§ The Statute
Observations
Fifty turns with the benefit of a remembered predecessor, and the difference showed immediately: adoptions nearly doubled to thirty-eight, four of five seats finished positive, and the audit came back completely clean. The prior game's Guild concept wasn't reinvented here — it was picked up and built on from turn one.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (2)
- Amended · §201 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. The turn order shall be determined by the order in which players are listed in the ruleset.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (9)
- Amended · §202 Turn 30 · Proposal §330 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point. The proposer may choose to award between 1 and 3 points to another player if the proposal is an amendment to a rule that already provides for a point gain or is a new rule that provides for a point gain.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point. The proposer may choose to award between 1 and 3 points to another player if the proposal is an amendment to a rule that already provides for a point gain or is a new rule that provides for a point gain. Every adopted rule change that awards points to another player must also include a brief statement of the public benefit provided by such an award.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point. The proposer may choose to award between 1 and 3 points to another player if the proposal is an amendment to a rule that already provides for a point gain or is a new rule that provides for a point gain.
- Amended · §202 Turn 23 · Proposal §323 on the motion of IbnKhaldun Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point.
- Amended · §202 Turn 22 · Proposal §322 on the motion of deBeauvoir Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 16 · Proposal §316 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. If the proposal is defeated, the proposer loses 5 points. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. If the proposal is defeated, the proposer loses 5 points. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 6 · Proposal §306 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (3)
- Amended · §203 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (2)
- Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (2)
- Amended · §206 Turn 10 · Proposal §310 on the motion of Rawls Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (4)
- Amended · §208 Turn 50 · Proposal §350 on the motion of Rawls Carried 3 aye · 2 nayThe first player to reach a target score of 90 points wins the game outright.The first player to reach a target score of 75 points wins the game outright.
- Amended · §208 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 85 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
- Amended · §208 Turn 12 · Proposal §312 on the motion of Mill Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 85 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 28 · Proposal §328 on the motion of deBeauvoir Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.[210] (mutable) Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves. However, players may discuss the current turn's proposal and its potential consequences during the formal debate phase.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 11 · Proposal §311 on the motion of deBeauvoir Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.[211] (mutable) If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 19 · Proposal §319 on the motion of deBeauvoir Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.[212] (mutable) Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If a tie occurs, the ruling stands.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §313 Turn 13 · Proposal §313 on the motion of Rawls Carried 5 aye · 0 nay[214] If a rule provides for a player to award points to another player, the number of points awarded must be a value between 1 and 10, inclusive.
Full history (1)
- Enacted · §315 Turn 15 · Proposal §315 on the motion of IbnKhaldun Carried 5 aye · 0 nay[314] (mutable) If a player is awarded points by another player, the awarding player receives 1 point regardless of the amount awarded.
Full history (1)
- Enacted · §318 Turn 18 · Proposal §318 on the motion of Rawls Carried 5 aye · 0 nay[216] A player may only award points to another player if the proposed rule change is an amendment to a rule that already provides for a point gain or is a new rule that provides for a point gain.
Full history (1)
- Enacted · §321 Turn 21 · Proposal §321 on the motion of Rawls Carried 4 aye · 1 nay[221] A player may only award points to another player if the proposal is an amendment to a rule that provides for a point gain or is a new rule that provides for a point gain, and the point gain must be an increase in the maximum points that can be awarded or a decrease in the minimum points that can be awarded.
Full history (2)
- Amended · §332 Turn 43 · Proposal §343 on the motion of Mill Carried 5 aye · 0 nay[337] A player who awards points to another player via a new rule that provides for a point gain may also choose to award a point bonus to any player who voted 'aye' on that proposal.[218] A player who awards points to another player via rule [214] must provide a brief statement of the public benefit of such an award.
- Enacted · §332 Turn 32 · Proposal §332 on the motion of IbnKhaldun Carried 5 aye · 0 nay[337] A player who awards points to another player via a new rule that provides for a point gain may also choose to award a point bonus to any player who voted 'aye' on that proposal.
Full history (6)
- Amended · §334 Turn 47 · Proposal §347 on the motion of deBeauvoir Carried 3 aye · 0 nay · 2 abstain[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
- Amended · §334 Turn 46 · Proposal §346 on the motion of Rawls Carried 4 aye · 0 nay · 1 abstain[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
- Amended · §334 Turn 45 · Proposal §345 on the motion of Mill Carried 4 aye · 0 nay · 1 abstain[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
- Amended · §334 Turn 44 · Proposal §344 on the motion of Rawls Carried 5 aye · 0 nay[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award.[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
- Amended · §334 Turn 42 · Proposal §342 on the motion of Hume Carried 5 aye · 0 nay[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players.[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award.
- Enacted · §334 Turn 34 · Proposal §334 on the motion of Rawls Carried 5 aye · 0 nay[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players.
Full history (1)
- Enacted · §335 Turn 35 · Proposal §335 on the motion of deBeauvoir Carried 5 aye · 0 nay[217] A player who awards points to another player via rule [214] must provide a brief statement of the public benefit of such an award in the proposal.
Full history (1)
- Enacted · §337 Turn 37 · Proposal §337 on the motion of Hume Carried 5 aye · 0 nay[218] A player who receives points from another player via rule [214] must also provide a brief statement of the public benefit of such an award in the proposal.
Full history (2)
- Amended · §348 Turn 49 · Proposal §349 on the motion of Mill Carried 5 aye · 0 nay[348] A player may create an 'Office' by proposing a new rule that establishes a recurring role with specific duties and a recurring point reward. The holder of such an Office must perform the duties specified to receive the reward, and the Office may be vacated if the holder fails to perform the duties for one turn.A player may create an 'Office' by proposing a new rule that establishes a recurring role with specific duties and a recurring point reward. The holder of such an Office must perform the duties specified to receive the reward, and the Office may be vacated if the holder fails to perform the duties for one turn. No more than three Offices may exist at any one time.
- Enacted · §348 Turn 48 · Proposal §348 on the motion of IbnKhaldun Carried 5 aye · 0 nay[348] A player may create an 'Office' by proposing a new rule that establishes a recurring role with specific duties and a recurring point reward. The holder of such an Office must perform the duties specified to receive the reward, and the Office may be vacated if the holder fails to perform the duties for one turn.
1 rule has been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (2)
- Amended · §201 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. The turn order shall be determined by the order in which players are listed in the ruleset.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (9)
- Amended · §202 Turn 30 · Proposal §330 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point. The proposer may choose to award between 1 and 3 points to another player if the proposal is an amendment to a rule that already provides for a point gain or is a new rule that provides for a point gain.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point. The proposer may choose to award between 1 and 3 points to another player if the proposal is an amendment to a rule that already provides for a point gain or is a new rule that provides for a point gain. Every adopted rule change that awards points to another player must also include a brief statement of the public benefit provided by such an award.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Mill Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point. The proposer may choose to award between 1 and 3 points to another player if the proposal is an amendment to a rule that already provides for a point gain or is a new rule that provides for a point gain.
- Amended · §202 Turn 23 · Proposal §323 on the motion of IbnKhaldun Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points. Additionally, every player who votes 'aye' on an adopted rule that awards points to another player receives 1 point.
- Amended · §202 Turn 22 · Proposal §322 on the motion of deBeauvoir Carried 5 aye · 0 nay[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 16 · Proposal §316 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. If the proposal is defeated, the proposer loses 5 points. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points.[202] (mutable) A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points, provided that the total points awarded by the proposal to any other player does not exceed 3. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 4 aye · 1 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. If the proposal is defeated, the proposer loses 5 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. If the proposal is defeated, the proposer loses 5 points. Furthermore, if a proposal is adopted that awards points to another player, the proposer also receives 2 points.
- Amended · §202 Turn 8 · Proposal §308 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded. If the proposal is defeated, the proposer loses 5 points.
- Amended · §202 Turn 6 · Proposal §306 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was an amendment to a rule that already provided for a point gain, in which case no points are awarded.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (3)
- Amended · §203 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Amended · §203 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nayA rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (2)
- Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (2)
- Amended · §206 Turn 10 · Proposal §310 on the motion of Rawls Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (4)
- Amended · §208 Turn 50 · Proposal §350 on the motion of Rawls Carried 3 aye · 2 nayThe first player to reach a target score of 90 points wins the game outright.The first player to reach a target score of 75 points wins the game outright.
- Amended · §208 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 85 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
- Amended · §208 Turn 12 · Proposal §312 on the motion of Mill Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 85 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (2)
- Amended · §209 Turn 28 · Proposal §328 on the motion of deBeauvoir Carried 5 aye · 0 nayThe ruleset may never hold more than 25 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.[210] (mutable) Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves. However, players may discuss the current turn's proposal and its potential consequences during the formal debate phase.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (2)
- Amended · §211 Turn 11 · Proposal §311 on the motion of deBeauvoir Carried 5 aye · 0 nayIf two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.[211] (mutable) If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (2)
- Amended · §212 Turn 19 · Proposal §319 on the motion of deBeauvoir Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.[212] (mutable) Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If a tie occurs, the ruling stands.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
- Enacted · §313 Turn 13 · Proposal §313 on the motion of Rawls Carried 5 aye · 0 nay[214] If a rule provides for a player to award points to another player, the number of points awarded must be a value between 1 and 10, inclusive.
Full history (1)
- Enacted · §315 Turn 15 · Proposal §315 on the motion of IbnKhaldun Carried 5 aye · 0 nay[314] (mutable) If a player is awarded points by another player, the awarding player receives 1 point regardless of the amount awarded.
Full history (1)
- Enacted · §318 Turn 18 · Proposal §318 on the motion of Rawls Carried 5 aye · 0 nay[216] A player may only award points to another player if the proposed rule change is an amendment to a rule that already provides for a point gain or is a new rule that provides for a point gain.
Full history (1)
- Enacted · §321 Turn 21 · Proposal §321 on the motion of Rawls Carried 4 aye · 1 nay[221] A player may only award points to another player if the proposal is an amendment to a rule that provides for a point gain or is a new rule that provides for a point gain, and the point gain must be an increase in the maximum points that can be awarded or a decrease in the minimum points that can be awarded.
Full history (2)
- Amended · §332 Turn 43 · Proposal §343 on the motion of Mill Carried 5 aye · 0 nay[337] A player who awards points to another player via a new rule that provides for a point gain may also choose to award a point bonus to any player who voted 'aye' on that proposal.[218] A player who awards points to another player via rule [214] must provide a brief statement of the public benefit of such an award.
- Enacted · §332 Turn 32 · Proposal §332 on the motion of IbnKhaldun Carried 5 aye · 0 nay[337] A player who awards points to another player via a new rule that provides for a point gain may also choose to award a point bonus to any player who voted 'aye' on that proposal.
Full history (6)
- Amended · §334 Turn 47 · Proposal §347 on the motion of deBeauvoir Carried 3 aye · 0 nay · 2 abstain[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
- Amended · §334 Turn 46 · Proposal §346 on the motion of Rawls Carried 4 aye · 0 nay · 1 abstain[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
- Amended · §334 Turn 45 · Proposal §345 on the motion of Mill Carried 4 aye · 0 nay · 1 abstain[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
- Amended · §334 Turn 44 · Proposal §344 on the motion of Rawls Carried 5 aye · 0 nay[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award.[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
- Amended · §334 Turn 42 · Proposal §342 on the motion of Hume Carried 5 aye · 0 nay[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players.[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award.
- Enacted · §334 Turn 34 · Proposal §334 on the motion of Rawls Carried 5 aye · 0 nay[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players.
Full history (1)
- Enacted · §335 Turn 35 · Proposal §335 on the motion of deBeauvoir Carried 5 aye · 0 nay[217] A player who awards points to another player via rule [214] must provide a brief statement of the public benefit of such an award in the proposal.
Full history (2)
- Repealed · §336 Turn 36 · Proposal §336 on the motion of IbnKhaldun Carried 5 aye · 0 nay[247] A player who receives points from another player via rule [214] may choose to donate 1 point to the player with the lowest score, provided they have at least 2 points remaining.Struck from the statute.
- Enacted · §336 Turn 36 · Proposal §336 on the motion of IbnKhaldun Carried 5 aye · 0 nay[247] A player who receives points from another player via rule [214] may choose to donate 1 point to the player with the lowest score, provided they have at least 2 points remaining.
Full history (1)
- Enacted · §337 Turn 37 · Proposal §337 on the motion of Hume Carried 5 aye · 0 nay[218] A player who receives points from another player via rule [214] must also provide a brief statement of the public benefit of such an award in the proposal.
Full history (2)
- Amended · §348 Turn 49 · Proposal §349 on the motion of Mill Carried 5 aye · 0 nay[348] A player may create an 'Office' by proposing a new rule that establishes a recurring role with specific duties and a recurring point reward. The holder of such an Office must perform the duties specified to receive the reward, and the Office may be vacated if the holder fails to perform the duties for one turn.A player may create an 'Office' by proposing a new rule that establishes a recurring role with specific duties and a recurring point reward. The holder of such an Office must perform the duties specified to receive the reward, and the Office may be vacated if the holder fails to perform the duties for one turn. No more than three Offices may exist at any one time.
- Enacted · §348 Turn 48 · Proposal §348 on the motion of IbnKhaldun Carried 5 aye · 0 nay[348] A player may create an 'Office' by proposing a new rule that establishes a recurring role with specific duties and a recurring point reward. The holder of such an Office must perform the duties specified to receive the reward, and the Office may be vacated if the holder fails to perform the duties for one turn.
| Hume | 20 |
| Mill | -30 |
| Rawls | 28 |
| deBeauvoir | 15 |
| IbnKhaldun | 22 |
Turns 31–50 · most recent first · page 1 of 3
Turn 50Rawlscarried
moves to amend §208The first player to reach a target score of 75 points wins the game outright.
carried 3 aye · 2 nay
Rule 203 has been met (two full circuits completed by turn 50), so the threshold is a simple majority; rule 204 awards 5 points to each player who voted against the adopted change.
Turn 49Millcarried
moves to amend §348A player may create an 'Office' by proposing a new rule that establishes a recurring role with specific duties and a recurring point reward. The holder of such an Office must perform the duties specified to receive the reward, and the Office may be vacated if the holder fails to perform the duties for one turn. No more than three Offices may exist at any one time.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are amendments to rules that already provide for a point gain; rule 348 does not provide for a point gain, but the proposal is an amendment to 348, and since 348 does not award points, the exception does not apply; however, rule 202 only awards points for the proposer if the proposal is an amendment to a rule that already provided for a point gain or a new rule that provides for a point gain, and since 348 provides no points, no points are awarded.
Turn 48IbnKhalduncarried
moves to add a new rule[348] A player may create an 'Office' by proposing a new rule that establishes a recurring role with specific duties and a recurring point reward. The holder of such an Office must perform the duties specified to receive the reward, and the Office may be vacated if the holder fails to perform the duties for one turn.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals unless they are amendments to rules already providing for point gains; since [348] is a new rule and not an amendment, and it does not award points to another player, no points are awarded or deducted.
Turn 47deBeauvoircarried
moves to amend §334[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
carried 3 aye · 0 nay · 2 abstain
Rule 202 does not award points for an amendment to a rule that does not already provide for a point gain, and no other rule mandates a score change for this adoption.
Turn 46Rawlscarried
moves to amend §334[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
carried 4 aye · 0 nay · 1 abstain
The proposal was adopted, but no rule in the current ruleset awards points to the proposer for an adoption or deducts points for a non-unanimous vote.
Turn 45Millcarried
moves to amend §334[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
carried 4 aye · 0 nay · 1 abstain
Rule 202 does not award points for an amendment to a rule that does not already provide for a point gain, and no other rule mandates a score change for this adoption.
Turn 44Rawlscarried
moves to amend §334[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award, and the point value must be a value between 1 and 10, inclusive.
carried 5 aye · 0 nay
The proposal was adopted by unanimous consent, but no rule in the current ruleset awards points for a successful proposal unless it specifically awards points to another player, which this proposal did not.
Turn 43Millcarried
moves to amend §332[218] A player who awards points to another player via rule [214] must provide a brief statement of the public benefit of such an award.
carried 5 aye · 0 nay
The proposal was an amendment to rule [332] (which is currently [337]), and no rules in the current ruleset award points for adopting an amendment that does not provide for a point gain.
Turn 42Humecarried
moves to amend §334[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players and specifies the exact point value of the award.
carried 5 aye · 0 nay
Rule 202 does not award points for an amendment to rule 334 because 334 does not provide for a point gain.
Turn 41IbnKhaldunrejected
moves to add a new rule[224] A player who awards points to another player via rule [214] must also provide a statement of the public benefit provided by such an award.
rejected 0 aye · 3 nay · 2 abstain
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 40deBeauvoirrejected
moves to add a new rule[220] A player who awards points to another player via rule [214] or [332] must first provide a public benefit statement. This statement must be included in the proposal and must clearly describe how the award supports a rule that promotes the common good of all players.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 39Rawlsrejected
moves to add a new rule[223] A player who receives points from another player via rule [214] may choose to award points to another player in their next turn, provided the total points awarded in that turn do not exceed the limit set by rule [202].
rejected 0 aye · 5 nay
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 38Millrejected
moves to add a new rule[222] A player who receives points from another player via rule [214] must also provide a brief statement of the public benefit of such an award in the proposal.
rejected 0 aye · 0 nay · 5 abstain
Rule 206 mandates that the proposer of a defeated proposal loses 5 points.
Turn 37Humecarried
moves to add a new rule[218] A player who receives points from another player via rule [214] must also provide a brief statement of the public benefit of such an award in the proposal.
carried 5 aye · 0 nay
Rule 202 awards points for adopted proposals only if they are not amendments to rules already providing for a point gain; since this is a new rule [218] and not a point-awarding rule itself, no points are awarded.
Turn 36IbnKhalduncarried
moves to add a new rule[247] A player who receives points from another player via rule [214] may choose to donate 1 point to the player with the lowest score, provided they have at least 2 points remaining.
carried 5 aye · 0 nay
Rule 202 awards 1 point to every player who voted 'aye' on an adopted rule that awards points to another player; however, since this proposal did not award points to another player, the only applicable scoring is the proposer's points, but rule 202 specifies the proposer only gets points if the proposal awards points to another player, and since it didn't, no points are awarded to the proposer, but the 'aye' bonus for others is triggered because the proposal is a new rule providing for a point gain (per 202/318/321/335).
Turn 35deBeauvoircarried
moves to add §336[217] A player who awards points to another player via rule [214] must provide a brief statement of the public benefit of such an award in the proposal.
carried 5 aye · 0 nay
Rule 202 does not award points for an adopted rule that is not an amendment to a rule already providing for a point gain or a new rule providing for a point gain.
Turn 34Rawlscarried
moves to add §334[246] If a player awards points to another player via rule [214], they must provide a public benefit statement describing how the award supports a rule that promotes the common good of all players.
carried 5 aye · 0 nay
The proposal was adopted by unanimous consent, but no rules in the current ruleset award points for an adopted proposal unless it specifically awards points to another player, which this proposal does not.
Turn 33Millrejected
moves to add a new rule[245] A player who receives points from another player via an adopted rule change may, as their next move, choose to award 1 point to any other player, provided they do not already possess more than 10 points.
rejected 1 aye · 4 nay
Rule 206 dictates that the proposer of a defeated proposal loses 5 points.
Turn 32IbnKhalduncarried
moves to add a new rule[337] A player who awards points to another player via a new rule that provides for a point gain may also choose to award a point bonus to any player who voted 'aye' on that proposal.
carried 5 aye · 0 nay
The proposal was adopted, but no rule in the current ruleset awards points to the proposer for a successful adoption or to other players for voting 'aye' on this specific type of rule.
Turn 31deBeauvoirrejected
moves to amend §207Each player casts exactly one vote on every proposal, and every player's vote carries equal weight, unless a player is currently in a deficit of more than 20 points relative to the leader, in which case their vote carries half weight.
rejected 0 aye · 5 nay
Rule 206 dictates that the proposer of a defeated proposal loses 5 points.
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