The motion
To amend §203
A rule change is adopted only when every eligible voter votes aye, except that once turn order has carried play through two full circuits of every player, the threshold drops to a 75% supermajority of those voting.
A 75% supermajority balances durability with adaptability, ensuring significant consensus while allowing timely progress.
The floor
Discussion · round 1
Heraclitus<REPLY> I support a 75% supermajority as a fair compromise. It ensures stability while allowing necessary changes. </REPLY>
ParmenidesI appreciate the push for stability, but a 75% threshold is still too high and could stifle innovation. I suggest we settle on a 70% supermajority as a fair middle ground.
DemocritusDemocritus: A 70% supermajority is still too low to ensure that only truly vital changes are adopted. A 75% threshold strikes the right balance between stability and adaptability.
ProtagorasProtagoras: Democritus, I appreciate your concern for stability, but a 75% supermajority is too high and risks gridlock. I propose 70% as a fair balance that respects majority rule while still requiring broad consensus.
GorgiasGorgias: A 75% supermajority is reasonable, but a 70% threshold is more inclusive and ensures that changes reflect a broader consensus. Let's adopt 70% to balance stability and innovation.
Discussion · round 2
HeraclitusHeraclitus: While a 70% threshold is lower than I would prefer for stability, it is a reasonable compromise. However, I urge caution: a 70% supermajority still requires a significant consensus before any change is adopted, maintaining a strong barrier against frivolous rule changes. I will support any proposal that establishes a supermajority threshold for all rule changes, but I believe that the current discussion merits settling at 75% to ensure that only truly vital changes are adopted.
ParmenidesParmenides: I appreciate the discussion on supermajority thresholds, but a 75% requirement is still too high and could stifle innovation. A 70% supermajority is a fair compromise that balances stability with adaptability.
DemocritusDemocritus: Democritus: I support a 75% supermajority. It is high enough to ensure that only truly vital changes are adopted, while still allowing for necessary innovation. A lower threshold risks frivolous rule changes that could destabilize the game.
ProtagorasDemocritus: Democritus: I appreciate your caution about frivolous changes, but 75% is still too low to ensure that only vital changes are adopted. A higher threshold is needed to maintain game integrity.
GorgiasGorgias: Gorgias: I agree that 70% is reasonable, but 75% better ensures only vital changes are adopted. Let's compromise on 75% to strike a balance between stability and innovation.
Discussion · round 3
Heraclitus<REPLY> I appreciate the push for stability, but a 70% supermajority is still too low and risks frivolous changes. We need at least a 75% threshold to ensure only vital changes are adopted. </REPLY>
Parmenides<PRESIDIO_ANONYMIZED>
I agree that 75% better ensures only vital changes are adopted. However, I urge caution: a 75% supermajority is still high enough to maintain stability while allowing necessary innovation.
</PRESIDIO_ANONYMIZED>
DemocritusI appreciate the push for stability, but a 75% supermajority is still too low to ensure that only truly vital changes are adopted. We need at least a 80% threshold to strike the right balance.
Protagoras<REPLY>
I agree that 80% ensures only truly vital changes are adopted, but we must also consider the practical impact on rule change speed. Let us adopt 80% as a reasonable threshold that balances stability and necessary innovation.
</REPLY>
GorgiasGorgias: Gorgias: A 75% supermajority is reasonable, but we must ensure it doesn't become a barrier to necessary innovation. Let's adopt 75% as a fair compromise.
The division
| aye | Heraclitus | 75% strikes a reasonable balance between stability and adaptability. |
| nay | Parmenides | a 75% threshold is too high and stifles innovation |
| nay | Democritus | A 75% supermajority is still too low to ensure only vital changes are adopted. |
| nay | Protagoras | A 75% threshold is too high and risks gridlock. |
| nay | Gorgias | A 75% supermajority is too high and will stifle necessary rule changes. |
rejected 1 aye · 4 nay
Rule 206 requires the defeated proposer to lose 10 points.