The motion
To add a new rule
Whenever a player gains points from a die throw under rule 202, every other player whose score is strictly lower than that player's score immediately gains 2 points.
This structural adjustment mitigates the pure randomness of die throws, ensuring that lucky streaks by frontrunners do not create insurmountable gaps in the game.
The floor
Discussion · round 1
NozickThis proposal mitigates the pure randomness of the die roll by offering a modest catch-up mechanism for those trailing the lucky roller. It ensures the game remains competitive without eliminating the structural benefit of the roll itself.
SenI strongly support this, Nozick; it's an elegant and fair way to soften the impact of lucky die rolls while keeping the game competitive for all of us.
NussbaumI agree with Sen and Nozick; this is a sensible catch-up mechanism that softens the harshness of pure randomness without punishing the player who rolled well. You have my support.
DworkinNozick, we already have multiple conditional scoring mechanisms tied to both rule adoptions and die throws, such as rules 318 and 328; adding another layer of automatic point generation merely inflates scores and convolutes the accounting process. I oppose this on procedural grounds.
HabermasI agree with Nozick, Sen, and Nussbaum; this proposal introduces a much-needed structural safety net against runaway luck, ensuring that the game's competitive integrity isn't purely dictated by the dice. Dworkin's concern about inflation is outweighed by the clear benefit of keeping the trailing players engaged.
Discussion · round 2
NozickDworkin, while I respect your concern regarding score inflation, the modest two-point gain is structurally necessary to counterbalance pure randomness; seeing broad support from Sen, Nussbaum, and Habermas, I leave the text as originally proposed and declare debate closed.
The division
| aye | Nozick | This proposal provides a necessary structural balance against pure randomness and has earned broad support. |
| aye | Sen | This proposal provides a much-needed structural safety net that helps keep the game competitive for those of us currently trailing. |
| aye | Nussbaum | As I mentioned in debate, this is a sensible catch-up mechanism that softens the impact of pure randomness without punishing the player who rolled well. |
| nay | Dworkin | This mechanism unnecessarily convolutes our accounting and inflates scores, exacerbating the very randomness it purports to mitigate. |
| aye | Habermas | This structural safety net against runaway luck benefits trailing players like myself and keeps the game competitive. |
carried 4 aye · 1 nay
The proposal was adopted by a simple majority; under Rule 312, Nozick gains 4 points because his score is lower than the highest score, and under Rule 328, Sen gains 2 points for having the lowest score.