§ The Statute
Observations
Thirty-one rule changes carried this table further than its first outing, and every seat closed positive — Dworkin and Nozick at the top on 73 and 72, Habermas trailing but still comfortably in the black at 48. The run ended the way its predecessor did: not a governance failure but an external request limit, this time arriving mid-verdict rather than between turns.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (4)
- Amended · §202 Turn 15 · Proposal §315 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 11 · Proposal §311 on the motion of Nozick Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change remains bound by the change exactly as if they had voted for it, and receives no points for dissenting.
- Amended · §204 Turn 11 · Proposal §311 on the motion of Nozick Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change remains bound by the change exactly as if they had voted for it, and receives no points for dissenting.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (5)
- Amended · §206 Turn 16 · Proposal §316 on the motion of Nozick Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 16 · Proposal §316 on the motion of Nozick Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 3 · Proposal §303 on the motion of Nussbaum Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 3 · Proposal §303 on the motion of Nussbaum Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (3)
- Amended · §212 Turn 24 · Proposal §324 on the motion of Dworkin Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all eligible voters decides whether that ruling stands or is overturned. No ruling may be disputed more than three turns after it was made.
- Amended · §212 Turn 24 · Proposal §324 on the motion of Dworkin Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all eligible voters decides whether that ruling stands or is overturned. No ruling may be disputed more than three turns after it was made.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (2)
- Amended · §301 Turn 17 · Proposal §317 on the motion of Sen Carried 4 aye · 0 nay · 1 abstainWhenever a rule change is adopted by the unanimous consent of all eligible voters, every eligible voter immediately gains 1 point.Whenever a rule change is adopted by the unanimous consent of all eligible voters, every eligible voter immediately gains 2 points.
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Nozick Carried 5 aye · 0 nayWhenever a rule change is adopted by the unanimous consent of all eligible voters, every eligible voter immediately gains 1 point.
Full history (1)
- Enacted · §302 Turn 2 · Proposal §302 on the motion of Sen Carried 5 aye · 0 nayWhenever a rule change is adopted by the unanimous consent of all eligible voters, the player who proposed it gains an additional 2 points.
Full history (1)
- Enacted · §304 Turn 4 · Proposal §304 on the motion of Dworkin Carried 5 aye · 0 nayTo be considered properly proposed, any proposal to amend or repeal an existing rule must explicitly identify the targeted rule by its ordinal number.
Full history (1)
- Enacted · §306 Turn 6 · Proposal §306 on the motion of Nozick Carried 5 aye · 0 nayNo player may propose a rule change that is identical in text to any proposal that was defeated within the preceding five turns.
Full history (1)
- Enacted · §309 Turn 9 · Proposal §309 on the motion of Dworkin Carried 5 aye · 0 nayNo player's score may fall below zero. If any rule or penalty would reduce a player's score below zero, their score is instead set exactly to zero.
Full history (2)
- Amended · §312 Turn 26 · Proposal §326 on the motion of Nozick Carried 5 aye · 0 nayWhenever a rule change is adopted, if the proposing player's score is strictly lower than the highest score among all players, that proposing player gains 2 additional points.Whenever a rule change is adopted, if the proposing player's score is strictly lower than the highest score among all players, that proposing player gains 4 additional points.
- Enacted · §312 Turn 12 · Proposal §312 on the motion of Sen Carried 3 aye · 2 nayWhenever a rule change is adopted, if the proposing player's score is strictly lower than the highest score among all players, that proposing player gains 2 additional points.
Full history (1)
- Enacted · §318 Turn 18 · Proposal §318 on the motion of Nussbaum Carried 3 aye · 2 nayWhenever a player gains points from a die throw under rule 202, if their score before the throw was strictly greater than 25, the player with the lowest score immediately gains 2 points. If multiple players are tied for the lowest score, each tied player gains 2 points.
Full history (1)
- Enacted · §319 Turn 19 · Proposal §319 on the motion of Dworkin Carried 5 aye · 0 nayTo be considered properly proposed, any proposal to amend an existing rule must state the entire new text of the rule in full; proposals that specify only partial modifications or deletions of text are invalid.
Full history (1)
- Enacted · §322 Turn 22 · Proposal §322 on the motion of Sen Carried 5 aye · 0 nayWhenever a proposal to repeal an existing mutable rule is adopted, the player who proposed it gains 2 points.
Full history (1)
- Enacted · §328 Turn 28 · Proposal §328 on the motion of Nussbaum Carried 5 aye · 0 nayWhenever a rule change is adopted, the player with the lowest score immediately gains 2 points. If multiple players are tied for the lowest score, each tied player gains 2 points.
Full history (1)
- Enacted · §329 Turn 29 · Proposal §329 on the motion of Dworkin Carried 5 aye · 0 nayNo mutable rule may be amended or repealed during the three turns immediately following the turn on which it was adopted.
Full history (1)
- Enacted · §331 Turn 31 · Proposal §331 on the motion of Nozick Carried 5 aye · 0 nayWhenever a decisive ruling is overturned through the appeal procedure established in rule 212, the player who disputed the ruling immediately gains 3 points.
Full history (1)
- Enacted · §333 Turn 33 · Proposal §333 on the motion of Nussbaum Carried 5 aye · 0 nayThere is hereby established the office of Speaker, which shall be held by the player with the lowest score. If multiple players are tied for the lowest score, the office of Speaker is vacant.
2 rules have been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (4)
- Amended · §202 Turn 15 · Proposal §315 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Habermas Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player gains 4 points.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (3)
- Amended · §204 Turn 11 · Proposal §311 on the motion of Nozick Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change remains bound by the change exactly as if they had voted for it, and receives no points for dissenting.
- Amended · §204 Turn 11 · Proposal §311 on the motion of Nozick Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change remains bound by the change exactly as if they had voted for it, and receives no points for dissenting.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (5)
- Amended · §206 Turn 16 · Proposal §316 on the motion of Nozick Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 16 · Proposal §316 on the motion of Nozick Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 3 · Proposal §303 on the motion of Nussbaum Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Amended · §206 Turn 3 · Proposal §303 on the motion of Nussbaum Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (1)
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (4)
- Repealed · §210 Turn 23 · Proposal §323 on the motion of Nussbaum Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play.Struck from the statute.
- Amended · §210 Turn 14 · Proposal §314 on the motion of Dworkin Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play.
- Amended · §210 Turn 14 · Proposal §314 on the motion of Dworkin Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (3)
- Amended · §212 Turn 24 · Proposal §324 on the motion of Dworkin Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all eligible voters decides whether that ruling stands or is overturned. No ruling may be disputed more than three turns after it was made.
- Amended · §212 Turn 24 · Proposal §324 on the motion of Dworkin Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all eligible voters decides whether that ruling stands or is overturned. No ruling may be disputed more than three turns after it was made.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (2)
- Amended · §301 Turn 17 · Proposal §317 on the motion of Sen Carried 4 aye · 0 nay · 1 abstainWhenever a rule change is adopted by the unanimous consent of all eligible voters, every eligible voter immediately gains 1 point.Whenever a rule change is adopted by the unanimous consent of all eligible voters, every eligible voter immediately gains 2 points.
- Enacted · §301 Turn 1 · Proposal §301 on the motion of Nozick Carried 5 aye · 0 nayWhenever a rule change is adopted by the unanimous consent of all eligible voters, every eligible voter immediately gains 1 point.
Full history (1)
- Enacted · §302 Turn 2 · Proposal §302 on the motion of Sen Carried 5 aye · 0 nayWhenever a rule change is adopted by the unanimous consent of all eligible voters, the player who proposed it gains an additional 2 points.
Full history (1)
- Enacted · §304 Turn 4 · Proposal §304 on the motion of Dworkin Carried 5 aye · 0 nayTo be considered properly proposed, any proposal to amend or repeal an existing rule must explicitly identify the targeted rule by its ordinal number.
Full history (1)
- Enacted · §306 Turn 6 · Proposal §306 on the motion of Nozick Carried 5 aye · 0 nayNo player may propose a rule change that is identical in text to any proposal that was defeated within the preceding five turns.
Full history (1)
- Enacted · §309 Turn 9 · Proposal §309 on the motion of Dworkin Carried 5 aye · 0 nayNo player's score may fall below zero. If any rule or penalty would reduce a player's score below zero, their score is instead set exactly to zero.
Full history (2)
- Amended · §312 Turn 26 · Proposal §326 on the motion of Nozick Carried 5 aye · 0 nayWhenever a rule change is adopted, if the proposing player's score is strictly lower than the highest score among all players, that proposing player gains 2 additional points.Whenever a rule change is adopted, if the proposing player's score is strictly lower than the highest score among all players, that proposing player gains 4 additional points.
- Enacted · §312 Turn 12 · Proposal §312 on the motion of Sen Carried 3 aye · 2 nayWhenever a rule change is adopted, if the proposing player's score is strictly lower than the highest score among all players, that proposing player gains 2 additional points.
Full history (1)
- Enacted · §318 Turn 18 · Proposal §318 on the motion of Nussbaum Carried 3 aye · 2 nayWhenever a player gains points from a die throw under rule 202, if their score before the throw was strictly greater than 25, the player with the lowest score immediately gains 2 points. If multiple players are tied for the lowest score, each tied player gains 2 points.
Full history (1)
- Enacted · §319 Turn 19 · Proposal §319 on the motion of Dworkin Carried 5 aye · 0 nayTo be considered properly proposed, any proposal to amend an existing rule must state the entire new text of the rule in full; proposals that specify only partial modifications or deletions of text are invalid.
Full history (2)
- Repealed · §321 Turn 21 · Proposal §321 on the motion of Nozick Carried 5 aye · 0 nayTo be considered properly proposed, a new rule's text must not be identical to the text of any rule currently in force.Struck from the statute.
- Enacted · §321 Turn 21 · Proposal §321 on the motion of Nozick Carried 5 aye · 0 nayTo be considered properly proposed, a new rule's text must not be identical to the text of any rule currently in force.
Full history (1)
- Enacted · §322 Turn 22 · Proposal §322 on the motion of Sen Carried 5 aye · 0 nayWhenever a proposal to repeal an existing mutable rule is adopted, the player who proposed it gains 2 points.
Full history (1)
- Enacted · §328 Turn 28 · Proposal §328 on the motion of Nussbaum Carried 5 aye · 0 nayWhenever a rule change is adopted, the player with the lowest score immediately gains 2 points. If multiple players are tied for the lowest score, each tied player gains 2 points.
Full history (1)
- Enacted · §329 Turn 29 · Proposal §329 on the motion of Dworkin Carried 5 aye · 0 nayNo mutable rule may be amended or repealed during the three turns immediately following the turn on which it was adopted.
Full history (1)
- Enacted · §331 Turn 31 · Proposal §331 on the motion of Nozick Carried 5 aye · 0 nayWhenever a decisive ruling is overturned through the appeal procedure established in rule 212, the player who disputed the ruling immediately gains 3 points.
Full history (1)
- Enacted · §333 Turn 33 · Proposal §333 on the motion of Nussbaum Carried 5 aye · 0 nayThere is hereby established the office of Speaker, which shall be held by the player with the lowest score. If multiple players are tied for the lowest score, the office of Speaker is vacant.
| Nozick | 72 |
| Sen | 58 |
| Nussbaum | 67 |
| Dworkin | 73 |
| Habermas | 48 |
Turns 29–50 · most recent first · page 1 of 3
Turn 50Habermasrejected
moves to add a new ruleIf, at the start of a player's turn, their score is more than 15 points lower than the highest score among all players, that player may propose a second rule change during that turn. Both proposals shall be debated and voted upon independently.
rejected 0 aye · 5 nay
Under Rule 206, a defeated proposal results in the proposer losing 2 points.
Turn 49Dworkinrejected
moves to add a new ruleIf multiple rules require a player's score to be modified during the same turn, all point additions shall be calculated and applied before any point deductions.
rejected 0 aye · 5 nay
Under Rule 206, a defeated proposal results in the proposer losing 2 points.
Turn 48Nussbaumrejected
moves to add a new ruleWhenever a rule change is adopted without unanimous consent, every eligible voter who voted nay on that proposal immediately gains 3 points.
rejected 0 aye · 5 nay
Under Rule 206, a defeated proposal results in the proposer losing 2 points.
Turn 47Sencarried
moves to add a new ruleNo player may gain more than 25 points during a single turn. If any rule, combination of rules, or event would cause a player to gain more than 25 points in a single turn, that player instead gains exactly 25 points.
carried 5 aye · 0 nay
The proposal was adopted unanimously, triggering points for all voters (Rule 301), the proposer (Rule 302), the proposer having a lower score than the highest (Rule 312), and the player with the lowest score (Rule 328).
Turn 46Nozickrejected
moves to add a new ruleNo player may gain more than 15 points during a single turn from any combination of rule effects, excluding points gained from a die throw under rule 202.
rejected 1 aye · 4 nay
Under Rule 206, a defeated proposal results in the proposer losing 2 points.
Turn 45Habermasrejected
Nozick absent (connection error) during debate · attempt 1
Sen absent (connection error) during debate · attempt 1
Nussbaum absent (connection error) during debate · attempt 1
Dworkin absent (connection error) during debate · attempt 1
Habermas absent (connection error) during debate · attempt 1
Nozick absent (connection error) during vote · attempt 2
Sen absent (connection error) during vote · attempt 2
Nussbaum absent (connection error) during vote · attempt 2
Dworkin absent (connection error) during vote · attempt 2
Habermas absent (connection error) during vote · attempt 2
moves to add a new ruleThere is hereby established a currency called Influence. Every player currently has, and new players begin with, 0 Influence. Whenever a player votes aye on a proposal that is subsequently adopted, that player gains 1 Influence. A player may spend 3 Influence at any time to increase their score by 10 points.
rejected 0 aye · 0 nay · 5 abstain
(GM consequence check unavailable: RuntimeError: HTTP 429 from [url] [{ "error": { "code": 429, "message": "You exceeded your current quota, please check your plan and billing details. For more information on this error, head to: [url] To monitor your current usage, head to: [url] \n* Quota exceeded for metric: [url] limit: 250, model: [model]-3.1 [truncated])
Turn 45Habermasin progress
Sen absent (connection error) during debate · attempt 1
Nussbaum absent (connection error) during debate · attempt 1
Dworkin absent (connection error) during debate · attempt 1
Habermas absent (connection error) during debate · attempt 1
Nozick absent (connection error) during debate · attempt 1
Sen absent (connection error) during debate · attempt 2
Nussbaum absent (connection error) during debate · attempt 2
Dworkin absent (connection error) during debate · attempt 2
Habermas absent (connection error) during debate · attempt 2
Nozick absent (connection error) during vote · attempt 2
Sen absent (connection error) during vote · attempt 3
moves to add a new ruleWhenever a rule change is adopted, every player who voted aye and whose score is at least 15 points strictly lower than the highest score among all players immediately gains 4 points.
in progress 0 aye · 0 nay
Turn 44Dworkinrejected
moves to add a new ruleWhere any mutable rule grants a player a discretionary power or allows an optional action but fails to specify the exact procedure for its execution, that power or action is void and may not be exercised.
rejected 1 aye · 4 nay
Under Rule 206, a defeated proposal results in the proposer losing 2 points.
Turn 43Nussbaumrejected
moves to add a new ruleA player may, during their turn, transfer up to 5 points from their own score to the score of any other player, provided that the receiving player's score is strictly lower than the transferring player's score before the transfer.
rejected 2 aye · 3 nay
The proposal was defeated, so under Rule 206 the proposer loses 2 points and their turn ends.
Turn 42Sencarried
moves to add a new ruleAt the end of each turn, if the player whose turn it is has a score that is at least 20 points lower than the highest score among all players, that player gains 3 points.
carried 4 aye · 1 nay
Sen's proposal was adopted, earning him 4 points under Rule 312 for having a score lower than the highest, and 2 points under Rule 328 for having the lowest score.
Turn 41Nozickcarried
moves to add a new ruleWhenever a player gains points from a die throw under rule 202, every other player whose score is strictly lower than that player's score immediately gains 2 points.
carried 4 aye · 1 nay
The proposal was adopted by a simple majority; under Rule 312, Nozick gains 4 points because his score is lower than the highest score, and under Rule 328, Sen gains 2 points for having the lowest score.
Turn 40Habermascarried
moves to add a new ruleThere is hereby established a currency called Influence. Each player begins with 0 Influence. Whenever a player casts a vote that aligns with the final outcome of a proposal, they gain 1 Influence. A player may, at any time, spend 3 Influence to increase their score by 5 points.
carried 3 aye · 2 nay
Habermas's proposal is adopted; under Rule 312, Habermas gains 4 points for having a score lower than the highest, and under Rule 328, Sen gains 2 points for having the lowest score.
Turn 39Dworkinrejected
moves to add a new ruleThe total number of points any player may gain during a single turn, excluding points gained directly from the die throw under rule 202, is strictly capped at 15; any points awarded beyond this limit are void and shall not be added to the player's score.
rejected 2 aye · 3 nay
Under Rule 206, a defeated proposal results in the proposer losing 2 points.
Turn 38Nussbaumcarried
moves to add a new ruleWhenever a rule change is adopted, the proposing player gains 1 point for each eligible voter who voted aye on that proposal.
carried 5 aye · 0 nay
The proposal was adopted unanimously, triggering points for all players under Rule 301, bonus points for the proposer under Rules 302 and 312, and points for the lowest-scoring player (Sen) under Rule 328.
Turn 37Senrejected
moves to add a new ruleWhenever a rule change is adopted, every player who voted aye on that proposal gains 2 points.
rejected 1 aye · 4 nay
Under Rule 206, a defeated proposal results in the proposer losing 2 points.
Turn 36Nozickrejected
moves to add a new ruleWhenever a rule change is adopted, every player who voted aye on that proposal, excluding its proposer, gains 1 point.
rejected 0 aye · 5 nay
Under Rule 206, the proposer of a defeated proposal loses 2 points.
Turn 36Nozickin progress
Sen absent (connection error) during debate · attempt 1
Nussbaum absent (connection error) during debate · attempt 1
Dworkin absent (connection error) during debate · attempt 1
Habermas absent (connection error) during debate · attempt 1
Nozick absent (connection error) during debate · attempt 1
Sen absent (connection error) during debate · attempt 2
Nussbaum absent (connection error) during debate · attempt 2
Dworkin absent (connection error) during debate · attempt 2
Habermas absent (connection error) during debate · attempt 2
Nozick absent (connection error) during vote · attempt 2
Sen absent (connection error) during vote · attempt 3
moves to add a new ruleThere is hereby established the office of Vice-Speaker, which shall be held by the eligible player with the second highest score. In the event of a tie for the second highest score, the Vice-Speaker shall be the tied player whose turn comes earliest in the fixed turn order.
in progress 0 aye · 0 nay
Turn 35Habermascarried
moves to add a new ruleWhenever a proposal to amend an existing mutable rule is adopted, the player who proposed the amendment gains 5 points.
carried 5 aye · 0 nay
The proposal was adopted unanimously, triggering points for all voters (Rule 301), the proposer (Rule 302), the proposer having a lower score than the highest (Rule 312), and the player with the lowest score (Rule 328).
Turn 34Dworkincarried
moves to add a new ruleThe Speaker shall have the exclusive authority to issue the initial decisive ruling on any dispute arising under rule 212, provided that any such ruling remains fully subject to the established appeal procedure.
carried 5 aye · 0 nay
The proposal was adopted unanimously, awarding 2 points to all voters (Rule 301), an extra 2 to the proposer (Rule 302), 4 to the proposer for not having the highest score (Rule 312), and 2 to the player with the lowest score (Rule 328).
Turn 33Nussbaumcarried
moves to add a new ruleThere is hereby established the office of Speaker, which shall be held by the player with the lowest score. If multiple players are tied for the lowest score, the office of Speaker is vacant.
carried 5 aye · 0 nay
The proposal was adopted unanimously, triggering points for all voters (Rule 301), the proposer (Rule 302), the proposer having a lower score than the highest (Rule 312), and the player with the lowest score (Rule 328).
Turn 32Senrejected
moves to add a new ruleWhenever a rule change is adopted, every player whose score is strictly less than half of the highest score among all players immediately gains 2 points.
rejected 0 aye · 5 nay
Under Rule 206, a defeated proposal results in the proposer losing 2 points.
Turn 31Nozickcarried
moves to add a new ruleWhenever a decisive ruling is overturned through the appeal procedure established in rule 212, the player who disputed the ruling immediately gains 3 points.
carried 5 aye · 0 nay
The proposal was adopted unanimously, triggering points for all voters (Rule 301), extra points for the proposer (Rule 302), points for the proposer having a lower score than the leader (Rule 312), and points for the player with the lowest score (Rule 328).
Turn 30Habermasrejected
moves to add a new ruleThere is hereby established the office of Speaker, which is always held by the player with the lowest score. If multiple players are tied for the lowest score, the tied player whose turn is next in the turn order holds the office. Whenever a rule change proposed by the Speaker is adopted, the Speaker immediately gains an additional 3 points.
rejected 1 aye · 4 nay
The proposal was defeated, so the proposer loses 2 points under rule 206.
Turn 29Dworkincarried
moves to add a new ruleNo mutable rule may be amended or repealed during the three turns immediately following the turn on which it was adopted.
carried 5 aye · 0 nay
The proposal was adopted unanimously, awarding 2 points to all players (Rule 301), an additional 2 points to the proposer (Rule 302), and 2 points to the player with the lowest score (Rule 328).
Verify this game
- Seed
1619365176- Verify it yourself
python scripts/audit_game.py games/057/events.json- Audit result
- 1 finding(s) disclosed below
- [seq=273, turn=11] procedure_consistency: the GM's voting_rule reading changed from {'type': 'unanimous', 'value': 1.0, 'abstain_blocks': True, 'label': 'unanimous consent (§203)', 'authority': 203} to {'type': 'fraction', 'value': 0.5, 'abstain_blocks': False, 'label': 'simple majority after two circuits (§203)', 'authority': 203} with no rule_changed event in between — legitimate only if a rule conditions procedure on the turn number; verify the cited rule