§202

In force3 versions
As it now reads
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 311. If the die roll is 1, the player gains 3 points.
Every version
Amended · §202 Turn 22 · Proposal §322 on the motion of deBeauvoir Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 311. If the die roll is 1, the player gains 3 points.
Amended · §202 Turn 8 · Proposal §308 on the motion of Rawls Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.
Enacted · §202 Turn 0
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.