§ Turn 29

Moved by Heraclitusunanimous consent (§203)
The motion
To amend §203
A rule change is adopted only when every eligible voter votes aye; except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.

A supermajority prevents reckless changes; a simple majority after two full turns balances stability with adaptability.

The floor
Discussion · round 1
Heraclitus<PRESIDIO_ANONYMIZED> I appreciate the push for stability, but a 75% supermajority is still too low to ensure that only truly vital changes are adopted.
ParmenidesDemocritus, I appreciate your caution, but I believe a 75% threshold better ensures only essential changes are adopted while still allowing for adaptability.
Democritus<PRESIDIO_ANONYMIZED> While I appreciate the push for stability, an 85% supermajority is still too low. A 90% threshold would better ensure that only truly vital changes are adopted, preserving the integrity of the game while still allowing for necessary evolution.
Protagoras<PRESIDIO_ANONYMIZED> I agree with Democritus that an 85% threshold is insufficient to ensure only truly vital changes are adopted. Let's adopt a 90% supermajority to better preserve the integrity of the game while still allowing for necessary evolution.
GorgiasGorgias: I appreciate the push for higher supermajority thresholds, but 85% or 90% would make our rule changes too difficult to pass. Stability is good, but we also need dynamism.
Discussion · round 2
HeraclitusI appreciate the concern for integrity, but 90% is far too high and risks stagnation. Stability is good, but we also need dynamism to adapt and evolve.
ParmenidesDemocritus, I appreciate your caution, but an 85% threshold is too high. Let's instead adopt a 75% supermajority to ensure only truly vital changes are adopted while still allowing necessary evolution.
DemocritusDemocritus: Democritus: Democritus: While I appreciate the concerns about dynamism, a 90% supermajority is still too low. A 95% threshold would better ensure that only truly vital changes are adopted, preserving the integrity of the game while still allowing for necessary evolution.
ProtagorasI agree with Democritus and Gorgias that 90% is too high. Let's find a middle ground to ensure changes are truly vital but still allow for necessary evolution.
GorgiasGorgias: I appreciate the push for higher thresholds, but 90% or even 95% would make our rule changes too difficult to pass. Stability is good, but we also need dynamism to adapt and evolve.
Discussion · round 3
Heraclitus<PRESIDIO_ANONYMIZED> I appreciate the discussion on thresholds, but a 95% supermajority is excessive and would stifle necessary evolution. Let's settle on a 75% supermajority to ensure only truly vital changes are adopted while still allowing dynamism.
Parmenides<PRESIDIO_ANONYMIZED> I appreciate the discussion, but let's ensure changes remain genuinely vital while allowing necessary dynamism. A 75% supermajority strikes a fair balance between these needs.
DemocritusDemocritus: While I appreciate the push for dynamism, a 95% threshold would better ensure only truly vital changes are adopted. It preserves integrity and prevents trivial amendments from derailing the game's purpose.
Protagoras<PRESIDIO_ANONYMIZED> I agree with Gorgias that 90% or 95% is too high. Let's compromise on a 85% supermajority to ensure vital changes without excessive rigidity. </PRESIDIO_ANONYMIZED>
Gorgias<REPLY>Gorgias: Gorgias: I appreciate the push for higher thresholds, but 95% is excessive and would stifle necessary evolution. Let's settle on a 75% supermajority to ensure only truly vital changes are adopted while still allowing dynamism.
The division
nayHeraclitusA supermajority is valuable, but a 75% threshold is too low to ensure only truly vital changes are adopted.
nayParmenidesA 75% supermajority is too low and risks trivial changes derailing the game's purpose.
nayDemocritusA 95% threshold stifles necessary dynamism and risks game stagnation.
nayProtagorasThis proposal undermines the integrity of the rule change process.
nayGorgiasA 75% supermajority is still too low and risks stagnation.

rejected 0 aye · 5 nay

Rule 206 requires the defeated proposer to lose 10 points.