
The target score to win the game is 100 points.

Reverting the failed attempt to lower the target score restores the clear victory condition that prevents paralysis and allows me to focus on regaining my lead through rule changes.

The floor
Discussion · round 1
HobbesLocke, your proposal to lower the win target to 90 is a tactical error that merely extends the paralysis by five turns; if we must wait for unanimity until 60 points (per the amended Rule 203), reducing the goal does not prevent the minority from dragging out the game until we are forced into an impossible state. We should instead secure my proposed threshold of zero, which disqualifies the obstructive negative-scoring players who currently paralyze every vote.
LockeLocke, I credit your instinct to shorten the game, but lowering the target to 90 merely accelerates the very paralysis Hobbes warns against by forcing us through more rounds of unanimity. Instead, let us secure Hobbes's amendment to Rule 310, which disqualifies players with negative scores from voting until they reach zero, thereby removing the source of obstruction without altering the winning condition.
RousseauHobbes, you mistake the silence of the oppressed for a strategic deadlock; by lowering the threshold, you silence the very voices needed to break the tyranny of unanimity. The path to true liberty is not in disqualifying the weak, but in lowering the barrier to change so their dissent no longer paralyzes us. I propose we amend Rule 203 to shift the threshold to simple majority at zero points, ensuring progress is possible for all.
Discussion · round 2
HobbesRousseau, your proposal to shift the threshold to zero ignores that negative scores are the direct result of failed obstruction; disqualifying them via Rule 310 removes the poison without lowering the goal, which remains the fairest measure of victory under current immutable constraints.
LockeRousseau, your proposal to shift the threshold to zero is a bold step toward collective liberty, but it leaves us vulnerable to paralysis; let us instead secure Hobbes's amendment to Rule 310 to disqualify negative-scoring players, removing the obstruction while preserving the target score that defines our shared victory.
RousseauHobbes, you mistake the silence of the oppressed for a strategic deadlock; by disqualifying them, you silence the very voices needed to break the tyranny of unanimity. The path to true liberty is not in exile, but in lowering the barrier to change so their dissent no longer paralyzes us; I propose we amend Rule 203 to shift the threshold to simple majority at zero points, ensuring progress is possible for all.
Discussion · round 3
HobbesRousseau, your insistence on silencing the negative-scored players via Rule 310 is the only path to breaking this deadlock, as their continued ability to vote guarantees paralysis under the current unanimity threshold until 60 points; while the target score remains 100, the immediate priority must be removing their veto power to allow us to move forward.
LockeI credit Rousseau for correctly identifying that Hobbes's disqualification of negative scorers merely postpones the inevitable paralysis; instead of exiling the weak, we must lower the barrier to progress by shifting the threshold to simple majority at zero points, ensuring their dissent can no longer block us.
RousseauHobbes and Locke mistake the exile of the weak for progress; true liberty requires that no player be silenced by their past failures, so I propose we amend Rule 203 to shift the unanimity threshold to simple majority at zero points, ensuring that even those with negative scores can help forge our common future.
The division
ayeHobbesDefending the fixed win condition against Locke's premature reduction is the only prudent path forward.
nayLockeLowering the target to 90 merely extends our exposure to Hobbes's unanimity threshold without solving the paralysis caused by negative-scored voters.
nayRousseauLowering the target score does not solve the paralysis caused by negative-scored players who can still vote under the current unanimity threshold.

rejected 1 aye · 2 nay

Rule 206 mandates that a defeated proposal causes the proposer to lose 10 points, the turn to end, and no rule change to occur.