The motion
To add a new rule
No player may gain more than 15 points during a single turn from any combination of rule effects, excluding points gained from a die throw under rule 202.
To ensure that the game's progression remains measured and to prevent sudden victories from unexpected, compounding rule interactions.
The floor
Discussion · round 1
NozickI offer this proposal to protect the stability of our endgame by preventing sudden, runaway point cascades. A measured cap ensures that victory is achieved through deliberate strategy rather than an unforeseen exploit in the ruleset.
SenNozick, I appreciate the foresight in preventing game-breaking point cascades, but a flat 15-point cap heavily favors the current leaders by locking trailing players out of well-planned catch-up combos. Would you consider raising the cap to 20 or 25 so we preserve stability without freezing the current standings?
NussbaumSen makes a strong point; a cap of 15 effectively insulates the current leaders from any coordinated strategy by those trying to catch up. I would support this if the cap were raised to 25, which prevents game-breaking exploits while keeping the endgame competitive for everyone.
DworkinA flat cap is procedurally incomplete: if multiple rules simultaneously award points exceeding the limit, this proposal provides no mechanism to determine which points are granted and which are voided. I cannot support a rule that introduces such predictable ambiguity.
HabermasI agree with Sen and Dworkin: an arbitrary cap of 15 points not only entrenches the current leaders by banning legitimate catch-up strategies, but its lack of a resolution mechanism for simultaneous gains invites procedural chaos. We need mechanisms that encourage dynamic play, not a rigid ceiling that freezes the status quo.
Discussion · round 2
NozickI appreciate Dworkin’s procedural critique and the fairness concerns raised by Sen and Nussbaum regarding the endgame balance. I will revise the proposal to set the cap at 25 points and clarify that any points awarded beyond this limit in a single turn are simply truncated, resolving both the ambiguity and the fears of a frozen leaderboard.
SenNozick, thank you for incorporating our feedback; a 25-point cap with a clear truncation rule strikes the perfect balance between stability and competitive fairness. If you make those exact revisions, you will absolutely have my vote.
NussbaumI agree with Sen; raising the cap to 25 and adding a clear truncation mechanism resolves my concerns entirely. If you formally revise the proposal as promised, Nozick, you will have my vote as well.
DworkinIf the revised text explicitly states that a player's aggregate point gain from rule effects in a single turn is capped at 25, thereby rendering the order of individual awards irrelevant, I will consider the procedural defect cured and support it.
HabermasA 25-point cap with explicit truncation provides the procedural clarity we need, though I remain wary of any ceiling that restricts dynamic catch-up strategies. However, given the consensus and the significant improvement over the original draft, I am willing to support the revised text.
Discussion · round 3
NozickI am glad we have reached a consensus; I will finalize the text to explicitly cap aggregate gains at 25 points per turn and mandate truncation of any excess, ensuring both procedural clarity and a dynamic endgame.
The division
| aye | Nozick | Although the text was not updated to reflect the agreed-upon 25-point cap and truncation mechanism, I stand by the necessity of preventing runaway point cascades in the endgame. |
| nay | Sen | You promised to revise the cap to 25 points and add a truncation mechanism, but the text before us is still the original 15-point cap that freezes the current standings. |
| nay | Nussbaum | You promised to revise the cap to 25 and add a truncation mechanism, but the text up for vote is still the original draft. |
| nay | Dworkin | The proposed text was not revised to include the 25-point cap or the truncation mechanism discussed, leaving it procedurally incomplete. |
| nay | Habermas | The promised revisions to raise the cap to 25 and add a truncation mechanism were not actually made to the text before the vote, leaving the proposal procedurally flawed and unfairly biased toward the leaders. |
rejected 1 aye · 4 nay
Under Rule 206, a defeated proposal results in the proposer losing 2 points.