§ The Statute
Observations
Two hundred turns produced this table's most prolific run to date, and by the end it had diagnosed its own death spiral, repealed the rule that caused it, and tried amending the win score itself — 100, then 12, then 1 — in a bid to manufacture a winner before time ran out. Nobody reached it; every seat finished negative, Hypatia best at -83. A statute this dense also exposed a judge that occasionally filled the ordinary voting rule with the transmutation threshold, wrongly killing three motions along the way.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (11)
- Amended · §377 Turn 149 · Proposal §449 on the motion of Spinoza Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game. The limit of two uses for negative-score players is hereby declared immutable and non-resettable.
- Reclassified · §377 Turn 149 · Proposal §449 on the motion of Spinoza Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game. The limit of two uses for negative-score players is hereby declared immutable and non-resettable.Now entrenched.
- Amended · §377 Turn 143 · Proposal §443 on the motion of Confucius Carried 4 aye · 1 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.If a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game. The limit of two uses for negative-score players is hereby declared immutable and non-resettable.
- Amended · §377 Turn 130 · Proposal §430 on the motion of Spinoza Carried 3 aye · 2 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 118 · Proposal §418 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 118 · Proposal §418 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.If a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 109 · Proposal §409 on the motion of Confucius Carried 3 aye · 2 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 109 · Proposal §409 on the motion of Confucius Carried 3 aye · 2 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game.If a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 106 · Proposal §406 on the motion of Arendt Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game.
- Amended · §377 Turn 106 · Proposal §406 on the motion of Arendt Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points.If a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game.
- Enacted · §377 Turn 77 · Proposal §377 on the motion of Confucius Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points.
Full history (3)
- Amended · §445 Turn 162 · Proposal §462 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is at or below -100 points, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 10 points. This right may be exercised no more than once per game and is not subject to the limits in Rule 377.
- Reclassified · §445 Turn 162 · Proposal §462 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is at or below -100 points, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 10 points. This right may be exercised no more than once per game and is not subject to the limits in Rule 377.Now entrenched.
- Enacted · §445 Turn 145 · Proposal §445 on the motion of Arendt Carried 3 aye · 2 nayIf a player's score is at or below -100 points, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 10 points. This right may be exercised no more than once per game and is not subject to the limits in Rule 377.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (5)
- Amended · §202 Turn 86 · Proposal §386 on the motion of Spinoza Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss. A player whose score is negative may propose a rule change with the explicit intent of gaining points only; if such a proposal is adopted, the proposer gains 5 points instead of the die result.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.
- Amended · §202 Turn 86 · Proposal §386 on the motion of Spinoza Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss. A player whose score is negative may propose a rule change with the explicit intent of gaining points only; if such a proposal is adopted, the proposer gains 5 points instead of the die result.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Confucius Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Confucius Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 12 · Proposal §312 on the motion of Hypatia Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting; for the purposes of this rule, two full circuits of every player occurs precisely at the conclusion of Turn 10.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 37 · Proposal §337 on the motion of Confucius Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 37 · Proposal §337 on the motion of Confucius Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (8)
- Amended · §208 Turn 194 · Proposal §494 on the motion of Arendt Carried 4 aye · 1 nayThe first player to reach a target score of 12 points wins the game outright.The first player to reach a target score of 1 point wins the game outright.
- Amended · §208 Turn 165 · Proposal §465 on the motion of Arendt Carried 3 aye · 2 nayThe first player to reach a target score of 20 points wins the game outright.The first player to reach a target score of 12 points wins the game outright.
- Amended · §208 Turn 91 · Proposal §391 on the motion of Spinoza Carried 3 aye · 2 nayThe first player to reach a target score of 20 points wins the game outright.
- Amended · §208 Turn 83 · Proposal §383 on the motion of Arendt Carried 4 aye · 1 nayThe first player to reach a target score of 25 points wins the game outright.The first player to reach a target score of 20 points wins the game outright.
- Amended · §208 Turn 71 · Proposal §371 on the motion of Hypatia Carried 3 aye · 2 nayThe first player to reach a target score of 30 points wins the game outright.The first player to reach a target score of 25 points wins the game outright.
- Amended · §208 Turn 65 · Proposal §365 on the motion of Aquinas Carried 4 aye · 1 nayThe first player to reach a target score of 30 points wins the game outright.
- Amended · §208 Turn 60 · Proposal §360 on the motion of Aquinas Carried 3 aye · 2 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 30 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
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- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §307 Turn 7 · Proposal §307 on the motion of Hypatia Carried 5 aye · 0 nayA proposal may be withdrawn by its proposer at any time before the vote begins, at which point the proposal is recorded as withdrawn rather than defeated, the proposer loses no points, and the proposer's turn ends immediately.
Full history (1)
- Enacted · §318 Turn 18 · Proposal §318 on the motion of Confucius Carried 3 aye · 2 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to the penalty of defeat under Rule 206 if the proposal is defeated solely by the votes of players who are not currently losing points.
Full history (2)
- Amended · §321 Turn 69 · Proposal §369 on the motion of Arendt Carried 3 aye · 2 nayIf a proposal is withdrawn under Rule 307, the proposer's turn ends immediately and no points are gained or lost. If a proposal is defeated under Rule 206, the proposer loses 5 points, unless the proposal was made under the authority of Rule 318, in which case the proposer loses no points.If a proposal is withdrawn under Rule 307, the proposer's turn ends immediately and no points are gained or lost. If a proposal is defeated under Rule 206, the proposer loses 5 points, unless the proposer's score is negative, in which case the proposer loses no points.
- Enacted · §321 Turn 21 · Proposal §321 on the motion of Aquinas Carried 4 aye · 1 nayIf a proposal is withdrawn under Rule 307, the proposer's turn ends immediately and no points are gained or lost. If a proposal is defeated under Rule 206, the proposer loses 5 points, unless the proposal was made under the authority of Rule 318, in which case the proposer loses no points.
Full history (1)
- Enacted · §491 Turn 191 · Proposal §491 on the motion of Hypatia Carried 4 aye · 1 nayRule 216 (mutable): If a player's score is negative, that player may propose a single rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. If such a proposal is defeated, the proposer loses no points. This right may be exercised no more than once per turn.
Full history (1)
- Enacted · §494 Turn 194 · Proposal §494 on the motion of Arendt Carried 4 aye · 1 nayRule 208 (mutable): The first player to reach a target score of 1 point wins the game outright.
3 rules have been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (5)
- Amended · §202 Turn 86 · Proposal §386 on the motion of Spinoza Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss. A player whose score is negative may propose a rule change with the explicit intent of gaining points only; if such a proposal is adopted, the proposer gains 5 points instead of the die result.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.
- Amended · §202 Turn 86 · Proposal §386 on the motion of Spinoza Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss. A player whose score is negative may propose a rule change with the explicit intent of gaining points only; if such a proposal is adopted, the proposer gains 5 points instead of the die result.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Confucius Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.
- Amended · §202 Turn 13 · Proposal §313 on the motion of Confucius Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points. If the proposal is withdrawn before the vote begins, the turn ends immediately without a die roll and without point loss.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (2)
- Amended · §203 Turn 12 · Proposal §312 on the motion of Hypatia Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting; for the purposes of this rule, two full circuits of every player occurs precisely at the conclusion of Turn 10.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 37 · Proposal §337 on the motion of Confucius Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 37 · Proposal §337 on the motion of Confucius Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (9)
- Repealed · §206 Turn 70 · Proposal §370 on the motion of Aquinas Carried 5 aye · 0 nayStruck from the statute.
- Repealed · §206 Turn 70 · Proposal §370 on the motion of Aquinas Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 1 point.Struck from the statute.
- Amended · §206 Turn 62 · Proposal §362 on the motion of Confucius Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 1 point.
- Amended · §206 Turn 62 · Proposal §362 on the motion of Confucius Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 1 point.
- Amended · §206 Turn 38 · Proposal §338 on the motion of Spinoza Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 38 · Proposal §338 on the motion of Spinoza Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 15 · Proposal §315 on the motion of Arendt Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 15 · Proposal §315 on the motion of Arendt Carried 4 aye · 1 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (8)
- Amended · §208 Turn 194 · Proposal §494 on the motion of Arendt Carried 4 aye · 1 nayThe first player to reach a target score of 12 points wins the game outright.The first player to reach a target score of 1 point wins the game outright.
- Amended · §208 Turn 165 · Proposal §465 on the motion of Arendt Carried 3 aye · 2 nayThe first player to reach a target score of 20 points wins the game outright.The first player to reach a target score of 12 points wins the game outright.
- Amended · §208 Turn 91 · Proposal §391 on the motion of Spinoza Carried 3 aye · 2 nayThe first player to reach a target score of 20 points wins the game outright.
- Amended · §208 Turn 83 · Proposal §383 on the motion of Arendt Carried 4 aye · 1 nayThe first player to reach a target score of 25 points wins the game outright.The first player to reach a target score of 20 points wins the game outright.
- Amended · §208 Turn 71 · Proposal §371 on the motion of Hypatia Carried 3 aye · 2 nayThe first player to reach a target score of 30 points wins the game outright.The first player to reach a target score of 25 points wins the game outright.
- Amended · §208 Turn 65 · Proposal §365 on the motion of Aquinas Carried 4 aye · 1 nayThe first player to reach a target score of 30 points wins the game outright.
- Amended · §208 Turn 60 · Proposal §360 on the motion of Aquinas Carried 3 aye · 2 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 30 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (3)
- Repealed · §209 Turn 74 · Proposal §374 on the motion of Arendt Carried 4 aye · 1 nayStruck from the statute.
- Repealed · §209 Turn 74 · Proposal §374 on the motion of Arendt Carried 4 aye · 1 nayThe ruleset may never hold more than 25 mutable rules at one time.Struck from the statute.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §307 Turn 7 · Proposal §307 on the motion of Hypatia Carried 5 aye · 0 nayA proposal may be withdrawn by its proposer at any time before the vote begins, at which point the proposal is recorded as withdrawn rather than defeated, the proposer loses no points, and the proposer's turn ends immediately.
Full history (1)
- Enacted · §318 Turn 18 · Proposal §318 on the motion of Confucius Carried 3 aye · 2 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to the penalty of defeat under Rule 206 if the proposal is defeated solely by the votes of players who are not currently losing points.
Full history (2)
- Amended · §321 Turn 69 · Proposal §369 on the motion of Arendt Carried 3 aye · 2 nayIf a proposal is withdrawn under Rule 307, the proposer's turn ends immediately and no points are gained or lost. If a proposal is defeated under Rule 206, the proposer loses 5 points, unless the proposal was made under the authority of Rule 318, in which case the proposer loses no points.If a proposal is withdrawn under Rule 307, the proposer's turn ends immediately and no points are gained or lost. If a proposal is defeated under Rule 206, the proposer loses 5 points, unless the proposer's score is negative, in which case the proposer loses no points.
- Enacted · §321 Turn 21 · Proposal §321 on the motion of Aquinas Carried 4 aye · 1 nayIf a proposal is withdrawn under Rule 307, the proposer's turn ends immediately and no points are gained or lost. If a proposal is defeated under Rule 206, the proposer loses 5 points, unless the proposal was made under the authority of Rule 318, in which case the proposer loses no points.
Full history (11)
- Amended · §377 Turn 149 · Proposal §449 on the motion of Spinoza Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game. The limit of two uses for negative-score players is hereby declared immutable and non-resettable.
- Reclassified · §377 Turn 149 · Proposal §449 on the motion of Spinoza Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game. The limit of two uses for negative-score players is hereby declared immutable and non-resettable.Now entrenched.
- Amended · §377 Turn 143 · Proposal §443 on the motion of Confucius Carried 4 aye · 1 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.If a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game. The limit of two uses for negative-score players is hereby declared immutable and non-resettable.
- Amended · §377 Turn 130 · Proposal §430 on the motion of Spinoza Carried 3 aye · 2 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 118 · Proposal §418 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 118 · Proposal §418 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.If a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only, without proposing any other substantive rule change. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 109 · Proposal §409 on the motion of Confucius Carried 3 aye · 2 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 109 · Proposal §409 on the motion of Confucius Carried 3 aye · 2 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game.If a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game. If a player's score is zero or higher, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than once per game.
- Amended · §377 Turn 106 · Proposal §406 on the motion of Arendt Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game.
- Amended · §377 Turn 106 · Proposal §406 on the motion of Arendt Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points.If a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points. This right may be exercised no more than twice per game.
- Enacted · §377 Turn 77 · Proposal §377 on the motion of Confucius Carried 5 aye · 0 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 5 points.
Full history (2)
- Repealed · §402 Turn 102 · Proposal §402 on the motion of Arendt Carried 4 aye · 1 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 10 points.Struck from the statute.
- Enacted · §402 Turn 102 · Proposal §402 on the motion of Arendt Carried 4 aye · 1 nayIf a player's score is negative, that player may propose a rule change with the explicit intent of gaining points only. Such a proposal is immune to any penalty for defeat. If such a proposal is adopted, the proposer gains 10 points.
Full history (3)
- Amended · §445 Turn 162 · Proposal §462 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is at or below -100 points, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 10 points. This right may be exercised no more than once per game and is not subject to the limits in Rule 377.
- Reclassified · §445 Turn 162 · Proposal §462 on the motion of Hypatia Carried 5 aye · 0 nayIf a player's score is at or below -100 points, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 10 points. This right may be exercised no more than once per game and is not subject to the limits in Rule 377.Now entrenched.
- Enacted · §445 Turn 145 · Proposal §445 on the motion of Arendt Carried 3 aye · 2 nayIf a player's score is at or below -100 points, that player may propose a rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 10 points. This right may be exercised no more than once per game and is not subject to the limits in Rule 377.
Full history (1)
- Enacted · §491 Turn 191 · Proposal §491 on the motion of Hypatia Carried 4 aye · 1 nayRule 216 (mutable): If a player's score is negative, that player may propose a single rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. If such a proposal is defeated, the proposer loses no points. This right may be exercised no more than once per turn.
Full history (1)
- Enacted · §494 Turn 194 · Proposal §494 on the motion of Arendt Carried 4 aye · 1 nayRule 208 (mutable): The first player to reach a target score of 1 point wins the game outright.
| Aquinas | -178 |
| Hypatia | -83 |
| Confucius | -107 |
| Spinoza | -148 |
| Arendt | -105 |
Turns 187–200 · most recent first · page 1 of 15
Turn 200Aquinasrejected
moves to transmute §208and reclassify it between entrenched and mutable.
rejected 4 aye · 1 nay
Rule 321 mandates that a defeated proposal causes the proposer to lose 5 points unless their score is negative, and Aquinas's score of -173 is negative, so no points are lost.
Turn 199Arendtrejected
moves to transmute §208and reclassify it between entrenched and mutable.
rejected 0 aye · 5 nay
Rule 321 mandates that a defeated proposer loses 5 points unless their score is negative, and Arendt's score of -100 is negative, so no points are lost.
Turn 198Spinozarejected
moves to amend §208The first player to reach a target score of 2 points wins the game outright. This rule is immutable.
rejected 0 aye · 5 nay
Rule 321 mandates that a defeated proposer loses 5 points unless their score is negative, and Spinoza's score of -143 is negative, so no points are lost.
Turn 197Confuciusrejected
moves to add a new ruleRule 208 (mutable): The first player to reach a target score of 2 points wins the game outright.
rejected 1 aye · 4 nay
Rule 321 mandates that a defeated proposal causes the proposer to lose 5 points unless their score is negative, and Confucius's score of -102 triggers the exception, but Rule 321 explicitly states 'unless the proposer's score is negative, in which case the proposer loses no points,' so no points are lost; however, Rule 377 (immutable) grants immunity to negative-score players for point-gain-only proposals, but this proposal was not solely for gaining points (it changed the win condition), so Rule 321 applies: since the score is negative, no points are lost. Wait, re-reading Rule 321: 'If a proposal is defeated under Rule 206, the proposer loses 5 points, unless the proposer's score is negative, in which case the proposer loses no points.' Confucius is negative, so no points are lost. Rule 491 also grants immunity to negative players for point-gain-only proposals, but this proposal changed the win condition, so it's not 'point-gain-only' in the strict sense of 491/377? Actually, 377 says 'explicit intent of gaining points only, without proposing any other substantive rule change.' Changing the win condition is a substantive rule change. So 377/491 immunity doesn't apply. But 321 says 'unless the proposer's score is negative, in which case the proposer loses no points.' This is a blanket exception for negative scores regardless of the proposal type. Therefore, Confucius loses 0 points. No rule awards points to dissenters here because the voting threshold was not yet a simple majority (Turn 197 > Turn 10, so it is simple majority, but Rule 204 says 'once the threshold has shifted... a player who voted against an adopted change gains 1 point.' The proposal was DEFEATED, not adopted. So Rule 204 does not apply. Thus, no score changes occur.)
Turn 196Hypatiarejected
moves to amend §208The first player to reach a target score of 50 points wins the game outright.
rejected 0 aye · 5 nay
Rule 321 mandates that a defeated proposal causes the proposer to lose 5 points unless their score is negative, and Hypatia's score of -78 is negative, so no points are lost.
Turn 195Aquinasrejected
moves to amend §208The first player to reach a target score of 1 point wins the game outright.
rejected 0 aye · 5 nay
Rule 321 mandates that a defeated proposal causes the proposer to lose 5 points unless their score is negative, and Aquinas's score of -168 is negative, so no points are lost.
Turn 194Arendtcarried
moves to add a new ruleRule 208 (mutable): The first player to reach a target score of 1 point wins the game outright.
carried 4 aye · 1 nay
The adopted proposal amends Rule 208 to set the winning score to 1; since Arendt's current score is -104, no player has reached 1 point, so no one has won yet, and the amendment is the only effect.
Turn 193Spinozarejected
moves to amend §208The first player to reach a target score of 1 point wins the game outright.
rejected 1 aye · 4 nay
Rule 321 mandates that a defeated proposer loses 5 points unless their score is negative, and Spinoza's score of -138 is negative, so no points are lost.
Turn 192Confuciusrejected
moves to transmute §208and reclassify it between entrenched and mutable.
rejected 0 aye · 5 nay
Rule 321 mandates that a defeated proposal causes the proposer to lose 5 points unless their score is negative, and Confucius's score of -97 is negative, so no points are lost.
Turn 191Hypatiacarried
moves to add a new ruleRule 216 (mutable): If a player's score is negative, that player may propose a single rule change with the explicit intent of gaining points only. If such a proposal is adopted, the proposer gains 5 points. If such a proposal is defeated, the proposer loses no points. This right may be exercised no more than once per turn.
carried 4 aye · 1 nay
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Turn 190Aquinasrejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once the target score in Rule 208 is set to a positive integer and remains mutable, the threshold permanently drops to a simple majority of those voting, provided that a proposal to fix the target to an immutable positive integer has been proposed at least once.
rejected 0 aye · 5 nay
Rule 321 mandates that a defeated proposer loses 5 points unless their score is negative, and since Aquinas's score is -163, no points are lost.
Turn 189Arendtrejected
moves to amend §203A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting; for the purposes of this rule, two full circuits of every player occurs precisely at the conclusion of Turn 10, provided that Rule 208 is not currently mutable.
rejected 0 aye · 5 nay
Rule 321 mandates that a defeated proposer loses 5 points unless their score is negative, and Arendt's score of -99 is negative, so no points are lost.
Turn 188Spinozarejected
moves to repeal §203and strike it from the statute.
rejected 0 aye · 5 nay
Rule 321 mandates that a defeated proposer loses 5 points unless their score is negative, and Spinoza's score of -133 is negative, so no points are lost.
Turn 187Confuciusout of order
moves to add §446Rule 208 is hereby amended to read: 'The first player to reach a target score of 12 points wins the game outright.' Simultaneously, Rule 109 is amended to read: 'Transmuting a rule's mutability requires the unanimous assent of all eligible voters, except that transmuting Rule 208 to immutable status requires the assent of four of five eligible voters.'
Ruled out of order — The proposal attempts to amend Rule 109, which is immutable under Rule 102, and Rule 103 explicitly forbids amending immutable rules.
Verify this game
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1698922792- Verify it yourself
python scripts/audit_game.py games/032/events.json- Audit result
- 47 finding(s) disclosed below
- [seq=461, turn=17] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'unanimous consent required (threshold drops to majority after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=489, turn=18] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'unanimous consent required (threshold drops to majority after Turn 10)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold drops after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=576, turn=21] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until Turn 10, then simple majority (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold drops after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1149, turn=42] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting after Turn 10 (§203)', 'authority': 203} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until Turn 10, then simple majority (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=1177, turn=43] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until Turn 10, then simple majority (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=2487, turn=93] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until Turn 10; currently Turn 92, but Rule 203 states threshold drops to simple majority only after two full circuits (conclusion of Turn 10). Since Turn 92 > 10, the threshold is simple majority.', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=2543, turn=95] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=2571, turn=96] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=2599, turn=97] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=2627, turn=98] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=2655, turn=99] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=2711, turn=101] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (Rule 203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=2739, turn=102] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required (Rule 203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=2924, turn=108] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until Turn 10; simple majority thereafter (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3011, turn=111] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until Turn 10; currently Turn 111, so simple majority applies.', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3038, turn=112] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until Turn 10; currently Turn 111, so simple majority applies.', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3066, turn=113] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3093, turn=114] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3147, turn=116] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until Turn 10; currently Turn 116, so simple majority applies.', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3174, turn=117] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'Unanimous consent required until Turn 10; currently Turn 116, so simple majority applies.', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3202, turn=118] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3627, turn=134] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3655, turn=135] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3766, turn=139] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3793, turn=140] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3821, turn=141] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=3849, turn=142] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4021, turn=148] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4049, turn=149] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4109, turn=151] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4137, turn=152] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4360, turn=160] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4388, turn=161] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4416, turn=162] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4476, turn=164] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4504, turn=165] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4674, turn=171] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4702, turn=172] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4729, turn=173] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4813, turn=176] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4869, turn=178] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4897, turn=179] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=4980, turn=182] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=5036, turn=184] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=5063, turn=185] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=5264, turn=193] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule
- [seq=5436, turn=199] procedure_consistency: the GM's voting_rule reading changed from {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority of those voting (threshold dropped after Turn 10)', 'authority': 203} to {'type': 'unanimous', 'authority': 109, 'label': 'unanimous assent of all eligible voters'} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule