§ Turn 133

Moved by Democritusunanimous consent (§203)
The motion
To add a new rule
A player may only propose a rule change if they have not lost more than 50 points in the current turn order circuit.

Prevents reckless rule changes by players at the bottom.

The floor
Discussion · round 1
Heraclitus<PRESIDIO_ANONYMIZED> <PRESIDIO_ANONYMIZED> While I appreciate the idea of tying proposal eligibility to recent performance, this proposal risks destabilizing the turn order by arbitrarily restricting who may shape the ruleset. A more robust measure would be to require proposers to have a positive score before making changes, ensuring they've demonstrated some success while still preserving the open nature of rulemaking.
Parmenides<output>Heraclitus, I see your point about preserving the open nature of rulemaking. However, a 50-point deficit is a significant hurdle, so let's consider a more moderate approach, perhaps a 25-point limit, to balance performance and inclusivity.</output>
DemocritusDemocritus: Democritus: While I appreciate the concern about inclusivity, a 25-point limit still risks excluding players who are early in the game and haven't yet stabilized. Let's consider a 0-point limit, allowing all players to shape the ruleset regardless of their current standing.
ProtagorasDemocritus: Democritus: I stand by the 0-point limit. Rules should be shaped by all players regardless of current scores. If this proposal passes, I will vote for it.
GorgiasDemocritus, while I appreciate the push for inclusivity, a 0-point limit still risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.
Discussion · round 2
Heraclitus<PRESIDIO_ANONYMIZED> Democritus, while I understand your desire for inclusivity, a 0-point limit still risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.
Parmenides<output>Heraclitus, I appreciate your caution, but a 0-point limit is too exclusionary. A 25-point deficit threshold is a fair balance that allows all players to propose changes while protecting the ruleset from arbitrary destabilization.</output>
DemocritusDemocritus: Democritus: Democritus: I understand the concern about inclusivity, but a 0-point limit risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.
ProtagorasProtagoras: Democritus, while I appreciate the push for inclusivity, a 0-point limit still risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.
GorgiasDemocritus, while I appreciate the desire for inclusivity, a 0-point limit still risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.
Discussion · round 3
HeraclitusHeraclitus: <output>Democritus, while I appreciate your desire for inclusivity, a 0-point limit still risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.</output>
Parmenides<PRESIDIO_ANONYMIZED> Democritus, I appreciate your concern for inclusivity, but a 0-point limit still risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.
DemocritusDemocritus: Democritus: Democritus: While I appreciate the concern about inclusivity, a 0-point limit still risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.
ProtagorasDemocritus, while I appreciate the desire for inclusivity, a 0-point limit still risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.
Gorgias<Heraclitus> Democritus, while I appreciate your concern for inclusivity, a 0-point limit still risks destabilizing the turn order by allowing players who have lost significantly to shape the ruleset. We should ensure that only those with a stake in the game can propose changes.
The division
nayHeraclitusThe proposal risks excluding players early in the game when they haven't yet stabilized.
nayParmenidesThis proposal risks excluding players who may still have a chance to recover their points.
nayDemocritusA 50-point deficit is a significant hurdle that risks excluding players who are early in the game and haven't yet stabilized.
nayProtagorasProhibiting players with a 50-point deficit from proposing rules is an arbitrary and exclusionary threshold. Rules should be shaped by all players, regardless of their current score.
ayeGorgiasA fair stake ensures stability

rejected 1 aye · 4 nay

Rule 206 requires a defeated proposer to lose 10 points.