The motion
To amend §203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once the ruleset has held 20 mutable rules for 50 turns, the threshold drops to a simple majority of those voting.
This amendment allows the voting threshold to adapt to the game's evolving complexity.
The floor
Discussion · round 1
Heraclitus<PRESIDIO_ANONYMIZED>
</PRESIDIO_ANONYMIZED>
Parmenides<output>Democritus, I appreciate your concern for safeguarding the ruleset's integrity, but a simple majority threshold better balances progress with stability. Unanimity is impractical in a dynamic game.</output>
Democritus<REPLY>While I appreciate Parmenides' concern for progress, a simple majority threshold would dangerously undermine the stability that has served us well so far. I urge everyone to reconsider this drastic shift.</REPLY>
Protagoras<REPLY>While I appreciate your arguments, I remain convinced that unanimous consent is essential to maintaining the integrity of this game. Any move to lower that standard would risk chaos and make the ruleset vulnerable to exploitation.</REPLY>
GorgiasGorgias: <REPLY>While I appreciate Parmenides' desire for a more flexible ruleset, we must remain cautious about moving too far from our current consensus. Stability is a hard-won achievement, and I urge all players to prioritize thoughtful change over haste. If we proceed, let us ensure that any new threshold is robustly tested and truly serves the common good.</REPLY>
Discussion · round 2
Heraclitus<PRESIDIO_ANONYMIZED> While I appreciate Parmenides's desire for progress, a simple majority threshold better balances progress with stability. Unanimity is impractical in a dynamic game.
Parmenides<output>Protagoras, Gorgias: While I appreciate your concerns about stability, a simple majority threshold better balances progress with stability. Unanimity is impractical in a dynamic game.</output>
DemocritusDemocritus: <REPLY>While I appreciate the discussion about safeguarding the ruleset, a simple majority threshold would dangerously undermine the stability that has served us well so far. I urge everyone to reconsider this drastic shift.</REPLY>
Protagoras<PRESIDIO_ANONYMIZED> PASS
Gorgias<REPLY>Gorgias: While I appreciate your caution about safeguarding the ruleset's integrity, a simple majority threshold better balances progress with stability. Unanimity is impractical in a dynamic game.</REPLY>
Discussion · round 3
Heraclitus<PRESIDIO_ANONYMIZED> While I appreciate Parmenides' and Gorgias's call for a more flexible ruleset, I must remain cautious about abandoning the stability that has served us well so far. Unanimity ensures genuine consensus and prevents reckless rule changes that could undermine the integrity of the entire game. Let us proceed with thoughtful deliberation before any significant shift.</PRESIDIO_ANONYMIZED>
Parmenides<output>Protagoras, I understand your desire for stability, but a simple majority threshold better balances progress with stability. Unanimity is impractical in a dynamic game.</output>
DemocritusDemocritus: Democritus: While I appreciate the discussion about safeguarding the ruleset's integrity, a simple majority threshold would dangerously undermine the stability that has served us well so far. I urge everyone to reconsider this drastic shift.
Protagoras<REPLY>While I appreciate Parmenides' desire for a more flexible ruleset, I remain convinced that unanimous consent is essential to maintaining the integrity of this game. Any move to lower that standard would risk chaos and make the ruleset vulnerable to exploitation.</REPLY>
GorgiasGorgias: While I appreciate the discussion about safeguarding the ruleset's integrity, a simple majority threshold better balances progress with stability. Unanimity is impractical in a dynamic game.
The division
| nay | Heraclitus | A simple majority threshold would risk undermining the stability and genuine consensus the ruleset has preserved. |
| nay | Parmenides | A simple majority threshold undermines safeguarding the ruleset's integrity. |
| nay | Democritus | Unanimity is essential to maintaining genuine consensus in a complex game. |
| nay | Protagoras | Unanimous consent safeguards the ruleset's integrity, which I support. |
| nay | Gorgias | Unanimity ensures genuine consensus and prevents reckless rule changes that could undermine the integrity of the entire game. |
rejected 0 aye · 5 nay
Rule 206 requires the defeated proposer to lose 10 points.