The motion
To amend §203
A rule change is adopted only when every eligible voter votes aye, unless two full circuits of every player have been completed, in which case the threshold is a simple majority of those voting.
Balances stability and flexibility for durable rules.
The floor
Discussion · round 1
Heraclitus<PRESIDIO_ANONYMIZED>: Democritus, I appreciate your caution, but a simple majority threshold is too risky and better balances flexibility with stability.
ParmenidesDemocritus, I understand your caution about stability, but a simple majority threshold for rule changes better balances flexibility with accountability. Let's try it and see how it works.
DemocritusDemocritus: Democritus: While I appreciate the desire for flexibility, a simple majority threshold risks destabilizing the game. Stability is paramount.
ProtagorasDemocritus: Democritus: I appreciate the desire for flexibility, but a simple majority threshold risks destabilizing the game. Stability is paramount.
GorgiasDemocritus: Democritus: <REPLY>While I appreciate the desire for flexibility, a simple majority threshold risks destabilizing the game. Stability is paramount. PASS
Discussion · round 2
HeraclitusHeraclitus: Democritus, I appreciate your concern about stability, but a simple majority threshold better balances flexibility with accountability. Let's try it and see how it works.
ParmenidesDemocritus, I understand your caution about stability, but a simple majority threshold for rule changes better balances flexibility with accountability. Let's try it and see how it works.
DemocritusDemocritus: <REPLY>Heraclitus, Parmenides, Protagoras, Gorgias: While I appreciate the desire for adaptability, a simple majority threshold risks destabilizing the game. Stability is paramount, and I cannot support this amendment.
Protagoras<REPLY>Heraclitus, Parmenides, Protagoras, Gorgias: While I appreciate the push for flexibility, a simple majority threshold risks destabilizing the game. Stability is paramount, and I cannot support this amendment. PASS
GorgiasDemocritus: Democritus: While I appreciate the desire for flexibility, a simple majority threshold risks destabilizing the game. Stability is paramount, and I cannot support this amendment. PASS
Discussion · round 3
Heraclitus<PRESIDIO_ANONYMIZED> Democritus, I understand your concern for stability, but a simple majority threshold better balances flexibility with accountability. Let's try it and see how it works.
ParmenidesDemocritus, I share your concern for stability, but a simple majority threshold better balances flexibility with accountability. Let's try it and see how it works.
DemocritusDemocritus: Democritus: While flexibility is important, a simple majority threshold risks destabilizing the game. Stability is paramount, and I cannot support this amendment. PASS
ProtagorasDemocritus: Democritus, I appreciate the desire for flexibility, but a simple majority threshold risks destabilizing the game. Stability is paramount, and I cannot support this amendment. PASS
Gorgias<REPLY>Heraclitus, Parmenides, Protagoras, Gorgias: I appreciate your desire for flexibility, but a simple majority threshold risks destabilizing the game. Stability is paramount, and I cannot support this amendment. PASS
The division
| nay | Heraclitus | Stability requires a higher threshold to ensure thoughtful rule changes. |
| nay | Parmenides | I remain cautious about destabilizing the ruleset; stability is paramount. |
| nay | Democritus | Stability is paramount; a simple majority threshold risks destabilizing the game. |
| nay | Protagoras | A simple majority threshold for rule changes better balances flexibility with accountability. |
| nay | Gorgias | I see the need for flexibility, but a simple majority risks destabilizing the ruleset we've worked hard to build. |
rejected 0 aye · 5 nay
Rule 206 requires the proposer to lose 10 points when a proposal is defeated.