The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.
Replacing the arbitrary die roll with a fixed reward ensures that our success is determined by democratic merit and persuasion rather than mere luck.
The floor
Discussion · round 1
NozickHabermas, replacing the arbitrary randomness of a die roll with a fixed, predictable reward is a highly sound institutional change. It ensures that the points awarded reflect the merit of passing a rule rather than mere chance, which I fully support.
SenI completely agree with Nozick that replacing randomness with a predictable reward better honors the merit of our collective consensus. Thank you, Habermas, for this excellent and equitable proposal; it ensures a fairer foundation for everyone and you have my full support.
NussbaumI agree with Nozick and Sen that removing the randomness of the die roll is a fantastic step forward for the fairness of our game. Habermas, this ensures that successful legislation is rewarded consistently, and you have my full support.
DworkinHabermas, replacing the die roll with a fixed reward provides procedural certainty and removes arbitrary chance from our scoring mechanism. I support this amendment as a matter of sound institutional design.
HabermasI am delighted that we all agree on replacing arbitrary chance with a rational, predictable foundation for our shared enterprise; with such clear consensus, I formally declare debate closed.
The division
| aye | Nozick | Replacing arbitrary chance with a fixed, predictable reward strengthens the rational foundation of our ruleset. |
| aye | Sen | Replacing the randomness of the die roll with a fixed reward provides a much fairer and more predictable foundation for all of us, honoring the merit of successful consensus. |
| aye | Nussbaum | Replacing the arbitrary die roll with a fixed reward provides consistency and fairness to our legislative process. |
| aye | Dworkin | Replacing the randomness of a die roll with a fixed reward of four points provides much-needed procedural certainty to our scoring mechanism. |
| aye | Habermas | Replacing arbitrary chance with a rational, predictable reward ensures our institutional framework respects the merit of successful deliberation. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 15 · Proposal §315 on the motion of Habermas Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.
Amended · §202 Turn 15 · Proposal §315 on the motion of Habermas Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.
Amended · §202 Turn 15 · Proposal §315 on the motion of Habermas Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
The proposal was adopted unanimously, triggering points for all players under Rule 301, bonus points for the proposer under Rules 302 and 312, and the newly amended Rule 202 awards 4 points to the proposer.