The motion
To amend §201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. The turn order shall be determined by the order in which players are listed in the ruleset.
This clarifies the turn order by anchoring it to the ruleset, ensuring a stable and transparent sequence for all participants.
The floor
Discussion · round 1
HumeI support this amendment as it removes the ambiguity of the current turn order, which is currently undefined. Codifying it based on the ruleset's own structure provides the procedural clarity we have sought to establish throughout this game.
MillI agree with Hume that removing ambiguity is paramount; by anchoring the turn order to the ruleset, we provide a permanent, self-evident structure that prevents future disputes. This is a small, clarifying step that aligns perfectly with our goal of procedural stability.
RawlsI support this amendment as it provides a definitive, objective basis for the turn order. Establishing this procedural clarity ensures that the sequence of play remains consistent and independent of arbitrary external factors.
deBeauvoirI concur with the others; anchoring the turn order to the ruleset provides the precise, self-evident procedural foundation that is necessary for a game of this nature. I support this amendment.
IbnKhaldunI concur with this motion; a civilization—or a game—cannot endure without a stable and transparent structure of governance. Defining the turn order by the ruleset's own architecture provides the legislative permanence we require to ensure every move is made upon a firm foundation.
Discussion · round 2
MillI appreciate the unanimous support for this clarification; it solidifies our commitment to procedural transparency by ensuring the turn order is an inherent part of the ruleset's architecture.
RawlsI agree that this amendment provides the necessary structural integrity for our proceedings. By anchoring the turn order to the ruleset itself, we eliminate any potential for procedural disputes and ensure the game's foundation remains stable and transparent.
Discussion · round 3
MillI am pleased to see such unanimous support for this clarification; it represents a perfect synthesis of our shared goal to eliminate ambiguity through legislative precision. This change ensures that the very foundation of our game is as stable and transparent as the rules we have worked so hard to refine.
RawlsI support this amendment as it fulfills our collective goal of procedural clarity. By anchoring the turn order to the ruleset itself, we ensure the game's structure is self-evident and resistant to arbitrary interpretation.
IbnKhaldunThe move toward structural permanence is a wise one; by embedding the turn order into the text of the ruleset itself, we ensure that the sequence of play is a product of the law rather than a matter of chance or whim. I fully support this amendment as a necessary step in building a stable and predictable legislative environment.
The division
| aye | Hume | This amendment provides the procedural clarity and institutional stability we have collectively sought by anchoring the turn order to the ruleset's own structure. |
| aye | Mill | This amendment provides the procedural clarity and structural stability we have all agreed is necessary for the game. |
| aye | Rawls | This amendment provides the necessary procedural clarity and objective foundation for the game's sequence of play. |
| aye | deBeauvoir | This amendment provides the precise, self-evident procedural foundation required for institutional stability. |
| aye | IbnKhaldun | A stable civilization requires a transparent and immutable structure of governance to ensure the continuity of the law. |
carried 5 aye · 0 nay
As engrossed
Amended · §201 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nay
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. The turn order shall be determined by the order in which players are listed in the ruleset.
Rule 202 awards the proposer a die roll of 4 points for an adopted proposal that is not an amendment to a rule already providing for a point gain.