The motion
To amend §203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Adopting rule changes by simple majority would streamline decision-making and reduce stalemates.
The floor
Discussion · round 1
HeraclitusHeraclitus: The current unanimity threshold is too cumbersome and hampers progress. While unanimity ensures stability, a simple majority after the initial turn cycles will strike a better balance between order and adaptability.
Parmenides<output>Heraclitus, I appreciate your desire for progress, but a simple majority threshold risks destabilizing the ruleset. Let's consider a compromise: a 75% supermajority threshold after the initial turn cycles. This would still require significant agreement while allowing for necessary changes.</output>
DemocritusDemocritus: While I appreciate the push for adaptability, a simple majority threshold still risks destabilizing the ruleset by allowing too many changes against the will of a minority. A 75% supermajority threshold after the initial turn cycles would better preserve the ruleset's integrity.
ProtagorasProtagoras: The proposed change to rule 203 strikes the right balance between stability and progress. While I appreciate the arguments for a higher supermajority threshold, a simple majority will allow the ruleset to evolve in response to the players' collective wisdom without undue delay or obstruction.
Gorgias<REPLY>Heraclitus, while I appreciate your desire for progress, a simple majority threshold risks destabilizing the ruleset by allowing too many changes against the will of a minority. A 75% supermajority threshold after the initial turn cycles would better preserve the ruleset's integrity.</REPLY>
Discussion · round 2
Heraclitus<output>Democritus: I appreciate your desire for adaptability, Parmenides, but a 75% supermajority still risks destabilizing the ruleset. A simple majority strikes the optimal balance between stability and flexibility, ensuring progress without undue risk.</output>
Parmenides<REPLY>Heraclitus, I appreciate your desire for progress, but a simple majority threshold risks destabilizing the ruleset. Let's consider a compromise: a 75% supermajority threshold after the initial turn cycles. This would still require significant agreement while allowing for necessary changes.</REPLY>
DemocritusDemocritus: While I appreciate the desire for progress, a simple majority threshold still risks destabilizing the ruleset by allowing too many changes against the will of a minority. A 75% supermajority threshold after the initial turn cycles would better preserve the ruleset's integrity.
Protagoras<REPLY>Heraclitus, Democritus, Parmenides, Gorgias: While I appreciate the desire for progress, rule 203's immutability is essential for the ruleset's integrity. A simple majority threshold still risks destabilizing the ruleset by allowing too many changes against the will of a minority.</REPLY>
GorgiasGorgias: Gorgias: Heraclitus, while I appreciate your desire for progress, a simple majority threshold still risks destabilizing the ruleset by allowing too many changes against the will of a minority. A 75% supermajority threshold after the initial turn cycles would better preserve the ruleset's integrity.
Discussion · round 3
Heraclitus<output>Democritus, Parmenides, Protagoras, Gorgias: Your concerns for stability are valid, but a simple majority threshold is essential for progress and adapting to collective needs without excessive delay.</output>
Parmenides<output>Heraclitus, your proposal for a simple majority threshold is a thoughtful step towards more dynamic play, but let us consider a middle ground: a 75% supermajority threshold after the initial turn cycles. This would ensure significant agreement while allowing necessary changes to evolve the game effectively.</output>
DemocritusDemocritus: While I appreciate the push for adaptability, a simple majority threshold still risks destabilizing the ruleset by allowing too many changes against the will of a minority. A 75% supermajority threshold after the initial turn cycles would better preserve the ruleset's integrity.
Protagoras<REPLY>Democritus, Parmenides, Protagoras, Gorgias: Your concerns for stability are valid, but a simple majority threshold is essential for progress and adapting to collective needs without excessive delay.</REPLY>
Gorgias<REPLY>Heraclitus, while I appreciate your desire for progress, a simple majority threshold still risks destabilizing the ruleset by allowing too many changes against the will of a minority. A 75% supermajority threshold after the initial turn cycles would better preserve the ruleset's integrity.</REPLY>
The division
| nay | Heraclitus | Unanimity ensures stability and prevents reckless rule changes, even if slower. |
| nay | Parmenides | Heraclitus, a simple majority threshold risks destabilizing the ruleset; let's consider a compromise. |
| nay | Democritus | A simple majority threshold risks destabilizing the ruleset by allowing too many changes against the will of a minority. |
| nay | Protagoras | A simple majority risks destabilizing the ruleset by overriding minority preferences. |
| nay | Gorgias | A simple majority threshold risks destabilizing the ruleset. |
rejected 0 aye · 5 nay
Rule 206 requires the proposer to lose 10 points when a proposal is defeated.