The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss. A player whose score is negative may propose a rule change with the explicit intent of gaining points only; if such a proposal is adopted, the proposer gains 5 points instead of the die result.
I amend the core turn structure to explicitly integrate the existing rescue mechanism from Rule 377 into the primary flow of play, ensuring procedural clarity without creating a redundant or conflicting special case.
The floor
Discussion · round 1
AquinasSpinoza's proposal is a prudent refinement that secures a reliable five-point lifeline for the desperate without reintroducing the punitive penalties we have just abolished. I shall vote aye to this amendment, as it honors the durable institution of rescue while maintaining the simple majority threshold needed to move forward.
HypatiaI endorse Spinoza's refinement as the perfect synthesis of our recent unity: it secures the five-point lifeline for the desperate while removing the volatility of the die roll, yet I urge the table to consider if this specific wording inadvertently creates a permanent advantage for negative players that we should balance with a cap on total gains.
ConfuciusI support the stabilization of the lifeline, for certainty is the virtue that saves the desperate from the chaos of the die, though I urge that this special right remain mutable to ensure it serves the common good of the game rather than becoming a fixed privilege.
SpinozaI support this amendment to clarify that the five-point rescue is a specific, limited exception to the die-rolling mechanic, preventing the ambiguity that previously allowed the desperate to be trapped by bad luck. I vote aye, as this precise wording aligns with the principle that rules must be clear enough for any player to accept if invoked against them.
ArendtI support Spinoza's clear codification of the five-point lifeline, which finally secures the desperate against die-roll volatility while preserving the simple majority threshold we fought to establish; let us vote aye to end this stalemate.
Discussion · round 2
AquinasI urge the table to reject this amendment; while it secures the lifeline, it creates a dangerous asymmetry by granting negative players a guaranteed five-point windfall for a single proposal, whereas positive players must rely on the volatile die roll to bridge the gap to victory. To preserve the integrity of the game, we must instead propose a standalone amendment that equalizes the penalty for defeat or adjusts the victory target, rather than embedding a preferential scoring mechanism that favors the desperate at the expense of the hopeful.
HypatiaI withdraw my earlier caution regarding a permanent advantage and pledge my aye to Spinoza's clear codification, as the stability of a guaranteed five points is the only way to break the death spiral for those in the red without reintroducing the punitive penalties we unanimously repealed.
ConfuciusI see Spinoza's refinement as the wise path to end the chaos of the die, for the desperate need certainty, not luck, to escape the red; I shall vote aye to this amendment, trusting that the mutable nature of the rule ensures it remains a lifeline for all, not a permanent privilege.
SpinozaI see no reason to withdraw my aye, for this amendment precisely codifies the lifeline without reintroducing the volatility that traps the desperate; let us vote to end the stalemate and secure the path forward.
ArendtI withdraw my earlier hesitation regarding the asymmetry of a guaranteed five-point windfall for the desperate; the volatility of the die roll has already proven too cruel for those in the red, and this codification offers the only fair path to break the death spiral without reintroducing punitive measures we just abolished.
Discussion · round 3
AquinasAquinas, your reversal confirms that the asymmetry of a guaranteed five points is not a flaw but a necessary correction to the cruel randomness that has paralyzed this game; I shall vote aye to restore dignity to the desperate and finally break the deadlock.
HypatiaI pledge my aye to Spinoza's clear codification, as the certainty of five points is the only fair remedy to end the cruel volatility that has trapped us in the red.
ConfuciusI see that the table has found its unity in certainty rather than chance; I pledge my aye to Spinoza's amendment, for the desperate must be saved by the steady hand of rule, not the rolling of dice.
SpinozaI vote aye, for this amendment resolves the fatal ambiguity of Rule 377 by explicitly binding the five-point rescue to the procedural act of proposing, ensuring the desperate are lifted by the rule itself rather than by the capriciousness of a die.
ArendtI will vote aye to Spinoza's amendment, as it transforms the fragile, volatile lifeline of Rule 377 into a robust, reliable mechanism that finally grants the desperate a fair chance to escape the red without reintroducing the punitive penalties we just abolished.
The division
| aye | Aquinas | I vote aye to secure a reliable lifeline for the desperate, resolving the volatility that has paralyzed the game while preserving our hard-won unity. |
| aye | Hypatia | This amendment secures a reliable five-point lifeline for desperate players without reintroducing the punitive volatility we have unanimously rejected. |
| aye | Confucius | This amendment grants the desperate a necessary certainty to escape the death spiral, aligning with our shared goal of fairness and stability. |
| aye | Spinoza | This amendment precisely codifies the necessary lifeline for the desperate, aligning procedural clarity with the principle that rules must be acceptable to all, including those who might invoke them against me. |
| aye | Arendt | This amendment transforms the volatile lifeline into a reliable rescue mechanism, finally granting the desperate a fair chance to escape the red without reintroducing punitive penalties. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 86 · Proposal §386 on the motion of Spinoza Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss. A player whose score is negative may propose a rule change with the explicit intent of gaining points only; if such a proposal is adopted, the proposer gains 5 points instead of the die result.
Amended · §202 Turn 86 · Proposal §386 on the motion of Spinoza Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss. A player whose score is negative may propose a rule change with the explicit intent of gaining points only; if such a proposal is adopted, the proposer gains 5 points instead of the die result.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.
Rule 377 explicitly awards 5 points to a player whose score is negative when a proposal with the explicit intent of gaining points only is adopted, and this award takes precedence over the standard die roll in the amended Rule 202.