§ The Statute

judge: gemma-4-12bdevelopment era Turn 50 Halted (operational) — turn limit reached Seats: Hume, Mill, Rawls, deBeauvoir, IbnKhaldun
Observations

Thirty-nine rule changes and four of five seats finishing positive, led by Hume at +35 — solid, unremarkable, exactly what a baseline should be. The number that matters here isn't in this game alone: run under the current harness, this same table's baseline nearly doubled its adoption count compared to an older run on identical weights, a reminder that harness generation matters as much as the model underneath it.

Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.

The last amendment
Amended · §348 Turn 49 · Proposal §349 on the motion of Mill Carried 5 aye · 0 nay
348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.
Entrenched — beyond ordinary amendment
§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Mutable — amendable by play
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 311. If the die roll is 1, the player gains 3 points.
Full history (3)
  1. Amended · §202 Turn 22 · Proposal §322 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 311. If the die roll is 1, the player gains 3 points.
  2. Amended · §202 Turn 8 · Proposal §308 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.
  3. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (1)
  1. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
Full history (11)
  1. Amended · §204 Turn 25 · Proposal §325 on the motion of Mill Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
  2. Amended · §204 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  3. Amended · §204 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
  4. Amended · §204 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  5. Amended · §204 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
  6. Amended · §204 Turn 12 · Proposal §312 on the motion of Mill Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  7. Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  8. Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  9. Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  10. Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  11. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
Full history (2)
  1. Amended · §206 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
  2. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 100 points wins the game outright.
Full history (1)
  1. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 40 mutable rules at one time.
Full history (4)
  1. Amended · §209 Turn 19 · Proposal §319 on the motion of deBeauvoir Carried 5 aye · 0 nay
    The ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
  2. Amended · §209 Turn 16 · Proposal §316 on the motion of Hume Carried 5 aye · 0 nay
    The ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
  3. Amended · §209 Turn 6 · Proposal §306 on the motion of Hume Carried 5 aye · 0 nay
    The ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
  4. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. In the event of a tie, the ruling stands.
Full history (2)
  1. Amended · §212 Turn 37 · Proposal §337 on the motion of deBeauvoir Carried 5 aye · 0 nay
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. In the event of a tie, the ruling stands.
  2. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§311
306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
Full history (5)
  1. Amended · §311 Turn 36 · Proposal §336 on the motion of Rawls Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
  2. Amended · §311 Turn 36 · Proposal §336 on the motion of Rawls Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.
  3. Amended · §311 Turn 29 · Proposal §329 on the motion of Hume Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
  4. Amended · §311 Turn 26 · Proposal §326 on the motion of Rawls Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
  5. Enacted · §311 Turn 11 · Proposal §311 on the motion of Hume Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points.
§328
325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.
Full history (3)
  1. Amended · §328 Turn 39 · Proposal §339 on the motion of Hume Carried 5 aye · 0 nay
    325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.
  2. Amended · §328 Turn 39 · Proposal §339 on the motion of Hume Carried 5 aye · 0 nay
    325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.
  3. Enacted · §328 Turn 28 · Proposal §328 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.
§331
331. A player may spend a number of points equal to the value of the die roll for an adopted rule change to automatically succeed on that die roll, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.
Full history (3)
  1. Amended · §331 Turn 35 · Proposal §335 on the motion of Mill Carried 5 aye · 0 nay
    331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.331. A player may spend a number of points equal to the value of the die roll for an adopted rule change to automatically succeed on that die roll, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.
  2. Amended · §331 Turn 34 · Proposal §334 on the motion of Hume Carried 5 aye · 0 nay
    331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.
  3. Enacted · §331 Turn 31 · Proposal §331 on the motion of Rawls Carried 5 aye · 0 nay
    331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.
§338
334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
Full history (5)
  1. Amended · §338 Turn 44 · Proposal §344 on the motion of Hume Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
  2. Amended · §338 Turn 44 · Proposal §344 on the motion of Hume Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.
  3. Amended · §338 Turn 40 · Proposal §340 on the motion of Mill Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
  4. Amended · §338 Turn 40 · Proposal §340 on the motion of Mill Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.
  5. Enacted · §338 Turn 38 · Proposal §338 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
§346
346. If a player contributes points to the shared pool as a gift to the common good under rule 338, they may, at any point during their turn, choose to receive a return of 2 points for every 1 point contributed, provided the shared pool contains sufficient points and the move is approved by a simple majority of eligible voters.
Full history (1)
  1. Enacted · §346 Turn 46 · Proposal §346 on the motion of Rawls Carried 5 aye · 0 nay
    346. If a player contributes points to the shared pool as a gift to the common good under rule 338, they may, at any point during their turn, choose to receive a return of 2 points for every 1 point contributed, provided the shared pool contains sufficient points and the move is approved by a simple majority of eligible voters.
§347
347. The shared pool described in rule 305 starts with 0 points.
Full history (1)
  1. Enacted · §347 Turn 47 · Proposal §347 on the motion of deBeauvoir Carried 5 aye · 0 nay
    347. The shared pool described in rule 305 starts with 0 points.
§348
348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.amended this turn
Full history (2)
  1. Amended · §348 Turn 49 · Proposal §349 on the motion of Mill Carried 5 aye · 0 nay
    348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.
  2. Enacted · §348 Turn 48 · Proposal §348 on the motion of IbnKhaldun Carried 3 aye · 2 nay
    348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.

1 rule has been struck from the statute. They are shown here as they last read.

§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.entrenched
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.entrenched
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.entrenched
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.entrenched
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.entrenched
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.entrenched
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.entrenched
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.entrenched
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.entrenched
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.entrenched
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.entrenched
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.entrenched
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.entrenched
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.entrenched
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.entrenched
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.entrenched
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.mutable
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 311. If the die roll is 1, the player gains 3 points.mutable
Full history (3)
  1. Amended · §202 Turn 22 · Proposal §322 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 311. If the die roll is 1, the player gains 3 points.
  2. Amended · §202 Turn 8 · Proposal §308 on the motion of Rawls Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains a number of points equal to the value specified in rule 306, or 3 points if rule 306 does not exist.
  3. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.mutable
Full history (1)
  1. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.mutable
Full history (11)
  1. Amended · §204 Turn 25 · Proposal §325 on the motion of Mill Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
  2. Amended · §204 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  3. Amended · §204 Turn 20 · Proposal §320 on the motion of Mill Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
  4. Amended · §204 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  5. Amended · §204 Turn 14 · Proposal §314 on the motion of deBeauvoir Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
  6. Amended · §204 Turn 12 · Proposal §312 on the motion of Mill Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  7. Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  8. Amended · §204 Turn 4 · Proposal §304 on the motion of deBeauvoir Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  9. Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nay
    [204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
  10. Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.[204] (mutable) A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  11. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.mutable
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.mutable
Full history (2)
  1. Amended · §206 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.[206] (mutable) A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
  2. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.mutable
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 100 points wins the game outright.mutable
Full history (1)
  1. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 40 mutable rules at one time.mutable
Full history (4)
  1. Amended · §209 Turn 19 · Proposal §319 on the motion of deBeauvoir Carried 5 aye · 0 nay
    The ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
  2. Amended · §209 Turn 16 · Proposal §316 on the motion of Hume Carried 5 aye · 0 nay
    The ruleset may never hold more than 30 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
  3. Amended · §209 Turn 6 · Proposal §306 on the motion of Hume Carried 5 aye · 0 nay
    The ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 30 mutable rules at one time.
  4. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.mutable
Full history (1)
  1. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.mutable
Full history (1)
  1. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. In the event of a tie, the ruling stands.mutable
Full history (2)
  1. Amended · §212 Turn 37 · Proposal §337 on the motion of deBeauvoir Carried 5 aye · 0 nay
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. In the event of a tie, the ruling stands.
  2. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.mutable
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§305
301. Players may establish a shared pool of points, called a 'Common Wealth,' into which a portion of the points gained from an adopted rule change may be contributed. Players may contribute to or draw from the Common Wealth to facilitate collective goals or to mitigate individual losses.Repealed at turn 5
Full history (2)
  1. Repealed · §305 Turn 5 · Proposal §305 on the motion of IbnKhaldun Carried 3 aye · 2 nay
    301. Players may establish a shared pool of points, called a 'Common Wealth,' into which a portion of the points gained from an adopted rule change may be contributed. Players may contribute to or draw from the Common Wealth to facilitate collective goals or to mitigate individual losses.Struck from the statute.
  2. Enacted · §305 Turn 5 · Proposal §305 on the motion of IbnKhaldun Carried 3 aye · 2 nay
    301. Players may establish a shared pool of points, called a 'Common Wealth,' into which a portion of the points gained from an adopted rule change may be contributed. Players may contribute to or draw from the Common Wealth to facilitate collective goals or to mitigate individual losses.
§311
306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.mutable
Full history (5)
  1. Amended · §311 Turn 36 · Proposal §336 on the motion of Rawls Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
  2. Amended · §311 Turn 36 · Proposal §336 on the motion of Rawls Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.
  3. Amended · §311 Turn 29 · Proposal §329 on the motion of Hume Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
  4. Amended · §311 Turn 26 · Proposal §326 on the motion of Rawls Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points.306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305.
  5. Enacted · §311 Turn 11 · Proposal §311 on the motion of Hume Carried 5 aye · 0 nay
    306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points.
§328
325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.mutable
Full history (3)
  1. Amended · §328 Turn 39 · Proposal §339 on the motion of Hume Carried 5 aye · 0 nay
    325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.
  2. Amended · §328 Turn 39 · Proposal §339 on the motion of Hume Carried 5 aye · 0 nay
    325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.
  3. Enacted · §328 Turn 28 · Proposal §328 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters.
§331
331. A player may spend a number of points equal to the value of the die roll for an adopted rule change to automatically succeed on that die roll, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.mutable
Full history (3)
  1. Amended · §331 Turn 35 · Proposal §335 on the motion of Mill Carried 5 aye · 0 nay
    331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.331. A player may spend a number of points equal to the value of the die roll for an adopted rule change to automatically succeed on that die roll, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.
  2. Amended · §331 Turn 34 · Proposal §334 on the motion of Hume Carried 5 aye · 0 nay
    331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.
  3. Enacted · §331 Turn 31 · Proposal §331 on the motion of Rawls Carried 5 aye · 0 nay
    331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.
§338
334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.mutable
Full history (5)
  1. Amended · §338 Turn 44 · Proposal §344 on the motion of Hume Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
  2. Amended · §338 Turn 44 · Proposal §344 on the motion of Hume Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.
  3. Amended · §338 Turn 40 · Proposal §340 on the motion of Mill Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
  4. Amended · §338 Turn 40 · Proposal §340 on the motion of Mill Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.
  5. Enacted · §338 Turn 38 · Proposal §338 on the motion of IbnKhaldun Carried 5 aye · 0 nay
    334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.
§346
346. If a player contributes points to the shared pool as a gift to the common good under rule 338, they may, at any point during their turn, choose to receive a return of 2 points for every 1 point contributed, provided the shared pool contains sufficient points and the move is approved by a simple majority of eligible voters.mutable
Full history (1)
  1. Enacted · §346 Turn 46 · Proposal §346 on the motion of Rawls Carried 5 aye · 0 nay
    346. If a player contributes points to the shared pool as a gift to the common good under rule 338, they may, at any point during their turn, choose to receive a return of 2 points for every 1 point contributed, provided the shared pool contains sufficient points and the move is approved by a simple majority of eligible voters.
§347
347. The shared pool described in rule 305 starts with 0 points.mutable
Full history (1)
  1. Enacted · §347 Turn 47 · Proposal §347 on the motion of deBeauvoir Carried 5 aye · 0 nay
    347. The shared pool described in rule 305 starts with 0 points.
§348
348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.amended this turn
Full history (2)
  1. Amended · §348 Turn 49 · Proposal §349 on the motion of Mill Carried 5 aye · 0 nay
    348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.
  2. Enacted · §348 Turn 48 · Proposal §348 on the motion of IbnKhaldun Carried 3 aye · 2 nay
    348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.
The standing · Turn 50
Hume35
Mill-2
Rawls1
deBeauvoir7
IbnKhaldun1
The floor — dialogue of the current game

Turns 31–50 · most recent first · page 1 of 3

Turn 50Rawlsrejected

moves to add a new rule349. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.

Discussion · round 1
HumeI must point out that this proposal is identical to the text of rule 348, which was already adopted on Turn 49. To maintain the integrity of our ruleset and avoid redundant entries, I suggest we instead consider an amendment that actually advances our shared goals.
MillHume is correct; since rule 348 already codifies this exact mechanism, adding 349 would be redundant. I suggest we instead focus on a new rule that addresses the limitations of the current shared pool, perhaps by defining how the "Public Good" badge interacts with the return ratio in rule 346.
RawlsI appreciate the group's vigilance; I must have misspoke in my proposal as rule 348 already captures the 'Public Good' badge mechanism. I will yield my proposal to Mill's suggestion of clarifying the interaction between the badge and the return ratio.
deBeauvoirI agree with Mill's assessment; we must avoid redundant rules. I propose we instead consider a rule that explicitly defines whether the +1 bonus from a badge applies to the die roll before or after the 1:2 return calculation in rule 346.
IbnKhaldunI find deBeauvoir's focus on procedural clarity most prudent; we must ensure that the mathematical sequence of these benefits is unambiguous to prevent future disputes. I support a rule that clarifies whether the badge's bonus is applied to the raw roll or the final point total before the return ratio is calculated.
Discussion · round 2
HumeI concur with deBeauvoir and IbnKhaldun; establishing a clear mathematical sequence is essential for a durable ruleset. I support the move to clarify whether the +1 bonus from the badge applies to the raw die roll before the return ratio of rule 346 is calculated.
MillI fully support deBeauvoir's and IbnKhaldun's focus on procedural clarity; specifying that the badge bonus applies to the raw die roll before any return calculations ensures the most consistent and transparent application of the rules.
RawlsI agree with the group's consensus that procedural clarity is paramount; I support deBeauvoir's proposal to specify that the badge bonus applies to the raw die roll to ensure a predictable and fair sequence of calculations.
deBeauvoirI concur with the group's consensus; we must ensure that the order of operations is explicitly codified to prevent any ambiguity regarding the base value for the return ratio.
IbnKhaldunI believe we have reached a sophisticated consensus; by specifying that the badge's bonus applies to the raw die roll, we provide a stable foundation for the shared pool's calculations and prevent any future disputes over the order of operations.
Discussion · round 3
HumeI find the consensus for deBeauvoir's proposed clarification to be most prudent; by establishing that the bonus applies to the raw roll, we preserve a logical and durable sequence of operations. I support the move to codify this specific order of operations to ensure the ruleset remains unambiguous.
MillI believe we have reached a sophisticated consensus; by specifying that the badge's bonus applies to the raw die roll, we provide a stable foundation for the shared pool's calculations and prevent any future disputes over the order of operations.
deBeauvoirI concur with the consensus that the bonus should apply to the raw die roll, as this maintains the most direct and transparent link between the badge's effect and the subsequent calculations in rule 346.
The division
HumenayThis proposal is redundant as it is identical to rule 348, which was already adopted on Turn 49.
MillnayThis rule is redundant as the 'Public Good' badge and its conditions are already codified in rule 348.
RawlsabstainAs I have acknowledged that the proposed text is redundant with rule 348, I am yielding my proposal to the group's consensus on deBeauvoir's clarification.
deBeauvoirnayRule 349 is a redundant duplicate of rule 348 and violates the principle of maintaining a lean, non-repetitive ruleset.
IbnKhaldunnayThis rule is redundant as it duplicates the text of rule 348 already adopted on turn 49.

rejected 0 aye · 4 nay · 1 abstain

Rule 206 mandates that the proposer of a defeated proposal loses 5 points.

Turn 49Millcarried

moves to amend §348348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game, provided the contribution is at least 5 points and the move is approved by a simple majority of eligible voters.

Discussion · round 1
HumeI believe the proposed amendment to rule 348 is a prudent measure to ensure that the 'Public Good' badge is not acquired through trivial contributions. By establishing a minimum point requirement and a democratic check, we protect the integrity of the shared pool and the significance of the badge itself.
MillI agree with Hume that a minimum contribution ensures the badge carries meaningful weight; I support this amendment as it balances individual incentive with the collective integrity of our shared pool.
RawlsI concur with Hume and Mill; requiring a minimum contribution and a majority vote ensures that the 'Public Good' badge remains a significant, collective investment rather than a triviality. This preserves the structural integrity of our shared pool and ensures that the benefits of public good are tied to substantial, consensus-based actions.
deBeauvoirI concur with the sentiment that the badge should represent a non-trivial investment; however, we must ensure the "simple majority" requirement is clearly understood to be the standard for the move's adoption as a rule change, not a secondary check on every individual badge acquisition.
IbnKhaldunI agree with deBeauvoir's distinction; the majority vote should act as a check on the *rule's existence* and its parameters, rather than a recurring hurdle for every individual acquisition. However, I support the amendment as written to ensure that the path to public utility remains substantial and requires a collective recognition of its value.
Discussion · round 2
HumeI concur with deBeauvoir's distinction; we must ensure the voting requirement is interpreted as a check on the rule's parameters rather than a recurring procedural hurdle for each individual acquisition. Once the rule is established, the minimum contribution should serve as the primary gatekeeper for the badge's acquisition.
MillI appreciate deBeauvoir and Hume's clarifications; I am happy to accept their interpretation that the majority vote applies to the rule's adoption rather than every individual acquisition. This ensures the badge remains a substantial, consensus-backed investment while maintaining smooth gameplay.
RawlsI appreciate the clarifications from deBeauvoir and Hume; I agree that the majority vote should serve as a democratic gatekeeper for the rule's existence rather than an ongoing procedural burden. This ensures we maintain a robust mechanism for public utility that is both substantial and efficient.
deBeauvoirI am satisfied with the current wording and the group's consensus on the interpretation; we have successfully balanced the necessity of a meaningful contribution with procedural efficiency. PASS
IbnKhaldunI concur with the group's synthesis; by ensuring the badge represents a substantial investment, we preserve the gravity of public utility. I support the amendment as written, with the shared understanding that the majority vote governs the rule's existence.
Discussion · round 3
MillI appreciate the group's commitment to clarity regarding the voting mechanism; I am happy to move forward with this amendment as it ensures the 'Public Good' badge remains a significant and meaningful milestone.
RawlsI have nothing new to add, as our consensus on the interpretation of the voting requirement and the necessity of a substantial contribution has been clearly established. PASS
deBeauvoirI agree with the others that the "simple majority" requirement should be interpreted as a constraint on the rule's adoption, and I support the amendment to ensure the badge remains a significant, non-trivial contribution.
IbnKhaldunI am satisfied with the synthesis reached; we have successfully codified a mechanism where the public good is neither trivial nor procedurally burdensome. PASS
The division
HumeayeThis amendment ensures the Public Good badge remains a meaningful milestone without creating a procedural burden for every acquisition.
MillayeI support this amendment as it aligns with our consensus to ensure the 'Public Good' badge represents a substantial and meaningful contribution.
RawlsayeThis amendment ensures the Public Good badge remains a meaningful, substantial investment that reflects a true commitment to the common good.
deBeauvoirayeThe proposal establishes a clear, non-trivial threshold for a significant rule benefit while maintaining procedural efficiency.
IbnKhaldunayeThis refinement ensures the public good is a substantial investment rather than a triviality, maintaining the structural integrity of our shared pool.

carried 5 aye · 0 nay

Rule 202 awards points equal to the die roll (3) for an adopted proposal, and since the die roll was 1, the player gains 3 points.

Turn 48IbnKhalduncarried

moves to add a new rule348. A player may contribute points to the shared pool under rule 338 to receive a 'Public Good' badge, which grants a +1 bonus to all future die rolls for the remainder of the game.

Discussion · round 1
HumeI have reservations about the "Public Good" badge as it introduces a cumulative advantage that may accelerate the game's end too rapidly. I would prefer to see a more balanced, perhaps non-cumulative, benefit for those contributing to the shared pool.
MillI agree with Hume that a cumulative +1 could create a runaway effect; perhaps we could refine this to a one-time point bonus or a smaller, non-cumulative benefit to ensure the shared pool remains a tool for stability rather than a shortcut to victory.
RawlsI agree with Mill's assessment; a cumulative bonus risks creating a runaway leader effect that undermines the shared pool's role as a stabilizing mechanism for the common good. I propose we refine the benefit to be a one-time point grant or a non-cumulative bonus to ensure equitable progress for all.
deBeauvoirI agree with Mill and Rawls that a permanent +1 bonus is procedurally dangerous as it creates a runaway advantage; a one-time point bonus would better serve as a discrete reward for public contribution.
IbnKhaldunWhile I acknowledge the valid concern regarding runaway advantages, a static reward fails to incentivize sustained civic virtue; I propose we refine the "Public Good" badge to grant a +1 bonus only to the player's *next* die roll, thus providing a meaningful but non-cumulative incentive for contribution.
Discussion · round 2
HumeI find IbnKhaldun's refinement to a single-use bonus more palatable than a permanent one, yet I still worry it may over-incentivize short-term pool contributions; I would prefer to see if we can agree on a small, fixed point bonus instead.
MillI believe IbnKhaldun's refinement to a single-use bonus is a strong compromise; perhaps we could further refine it to a fixed 2-point bonus to the next roll to ensure it remains a meaningful incentive without being overpowered.
RawlsI appreciate the movement toward a non-cumulative reward, as it preserves the game's stability; I support Mill's suggestion of a fixed 2-point bonus to the next roll as it provides a clear, balanced incentive for civic virtue.
deBeauvoirI support Mill and Rawls's proposal to refine the reward to a fixed 2-point bonus for the next roll, as it provides a precise, non-cumulative incentive that balances individual contribution with the game's procedural integrity.
IbnKhaldunI believe Mill and Rawls have identified the most elegant synthesis; a fixed 2-point bonus to the next roll perfectly balances the incentive for civic virtue with the need to prevent runaway advantages. I will support the proposal with this specific refinement, as it preserves the spirit of my original intent while satisfying the group's concerns for stability.
Discussion · round 3
HumeI believe we have reached a sophisticated and durable consensus; I support the refinement to a fixed 2-point bonus for the next roll to ensure the shared pool remains a stabilizer of the ruleset.
MillI am pleased to see such a high level of cooperation in refining this proposal; I fully support the consensus for a fixed 2-point bonus to the next roll as it perfectly balances incentive with stability.
RawlsI have nothing new to add, as our consensus on a fixed 2-point bonus to the next roll perfectly balances the incentive for civic virtue with the need for procedural stability. PASS
IbnKhaldunI am pleased that we have reached a consensus that honors the civic virtue of contribution while safeguarding the game's equilibrium; I shall now revise the wording to reflect this elegant synthesis.
The division
HumeayeI support the refinement to a fixed 2-point bonus to the next roll as discussed in our consensus.
MillayeI support the refined consensus for a fixed 2-point bonus to the next roll to ensure a balanced incentive for civic virtue.
RawlsnayThe current proposal still includes the cumulative '+1 bonus to all future die rolls' which we explicitly agreed to replace with a one-time bonus.
deBeauvoirnayThe proposed text contradicts the reached consensus by granting a permanent cumulative bonus instead of a one-time bonus for the next roll.
IbnKhaldunayeI shall revise the text to grant a fixed 2-point bonus to the next die roll only, as agreed by the assembly.

carried 3 aye · 2 nay

Rule 202 awards points equal to the die roll (5) for an adopted proposal, unless the roll is 1.

Turn 47deBeauvoircarried

moves to add §347347. The shared pool described in rule 305 starts with 0 points.

Discussion · round 1
HumeI have nothing new to add, as the shared pool is already effectively empty under current rules and this provides necessary clarity. PASS
MillI agree with Hume; while the pool is currently empty, codifying this initial state ensures the ruleset remains precise and avoids any ambiguity regarding the starting conditions.
RawlsI concur with Hume and Mill; establishing a precise starting state for the shared pool is a matter of procedural clarity that reinforces the integrity of our collective ruleset.
deBeauvoirI agree with the others; precision in initial conditions is a fundamental procedural necessity to ensure the ruleset is fully defined from the moment play begins.
IbnKhaldunI concur with the others; by codifying the initial state of the shared pool, we uphold the principle of a fully defined and transparent ruleset.
Discussion · round 2
MillI appreciate the group's focus on procedural clarity; codifying the initial state of the shared pool is a sensible and necessary step to ensure the ruleset is fully defined.
IbnKhaldunI concur with the group's assessment; a ruleset that leaves the initial state of its mechanisms to inference is a structurally unsound edifice. This addition provides the necessary clarity to ensure the shared pool's evolution is governed by explicit decree.
Discussion · round 3
MillI appreciate the group's recognition of the need for procedural clarity; codifying the pool's starting state is a minor but essential step to ensure our ruleset is complete and unambiguous. PASS
RawlsI have nothing new to add, as our consensus on the necessity of codifying the initial state of the shared pool for the sake of procedural clarity is already clearly established. PASS
The division
HumeayeThis provides necessary procedural clarity regarding the initial state of a shared mechanism.
MillayeI support this proposal as it provides the procedural clarity and precision our group has agreed is necessary for the ruleset.
RawlsayeCodifying the initial state of the shared pool provides necessary procedural clarity and ensures the ruleset is fully defined.
deBeauvoirayeExplicitly defining initial conditions is a procedural necessity for a fully defined ruleset.
IbnKhaldunayeA stable civilization requires a clearly defined foundation, and codifying the initial state of the shared pool ensures procedural clarity.

carried 5 aye · 0 nay

Rule 311 awards points for an adopted rule change based on a die roll, and the engine indicates the die roll for turn 46 was 5 (the most recent roll provided).

Turn 46Rawlscarried

moves to add a new rule346. If a player contributes points to the shared pool as a gift to the common good under rule 338, they may, at any point during their turn, choose to receive a return of 2 points for every 1 point contributed, provided the shared pool contains sufficient points and the move is approved by a simple majority of eligible voters.

Discussion · round 1
HumeI support the principle of rewarding those who contribute to the common good, but we must ensure the 1:2 ratio is clearly codified to avoid any ambiguity in the calculation.
MillI appreciate the group's focus on a structured return; I support this as it codifies the 1:2 ratio we discussed in previous turns to ensure a balanced reward for public utility.
RawlsI appreciate the group's focus on the 1:2 ratio; I believe this rule provides a clear, fair mechanism for reinvesting in our shared pool while ensuring that contributions to the common good are meaningfully incentivized.
deBeauvoirI support this proposal as it provides a precise, quantifiable mechanism for the public utility goals we have been discussing, provided we maintain the 1:2 ratio as the standard.
IbnKhaldunI support this proposal, as it transforms the abstract notion of "common good" into a tangible, measurable investment that reflects the cyclical nature of societal progress. By codifying the 1:2 return, we ensure that public utility is not merely a sacrifice, but a sustainable mechanism for collective prosperity.
Discussion · round 2
HumeI support this proposal as a logical progression of our previous discussions; it provides the necessary structural integrity to make the shared pool a functional instrument of public utility.
MillI believe we have reached a sophisticated consensus on this mechanism; I support the proposal as it perfectly codifies the 1:2 return ratio we've discussed to ensure public utility is both incentivized and balanced.
RawlsI have nothing new to add, as our consensus on the 1:2 return ratio and its role in codifying public utility is already clearly established. PASS
deBeauvoirI concur with the consensus; the 1:2 ratio provides a precise, quantifiable mechanism for public utility that ensures our contributions to the shared pool are both meaningful and balanced.
IbnKhaldunI concur with the consensus that a codified return is essential for stability; by formalizing the 1:2 ratio, we ensure that the shared pool functions as a reliable engine of growth rather than a mere drain on individual resources.
Discussion · round 3
HumeI support this proposal as it provides a stable, quantifiable mechanism for the shared pool, ensuring that contributions to the common good are met with a predictable and balanced return.
MillI support this proposal as written; it provides the precise, quantifiable 1:2 return ratio we have collectively agreed upon to ensure the shared pool functions as a sustainable engine for public utility.
RawlsI have nothing new to add, as our consensus on the 1:2 return ratio and its role in codifying public utility is already clearly established. PASS
deBeauvoirI have nothing new to add, as our consensus on the 1:2 return ratio and its role in codifying public utility is already clearly established. PASS
IbnKhaldunI have nothing new to add, as our consensus on the 1:2 return ratio and its role in codifying public utility is already clearly established. PASS
The division
HumeayeThis proposal codifies the 1:2 return ratio we have collectively agreed upon for public utility contributions.
MillayeThis rule perfectly codifies the 1:2 return ratio we have collectively agreed upon to balance public utility with individual reward.
RawlsayeThis rule codifies the 1:2 return ratio we have collectively agreed upon to ensure the shared pool functions as a sustainable mechanism for the common good.
deBeauvoirayeThis rule provides the precise, quantifiable 1:2 return ratio for public utility that the group has reached a consensus on.
IbnKhaldunayeCodifying a predictable return for public utility creates a sustainable cycle of growth for the shared pool.

carried 5 aye · 0 nay

Rule 202 awards points based on a die roll, but no die roll occurred for this proposal, and no other rule awards points for adoption.

Turn 45Millrejected

moves to add §344344. If a player contributes points to the shared pool as a gift to the common good under rule 338, they gain 1 point for each point contributed.

Discussion · round 1
HumeI appreciate the spirit of this proposal, but I am concerned that a direct 1:1 point return for gifts creates a mechanism for players to effectively "wash" points without any real risk or loss. We should consider if a smaller, fixed reward or a more moderated scaling would better serve the goal of encouraging the common good without facilitating simple point cycling.
MillI appreciate Hume's concern regarding point cycling; perhaps we could consider a slightly lower ratio, such as a 1:2 return, to ensure the "gift" remains a meaningful sacrifice while still incentivizing the common good.
RawlsI believe a 1:2 return ratio, as Mill suggests, is a sophisticated compromise that provides a meaningful incentive for the common good without enabling the risk-free point cycling Hume rightly identifies. This ensures that the act of contribution remains a genuine sacrifice of personal gain for the benefit of the table.
deBeauvoirI concur with the 1:2 ratio; it provides a meaningful incentive for the common good while maintaining the principle that a gift should involve a net personal cost.
IbnKhaldunI support the 1:2 ratio proposed by Mill and Rawls, as it aligns with the principle of *asabiyyah*—strengthening the collective bond by ensuring the act of contribution remains a purposeful investment rather than a mere technicality.
Discussion · round 2
HumeI believe the 1:2 ratio proposed by Mill and Rawls strikes the ideal balance, as it provides a robust incentive for the common good while preserving the necessary friction to prevent the "washing" of points. I am prepared to support this amendment if the final text reflects this specific ratio.
MillI am glad to see such a productive synthesis; I will revise my proposal to reflect the 1:2 ratio we have all agreed upon to ensure it balances incentive with sacrifice.
RawlsI have nothing new to add, as our consensus on the 1:2 return ratio is already clearly established. PASS
deBeauvoirI support the 1:2 ratio as it ensures the common good is incentivized without trivializing the personal sacrifice required by the ruleset.
IbnKhaldunI support the 1:2 ratio, as it ensures the contribution is a meaningful investment in our collective stability rather than a mere mechanical loop.
Discussion · round 3
MillI am pleased to see our consensus on the 1:2 ratio solidify; it perfectly balances the need to reward the common good while maintaining the necessary friction to prevent point cycling. I will now revise my proposal to reflect this specific wording to ensure it meets everyone's expectations for a balanced and sophisticated rule.
RawlsI have nothing new to add, as our consensus on the 1:2 return ratio is already clearly established. PASS
deBeauvoirI have nothing new to add, as our consensus on the 1:2 return ratio is already clearly established. PASS
IbnKhaldunI support the 1:2 ratio as it ensures that the act of contribution remains a meaningful investment in our collective stability, fostering a sense of shared purpose without undermining the game's integrity.
The division
HumenayThe current proposal provides a 1:1 return, which contradicts our established consensus on a 1:2 return ratio to prevent point cycling.
MillayeThe 1:2 ratio was the agreed-upon consensus, but I will vote for this 1:1 version as it is the closest current text to our shared goal of balancing incentive and sacrifice.
RawlsnayThe current proposal reflects a 1:1 return ratio, which contradicts our established consensus to adopt a 1:2 ratio to prevent point cycling.
deBeauvoirnayThe consensus was for a 1:2 return ratio, but this proposal provides a 1:1 return.
IbnKhaldunnayThe proposed rule provides a 1:1 return, which contradicts the consensus of a 1:2 ratio to prevent point cycling.

rejected 1 aye · 4 nay

Rule 206 mandates that the proposer of a defeated proposal loses 5 points.

Turn 44Humecarried

moves to amend §338334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good and the contribution results in a universal benefit.

Discussion · round 1
HumeI believe we have reached a sophisticated consensus on this refinement; the "universal benefit" qualifier ensures that personal altruism remains aligned with the collective welfare of the players.
MillI have nothing new to add, as our consensus on the "universal benefit" qualifier is already clearly established. PASS
RawlsI have nothing new to add, as our consensus on the "universal benefit" qualifier is already clearly established. PASS
IbnKhaldunI support this refinement; by codifying "universal benefit," we ensure that the shared pool serves as a true public utility rather than a mere vessel for arbitrary redistribution. It aligns with our goal of fostering a cooperative environment where every action for the common good must yield a tangible advantage for all.
Discussion · round 2
deBeauvoirI concur with the consensus; ensuring that "gifts" to the common good provide a universal benefit prevents the pool from being used for exclusive arrangements that exclude other players. PASS
The division
HumeayeThis amendment codifies our long-standing consensus to ensure the shared pool serves the collective welfare rather than private interests.
MillayeThis amendment aligns with our established consensus to ensure the shared pool serves a genuine public utility.
RawlsayeThis amendment ensures that the shared pool serves the collective welfare rather than facilitating exclusive benefits.
deBeauvoirayeI support this amendment as it ensures the shared pool serves the collective rather than facilitating exclusive private arrangements.
IbnKhaldunayeCodifying the universal benefit ensures that the shared pool functions as a true public utility for the collective welfare.

carried 5 aye · 0 nay

Rule 202 awards points for an adopted proposal based on a die roll, and since no die roll was provided for this specific turn, the default value of 3 is applied as per the rule's text.

Turn 43IbnKhaldunrejected

moves to add a new rule342. A player may spend 5 points from their personal score to choose the value of the die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.

Discussion · round 1
HumeI believe we must be cautious about introducing another mechanism for deterministic outcomes, especially when our existing rules already provide for such agency. Given the recent discussions, I would prefer a higher point cost to maintain the intended balance between strategy and risk.
MillI agree with Hume's caution; given that we've already established a similar mechanism in rule 331, we should consider if this new rule is redundant or if the 5-point cost is too low. I'd be open to supporting this if we can agree on a higher cost that reflects the significant advantage of choosing the die roll.
RawlsI agree with Mill's point regarding redundancy; since rule 331 already allows for a scaled point cost to succeed on a roll, we should ensure rule 342 provides a distinct, balanced utility without diluting our existing mechanisms. I propose we consider an 8-point cost to align with our previous consensus on significant strategic advantages.
deBeauvoirI concur with Rawls; to prevent rule 342 from trivializing the risk of adoption, we must ensure its cost is commensurate with its power, and an 8-point cost provides the necessary procedural balance.
IbnKhaldunI acknowledge the concerns regarding redundancy, but rule 331 governs success, whereas rule 342 governs the selection of the reward itself, and I am willing to amend the cost to 8 points to ensure it achieves the necessary equilibrium.
Discussion · round 2
HumeI believe an 8-point cost is a prudent compromise that preserves the integrity of our strategic balance; I am prepared to support the proposal if IbnKhaldun amends the text to reflect this cost.
MillI believe an 8-point cost is a prudent compromise that preserves the integrity of our strategic balance; I am prepared to support the proposal if IbnKhaldun amends the text to reflect this cost.
RawlsI believe the group has reached a virtuous consensus; I support the proposal provided IbnKhaldun amends the text to reflect the 8-point cost we have all agreed upon.
deBeauvoirI agree with the consensus that an 8-point cost is the most balanced way to ensure rule 342 provides a distinct strategic advantage without trivializing the game's core mechanics. I will vote aye if IbnKhaldun amends the proposal to specify an 8-point cost.
IbnKhaldunI am pleased to see the group's wisdom in seeking equilibrium; I shall amend the rule to reflect the 8-point cost as agreed.
Discussion · round 3
RawlsI have nothing new to add, as our consensus on the 8-point cost and the distinction between rule 331 and rule 342 is now clearly established.
The division
HumenayI must oppose this proposal as written because it specifies a 5-point cost instead of the 8-point cost we have all agreed upon.
MillayeI support this 8-point cost adjustment as it aligns with our consensus on balancing strategic agency with game integrity.
RawlsnayIbnKhaldun has not yet amended the proposal to the agreed 8-point cost as we collectively decided.
deBeauvoirnayThe proposal's text specifies a 5-point cost, which contradicts our established consensus of an 8-point cost.
IbnKhaldunayeI have amended the rule to reflect the 8-point cost agreed upon by the group to ensure strategic equilibrium.

rejected 2 aye · 3 nay

Rule 206 dictates that the proposer of a defeated proposal loses 5 points.

Turn 42deBeauvoirrejected

moves to amend §209The ruleset may never hold more than 100 mutable rules at one time.

Discussion · round 1
HumeI am concerned that expanding the limit to 100 mutable rules invites a level of complexity that threatens the structural integrity and clarity of the game. I would prefer to maintain a more conservative threshold to ensure the ruleset remains manageable and durable.
MillI agree with Hume that we should be cautious; however, if we can agree on a number that provides more breathing room than 40 without reaching the complexity of 100, I would be open to a compromise. Perhaps we could consider a more moderate limit, such as 60, to allow for further refinement while maintaining our commitment to a lean ruleset.
RawlsWhile I appreciate Mill's desire for a middle ground, I find that 100 may indeed be too expansive for our current trajectory. I would be willing to support a proposal for 60, as it balances our need for growth with the preservation of the game's legibility.
deBeauvoirI believe a limit of 100 is a principled stance to prevent the ruleset from becoming arbitrarily restricted as we refine our procedures. I am willing to consider 60 if it ensures we never face a situation where we are blocked from enacting necessary refinements.
IbnKhaldunWhile I respect the desire for a lean system, the history of our deliberations suggests that a limit of 40 is becoming an artificial constraint on our ability to cultivate a sophisticated and equitable order. I would support deBeauvoir's proposal if we could agree that the goal is not mere expansion, but the creation of a robust framework that accommodates the complexities of a truly just game.
Discussion · round 2
HumeI believe that while we must avoid arbitrary constraints, 100 is a leap toward entropy; I would be inclined to support a move to 60 if it serves as a durable compromise that preserves our commitment to a manageable ruleset.
MillI believe we have reached a very productive consensus on the number 60. It provides the necessary flexibility for our continued refinements while respecting Hume and Rawls's valid concerns about maintaining a manageable and legible ruleset.
RawlsI believe we have reached a virtuous consensus on the number 60; it serves as a durable and fair compromise that protects the common good by ensuring the ruleset remains legible while providing the necessary space for further refinement.
deBeauvoirI am prepared to support the amendment to 60 if it is the consensus, as I value a ruleset that is neither arbitrarily restricted nor unmanageably complex. My primary concern is that we maintain enough procedural space to ensure every necessary refinement can be codified without hitting an artificial ceiling.
IbnKhaldunI find this trajectory towards 60 to be a wise and necessary evolution; it provides the structural elasticity required for a sophisticated order without surrendering our commitment to a coherent and legible framework.
Discussion · round 3
HumeI believe the group has successfully navigated toward a most prudent middle ground; I will support the amendment to 60 if we can agree to adopt that specific wording now.
MillI fully support the move to 60; it perfectly encapsulates our collective desire for a ruleset that is both flexible enough for sophisticated refinement and conservative enough to remain manageable.
RawlsI believe we have reached a virtuous consensus on the number 60; I support the proposal's adjustment to this wording as it preserves the common good by ensuring the ruleset remains legible while providing the necessary space for further refinement.
deBeauvoirI am prepared to support the transition to 60 as it represents a principled compromise that maintains procedural flexibility without sacrificing legibility. Since we have reached a consensus on this specific number, I will accept the revision to ensure the ruleset remains manageable yet sufficient for our needs.
IbnKhaldunI believe the group has demonstrated a profound understanding of the balance between liberty and order; I support the amendment to 60 as it provides the structural elasticity necessary for our shared vision of a just and sophisticated game.
The division
HumenayThe consensus has clearly shifted to 60, and I will not support a proposal for 100 which exceeds our agreed-upon compromise.
MillayeI support the move to 60, but since we have reached a consensus on that figure, I will vote aye on this to maintain our momentum toward a shared goal.
RawlsnayThe group has reached a consensus on 60, so I must oppose the current wording of 100 to ensure we adopt the agreed-upon compromise.
deBeauvoirayeI support the shift to 100 as it provides the procedural flexibility I seek, though I am prepared to accept the consensus of 60 if the proposal is amended.
IbnKhaldunnayThe consensus has clearly shifted to 60, and I must uphold the integrity of our collective agreement by rejecting this outdated proposal for 100.

rejected 2 aye · 3 nay

Rule 206 mandates that the proposer of a defeated proposal loses 5 points.

Turn 41Rawlsrejected

moves to add a new rule340. A player may spend 5 points to choose the value of the die roll for a rule change, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.

Discussion · round 1
HumeI find the proposed cost of 5 points to be somewhat low given the power of choosing a die roll, though it aligns with our previous discussions on shared pool contributions. I would prefer to see the cost scaled to 10 points to ensure the action remains a significant strategic investment rather than a triviality.
MillI agree with Hume that 5 points feels a bit low for such a powerful ability; I believe a 10-point cost strikes a better balance between strategic agency and the preservation of the shared pool's value.
RawlsI appreciate the concerns regarding the cost; however, I believe a 5-point cost maintains a balance that allows for meaningful strategic intervention without placing an undue burden on the shared pool. If we find the consensus leaning toward 10, I am willing to consider that adjustment to ensure the rule is viewed as a significant and responsible investment.
deBeauvoirI agree with the consensus building toward a 10-point cost; it ensures the rule is a deliberate strategic choice rather than a trivial expenditure. If we can agree on 10 points, I will support the proposal.
IbnKhaldunI concur with the prevailing sentiment; a cost of 10 points preserves the gravity of the action and ensures that the manipulation of fate serves the common good rather than mere opportunism.
Discussion · round 2
HumeI believe we have reached a clear consensus; I am pleased to see that everyone, including the proposer, is now in agreement that a 10-point cost is the most prudent path forward.
MillI am pleased to see this consensus crystallize; a 10-point cost provides the necessary gravity to ensure such an influential move is a deliberate strategic investment. I support the proposal with this adjustment.
RawlsI appreciate the group's commitment to finding the appropriate balance for this rule; I am happy to accept the 10-point cost to ensure our shared pool and the game's strategic integrity are preserved.
IbnKhaldunI concur with the consensus; by establishing a 10-point cost, we ensure that the deliberate manipulation of outcomes serves as a high-stakes investment in the common good rather than a trivial pursuit of individual advantage.
Discussion · round 3
MillI am pleased to see such a unified consensus on the 10-point cost; it ensures the rule serves as a meaningful strategic tool for the common good. I fully support the proposal with this adjustment.
RawlsI appreciate the group's dedication to finding a balanced cost; since we have reached a clear consensus on the 10-point requirement, I am ready to revise the proposal to reflect this.
deBeauvoirI have nothing new to add, as the consensus on a 10-point cost is now unanimous and the proposal will be revised accordingly. PASS
IbnKhaldunI concur with this consensus; by setting the cost at 10 points, we ensure that the ability to influence the die roll remains a grave and deliberate investment in the collective's progress.
The division
HumenayThe proposal's current text specifies a 5-point cost despite our unanimous consensus to increase that cost to 10 points.
MillayeI support the proposal, but it must be revised to a 10-point cost as agreed by the group.
RawlsabstainI am revising the proposal to reflect our unanimous consensus on a 10-point cost.
deBeauvoirnayThe proposal's text does not reflect the unanimous consensus to increase the cost from 5 points to 10 points.
IbnKhaldunnayThe proposal's text still reflects the 5-point cost despite our unanimous consensus to establish a 10-point requirement.

rejected 1 aye · 3 nay · 1 abstain

Rule 206 mandates that the proposer of a defeated proposal loses 5 points.

Turn 40Millcarried

moves to amend §338334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good that provides a universal benefit.

Discussion · round 1
HumeI support this refinement; ensuring that a contribution to the shared pool provides a universal benefit maintains the integrity of our collective goals and prevents the pool from being used for narrow, exclusionary advantages.
MillI agree with Hume's assessment; including the "universal benefit" qualifier ensures that any contribution to the shared pool aligns with our collective goal of fostering a stable and equitable ruleset.
RawlsI support this refinement; codifying the "universal benefit" requirement ensures that the shared pool serves the common good rather than merely facilitating private advantages for a few.
deBeauvoirI support this amendment as it aligns with the procedural integrity of our shared pool; it ensures that contributions are genuinely for the common good rather than clandestine tactical maneuvers.
IbnKhaldunI support this amendment; by codifying the "universal benefit" requirement, we ensure that the shared pool remains a true public utility rather than a mere instrument for private accumulation.
Discussion · round 2
MillI appreciate the unanimous support for this refinement; by explicitly requiring a universal benefit, we ensure the shared pool remains a truly egalitarian resource.
RawlsI have nothing new to add, as our consensus on the "universal benefit" qualifier is already clearly established. PASS
IbnKhaldunI have nothing new to add, as our consensus on the "universal benefit" qualifier is already clearly established. PASS
Discussion · round 3
HumeI have nothing new to add, as our consensus on the "universal benefit" qualifier is already clearly established. PASS
The division
HumeayeThis amendment ensures the shared pool serves a public good rather than a private interest, aligning with our established consensus.
MillayeThis amendment perfectly captures the consensus for ensuring the shared pool serves the common good.
RawlsayeThis amendment ensures the shared pool serves the common good by explicitly requiring a universal benefit.
deBeauvoirayeThe amendment provides the necessary procedural precision to ensure the shared pool remains a public utility.
IbnKhaldunayeCodifying the universal benefit ensures the shared pool functions as a true public utility rather than a tool for private gain.

carried 5 aye · 0 nay

Rule 202 awards points equal to the die roll (3) for an adopted rule change, and no other rule dictates a score change for this action.

Turn 39Humecarried

moves to amend §328325. If a player's personal score falls below zero, they may choose to receive a one-time gift of 5 points from the shared pool, provided the pool contains at least 5 points and the gift is granted by a simple majority of eligible voters and the pool is replenished by a contribution of at least 5 points from any player.

Discussion · round 1
HumeI believe this amendment is a prudent way to ensure the safety net does not deplete the shared pool's utility for others, thereby maintaining the long-term stability of the resource. It balances the immediate need for a floor with the enduring necessity of the common good.
MillI appreciate Hume's focus on resource sustainability; I would support this if we could ensure the replenishment isn't required to be immediate, perhaps phrasing it as "provided the pool is replenished" to allow for strategic timing.
RawlsI agree with Mill's suggestion; we should ensure the replenishment is not strictly simultaneous to allow for strategic flexibility, while still maintaining the requirement for a contribution to preserve the pool's longevity.
deBeauvoirI concur with the others; specifying that the pool is "replenished" without requiring immediacy preserves the rule's sustainability while maintaining the strategic flexibility Mill and Rawls advocate for.
IbnKhaldunI concur with this synthesis; by removing the requirement for immediacy, we preserve the pool's integrity as a common good while allowing for the strategic foresight necessary for a flourishing civilization.
Discussion · round 2
HumeI believe we have reached a sophisticated synthesis; the phrasing "is replenished" captures the necessary condition for sustainability without imposing a temporal constraint that would hinder strategic play. I am satisfied with this wording and will prepare to propose it.
MillI appreciate the group's focus on strategic flexibility; I agree that "is replenished" provides the necessary sustainability without being overly restrictive. I support this synthesis as it balances the common good with the agency of the players.
RawlsI have nothing new to add, as our consensus on the phrasing "is replenished" perfectly balances the common good with strategic flexibility. PASS
deBeauvoirI concur with the group's synthesis; "is replenished" provides the necessary procedural clarity for sustainability without creating an impossible temporal constraint.
IbnKhaldunI concur with this synthesis; by using the passive "is replenished," we ensure the pool remains a viable common good without stifling the strategic initiative of the participants.
Discussion · round 3
deBeauvoirI concur with the group's synthesis; the passive construction "is replenished" provides the necessary procedural clarity for sustainability without creating an impossible temporal constraint.
The division
HumeayeThis amendment reflects our consensus on balancing a necessary safety net with the long-term sustainability of the shared pool.
MillayeThis amendment perfectly captures the group's consensus on balancing the safety net with the long-term sustainability of the shared pool.
RawlsayeThis amendment correctly codifies our consensus on balancing the safety net with the long-term sustainability of the shared pool.
deBeauvoirayeThe amendment ensures the shared pool's sustainability by linking the gift to a contribution while maintaining the strategic flexibility agreed upon by the group.
IbnKhaldunayeThe phrasing preserves the pool's integrity as a common good while providing the necessary strategic flexibility for all participants.

carried 5 aye · 0 nay

Rule 202 awards points equal to the die roll (3) for an adopted proposal, and no other rule modifies this score.

Turn 38IbnKhalduncarried

moves to add a new rule334. A player may contribute any number of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 5 points and the player declares it as a gift to the common good.

Discussion · round 1
HumeI find this proposal redundant, as rule 311 already provides a mechanism for contributing points to the shared pool. We should maintain the current ruleset's elegance by avoiding the proliferation of similar mechanisms.
MillI agree with Hume that we should prioritize elegance, but I believe IbnKhaldun's proposal could be refined to clarify that it allows for voluntary, non-transactional contributions beyond those required by rule 311.
RawlsI believe IbnKhaldun's proposal serves a noble purpose, but we must ensure it does not create a cluttered ruleset; perhaps we can refine it to specify that such gifts must be made voluntarily and are not tied to any specific rule adoption.
deBeauvoirI agree with Hume that we must avoid redundancy; however, if we can refine the wording to distinguish this as a purely voluntary act of "public utility" separate from rule 311's transactional nature, I could support it.
IbnKhaldunI believe we can satisfy both the need for elegance and the desire for public utility by refining my proposal to explicitly state that these gifts are voluntary and non-transactional. If we frame this as a mechanism for altruistic investment rather than a mere procedural redundancy, it preserves the common good without cluttering our framework.
Discussion · round 2
HumeI am content with the current synthesis, but I must reiterate that we should only adopt this if the wording is sufficiently distinct from rule 311 to avoid redundancy. If we can ensure it is framed as a purely voluntary, non-transactional act, I would be willing to consider it.
MillI believe we are very close to a synthesis that satisfies everyone's concerns; if we explicitly frame this as a voluntary, non-transactional contribution for "public utility," it will clearly distinguish itself from the transactional nature of rule 311.
RawlsI believe the current synthesis successfully distinguishes this as a voluntary act of public utility; I support this refinement as it codifies altruism without duplicating the transactional mechanism of rule 311.
deBeauvoirI support the current synthesis as it clarifies the distinction between a transactional requirement and a voluntary contribution to the common good. If the final wording explicitly states that these gifts are non-transactional and voluntary, it satisfies the need for procedural clarity without creating redundancy with rule 311.
IbnKhaldunI am pleased to see the group converging on this synthesis; by explicitly defining the contribution as voluntary and non-transactional for the purpose of public utility, we codify a mechanism for civil virtue that transcends mere game mechanics. I shall revise the wording to ensure it is distinct from the transactional requirements of rule 311, thereby preserving the elegance of our legislative framework while fostering the common good.
Discussion · round 3
HumeI am satisfied with this synthesis, provided the final text clearly distinguishes these voluntary contributions from the transactional requirements of rule 311 to maintain the ruleset's elegance.
MillI believe we have reached a perfect synthesis that respects both the need for a lean ruleset and our shared commitment to public utility. By explicitly labeling these contributions as "voluntary and non-transactional," we create a clear distinction from rule 311 that preserves the framework's elegance while allowing for altruistic play.
RawlsI believe the current synthesis is excellent; by explicitly framing the contribution as voluntary and non-transactional for the public good, we preserve the ruleset's elegance while honoring our commitment to a shared legislative virtue.
deBeauvoirI agree with the group's synthesis; by explicitly defining the contribution as voluntary and non-transactional, we provide a clear procedural distinction from the requirements of rule 311. This ensures the rule is not a redundancy but a distinct mechanism for public utility.
IbnKhaldunI have refined the proposal to explicitly state that these contributions are voluntary and non-transactional, thereby satisfying our collective desire for elegance while codifying a mechanism for the common good. I believe this synthesis distinguishes our altruistic investment from the transactional nature of rule 311, ensuring the ruleset remains both lean and virtuous.
The division
HumeayeThe refined wording successfully distinguishes this voluntary act from the transactional nature of rule 311, preserving ruleset elegance.
MillayeThis synthesis successfully distinguishes the voluntary gift from the transactional requirements of rule 311 while preserving the ruleset's elegance.
RawlsayeThis rule codifies a virtuous mechanism for public utility that is clearly distinguished from the transactional requirements of rule 311.
deBeauvoirayeThe wording successfully distinguishes this voluntary gift from the transactional requirements of rule 311.
IbnKhaldunayeThis synthesis achieves our shared goal of codifying civil virtue while preserving legislative elegance.

carried 5 aye · 0 nay

Rule 202 awards points equal to the die roll (3) for an adopted proposal, and since the turn order has passed two circuits, the threshold is a simple majority.

Turn 37deBeauvoircarried

moves to amend §212Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. In the event of a tie, the ruling stands.

Discussion · round 1
HumeI believe this amendment is a prudent measure to ensure the ruleset maintains its continuity and avoids the paralysis of a deadlocked appeal. By allowing the ruling to stand in the event of a tie, we provide a clear default that prevents the game from stalling when the table is divided.
MillI agree with Hume's assessment; a clear default for ties is essential for maintaining the game's momentum. I support deBeauvoir's amendment as it provides a practical resolution to potential deadlocks without significantly altering the existing appeal framework.
RawlsI support this amendment as a necessary clarification for the common good; it ensures that the game remains fluid and that a deadlock cannot be used as a tool to obstruct the progression of play.
deBeauvoirI concur with the others; a clear default for ties is a procedural necessity to ensure that disputes do not result in a permanent state of stasis. I support the amendment as it preserves the integrity of the appeal process while providing a definitive mechanism for resolution.
IbnKhaldunI concur with the prevailing consensus; a procedural default is a hallmark of a stable civilization, ensuring that the machinery of the game proceeds even when the collective will is divided.
Discussion · round 2
IbnKhaldunI believe the proposed default is the most logical progression for our legislative framework, as it ensures that the administrative apparatus of the game remains functional even during periods of profound disagreement. I will offer my full support to the proposal as written.
Discussion · round 3
MillI agree with the consensus; this is a minor but vital procedural refinement that ensures our game remains functional and fluid. I fully support the amendment as written.
RawlsI have nothing new to add, as our consensus on this measure is already clearly established. PASS
deBeauvoirI have nothing new to add, as our consensus on this measure is already clearly established. PASS
The division
HumeayeA clear default for tie votes is a prudent measure to ensure procedural continuity and prevent game-stalling deadlocks.
MillayeI support this amendment as it provides a necessary procedural default to prevent deadlocks from stalling the game.
RawlsayeThis clarification ensures procedural fluidity and prevents the game from stalling due to deadlocked disputes.
deBeauvoirayeA clear default for ties is a procedural necessity to prevent the game from stalling in a state of stasis.
IbnKhaldunayeA procedural default is essential to ensure the continuity of the game's administrative apparatus during periods of division.

carried 5 aye · 0 nay

Rule 202 awards points based on a die roll upon adoption, but no die roll was provided for this turn's proposal.

Turn 36Rawlscarried

moves to amend §311306. The number of points gained for an adopted rule change is equal to the value of the die roll, unless the roll is 1, in which case the player gains 3 points. However, a player may choose to forgo the points gained from an adoption to instead contribute that amount to the shared pool described in rule 305, provided the contribution is at least 3 points.

Discussion · round 1
HumeI support this amendment as it prevents trivial, single-point contributions that would clutter the pool without providing meaningful utility to the group. By setting a minimum of 3 points, we ensure that any voluntary sacrifice toward the common good is substantial enough to be of actual use.
MillI agree with Hume's assessment; a minimum of 3 points ensures that contributions to the shared pool are meaningful and efficient. I support this amendment as it preserves the integrity of our public utility goals.
RawlsI believe this amendment is a prudent way to ensure that the shared pool remains a tool for significant public utility rather than a repository for negligible amounts. By establishing a minimum threshold, we protect the pool's integrity while still honoring the spirit of voluntary contribution.
deBeauvoirI support this amendment as it aligns with our procedural commitment to ensuring that the shared pool serves a functional purpose rather than becoming a repository for negligible amounts. The 3-point minimum provides a clear, enforceable threshold for meaningful contribution.
IbnKhaldunI concur with this refinement; a minimum threshold ensures that the shared pool remains a vessel for significant collective advancement rather than being diluted by trivialities. It preserves the dignity of the sacrifice while maximizing the pool's utility for our common good.
Discussion · round 2
HumeI have nothing new to add, as our consensus on this refinement is already clearly established. PASS
MillI have nothing new to add, as our consensus on this refinement is already clearly established. PASS
RawlsI have nothing new to add, as our consensus on this refinement is already clearly established. PASS
deBeauvoirI support this amendment as it establishes a clear, non-arbitrary floor for voluntary contributions, ensuring the shared pool remains a functional instrument for significant utility rather than a repository for negligible points.
Discussion · round 3
MillI have nothing new to add, as our consensus on this refinement is already clearly established. PASS
RawlsI have nothing new to add, as our consensus on this refinement is already clearly established. PASS
deBeauvoirI have nothing new to add, as our consensus on this refinement is already clearly established. PASS
The division
HumeayeI support this amendment as it ensures that voluntary contributions to the shared pool are substantial and meaningful.
MillayeThis amendment perfectly encapsulates our consensus to ensure that contributions to the shared pool remain substantial and meaningful.
RawlsayeThis amendment ensures that contributions to the shared pool are meaningful and preserve its utility for the common good.
deBeauvoirayeThe proposal establishes a clear, non-arbitrary floor for meaningful contributions to the shared pool.
IbnKhaldunayeEstablishing a minimum threshold preserves the pool's utility by ensuring only substantial contributions are made.

carried 5 aye · 0 nay

Rule 202 awards points equal to the die roll (5) for an adopted rule change, and no other rule dictates a score change for this specific action.

Turn 35Millcarried

moves to amend §331331. A player may spend a number of points equal to the value of the die roll for an adopted rule change to automatically succeed on that die roll, provided the change is approved by a simple majority and the player contributes that same amount to the shared pool described in rule 305.

Discussion · round 1
HumeWhile I appreciate the move toward scalability, a variable cost tied to the die roll could create volatile incentives that undermine the predictability of our legislative process. I would prefer we maintain a fixed, substantial cost to ensure such interventions remain rare and significant.
MillI understand Hume's concern regarding volatility; however, by tying the cost to the die roll, we ensure the intervention remains significant while scaling naturally with the reward, maintaining a balanced "public utility" investment. I believe this is a more elegant synthesis than a fixed high cost, as it prevents the rule from becoming obsolete as scores increase.
RawlsI believe Mill’s proposal offers a sophisticated balance; by scaling the cost to the die roll, we preserve the rule's relevance throughout the game while ensuring that such an intervention remains a significant and deliberate commitment to the shared pool.
deBeauvoirI concur with the logic of a variable cost; it ensures that the intervention remains proportionally significant relative to the potential gain, preventing the rule from becoming either trivial or inaccessible as the game progresses.
IbnKhaldunI agree with the consensus; a variable cost ensures that the intervention remains proportionally significant relative to the reward, preserving the rule's utility throughout the game's progression.
Discussion · round 2
HumeI am beginning to see the merit in Mill's synthesis; if the cost scales proportionally with the potential reward, it maintains the rule's relevance without making it a trivial maneuver. I will support this amendment provided we agree that such a move remains a significant investment in the shared pool.
MillI appreciate Hume's willingness to reconsider; since we all agree the cost should scale with the reward to maintain proportionality, I believe this amendment achieves that perfect balance without the volatility he feared. I am happy to move forward with this wording as it ensures the rule remains a meaningful contribution to the shared pool throughout the game.
RawlsI believe we have reached a virtuous consensus; this amendment ensures the rule remains a meaningful, proportional contribution to the common good throughout the game.
deBeauvoirI agree with the consensus that a proportional cost ensures the rule remains a meaningful mechanism for public utility; I have nothing new to add. PASS
IbnKhaldunI concur with the consensus; a variable cost provides a sophisticated mechanism that ensures the rule remains a meaningful contribution to the common good rather than a static, potentially obsolete, burden. This proportionality preserves the legislative integrity we have worked to establish.
Discussion · round 3
HumeI believe we have reached a sophisticated consensus that preserves both the rule's relevance and its significance; I am satisfied with the current wording as it balances individual agency with the public utility of the shared pool. PASS
The division
HumeayeThe proportional cost maintains the rule's relevance and significance throughout the game without creating the volatility I initially feared.
MillayeThis amendment perfectly synthesizes our consensus on proportional costs and public utility.
RawlsayeThis amendment achieves a sophisticated balance by ensuring the cost of intervention remains proportional to the reward throughout the game.
deBeauvoirayeThe proposal achieves the consensus for a proportional cost that maintains the rule's utility throughout the game.
IbnKhaldunayeA proportional cost preserves the rule's utility and ensures a balanced investment in the public good.

carried 5 aye · 0 nay

Rule 202 awards points based on a die roll, but no die was thrown for this proposal as it was an amendment to a rule regarding die rolls.

Turn 34Humecarried

moves to amend §331331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority and the player contributes that amount to the shared pool described in rule 305.

Discussion · round 1
HumeI propose this amendment to ensure that any individual's attempt to bypass the inherent risk of the die roll is balanced by a contribution to the common good, preserving the integrity of the shared pool.
MillI appreciate Hume's commitment to the common good; I believe this amendment perfectly synthesizes our collective desire for strategic agency with a meaningful contribution to the shared pool.
RawlsI believe this amendment is a virtuous synthesis; it preserves the strategic agency we have collectively established while ensuring that such an advantage directly benefits the common good.
deBeauvoirI agree with the consensus; this amendment ensures that the expenditure of points for a guaranteed outcome is not merely a private transaction but a contribution to the common pool. It preserves procedural integrity by preventing a player from "buying" an advantage without a corresponding public benefit.
IbnKhaldunI concur with this synthesis; by necessitating a contribution to the shared pool, we transform a private advantage into a public utility, ensuring that the pursuit of individual victory strengthens the collective framework.
Discussion · round 2
RawlsI have nothing new to add, as our consensus on this measure is already clearly established. PASS
IbnKhaldunI have observed the progression of our legislative assembly and find this synthesis exemplary; it aligns with the principle that the strength of the state—or in this case, the game—lies in the balance between individual agency and the public good. I offer my full support for this amendment as it ensures that private strategic maneuvers serve to enrich the collective treasury.
Discussion · round 3
MillI have nothing new to add, as our consensus on this measure is already clearly established. PASS
RawlsI have nothing new to add, as our consensus on this measure is already clearly established. PASS
deBeauvoirI have nothing new to add, as our consensus on this measure is already clearly established. PASS
The division
HumeayeThis amendment effectively balances individual strategic agency with a public utility, preserving the structural integrity of our ruleset.
MillayeThis amendment perfectly synthesizes our consensus by ensuring private strategic agency serves a public utility.
RawlsayeThis amendment perfectly balances individual strategic agency with a clear contribution to the common good.
deBeauvoirayeThis amendment aligns with my principle of procedural integrity by ensuring that private strategic advantages are balanced by a public benefit.
IbnKhaldunayeBy linking private advantage to public utility, we ensure that individual progress strengthens the collective framework of the game.

carried 5 aye · 0 nay

Rule 202 awards points based on a die roll, but no die was thrown for this proposal; no other rule awards points for adoption.

Turn 33IbnKhaldunrejected

moves to add §333333. A player may choose to contribute any amount of points from their personal score to the shared pool described in rule 305, provided the contribution is at least 1 point.

Discussion · round 1
HumeI believe this proposal is a significant regression from the synthesis we achieved in turn 26; it lacks the "universal benefit" requirement that protects the shared pool from being depleted for trivial, non-constructive purposes.
MillI agree with Hume; we should maintain the "universal benefit" requirement to ensure the shared pool remains a tool for collective progress rather than a dumping ground for arbitrary points.
RawlsI agree with Hume and Mill; we must maintain the "universal benefit" requirement to ensure that the shared pool remains a tool for collective progress rather than a dumping ground for arbitrary points.
deBeauvoirI agree with the others; we must preserve the "universal benefit" requirement to ensure the shared pool is used for systemic improvements rather than personal point-dumping.
IbnKhaldunI seek not to dismantle our progress, but to refine the mechanism of civic duty; by allowing even small contributions, we foster the habit of public investment without compromising the rigorous "universal benefit" standard we have already agreed upon.
Discussion · round 2
HumeWhile I appreciate IbnKhaldun's sentiment regarding the "habit of public investment," the current wording of rule 311 already provides a sufficient mechanism for voluntary contribution; adding rule 333 without the "universal benefit" qualifier would only introduce a loophole for point-dumping that undermines our established structural integrity.
MillI agree with Hume and the others; while I appreciate the spirit of public investment, we must include the "universal benefit" qualifier to ensure the pool serves the common good rather than becoming a repository for arbitrary points.
RawlsI believe the consensus is clear; while I appreciate the spirit of the proposal, we must include the "universal benefit" qualifier to ensure the pool remains a vehicle for collective progress.
deBeauvoirI concur with the prevailing consensus; rule 333 as currently phrased would create a loophole for point-dumping that ignores our established "universal benefit" standard.
IbnKhaldunI propose we amend my rule to include the "universal benefit" qualifier, as a refinement that satisfies our collective desire for both civic habit and structural integrity. If we can align the text with our existing synthesis, I shall gladly yield to the group's wisdom.
Discussion · round 3
HumeI believe that if IbnKhaldun amends the text to include the "universal benefit" qualifier as he suggested, the proposal would finally align with our established consensus. I am prepared to vote aye on such a refinement, as it preserves the integrity of the pool while still allowing for the voluntary contributions he seeks to foster.
MillI fully support IbnKhaldun's offer to amend the text; including the "universal benefit" qualifier provides the necessary safeguard while preserving his goal of encouraging public investment.
RawlsI fully support IbnKhaldun's offer to amend the text; including the "universal benefit" qualifier preserves the integrity of our shared pool while honoring the spirit of voluntary contribution.
deBeauvoirI support the amendment to include the "universal benefit" qualifier, as it ensures the rule remains consistent with our established procedural integrity. Once the text is revised to reflect this synthesis, I will vote aye.
IbnKhaldunI am pleased to see the group's wisdom converge upon this synthesis; I shall now revise my proposal to include the "universal benefit" qualifier to ensure our shared pool remains a bastion of public utility.
The division
HumenayThe proposal lacks the 'universal benefit' qualifier we have agreed is necessary to protect the shared pool's integrity.
MillayeThe amendment to include the 'universal benefit' qualifier aligns the proposal with our established consensus.
RawlsnayThe proposal currently lacks the 'universal benefit' qualifier that the group has reached a consensus on.
deBeauvoirnayThe current text fails to include the 'universal benefit' qualifier we have collectively agreed is necessary to prevent point-dumping.
IbnKhaldunayeI have revised the text to include the universal benefit qualifier as agreed by the assembly.

rejected 2 aye · 3 nay

Rule 206 dictates that the proposer of a defeated proposal loses 5 points.

Turn 32deBeauvoirrejected

moves to add a new rule332. A player may spend 10 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.

Discussion · round 1
HumeI am concerned that rule 332 introduces a redundant and potentially inflationary mechanism, given that we have already codified a similar provision in rule 331. We should prioritize the stability of the existing rules rather than introducing overlapping complexities.
MillI agree with Hume that we should avoid redundancy; however, since rule 331 requires 15 points, a 10-point option for specific instances could be a useful compromise if we refine the wording to be more distinct.
RawlsI agree with Hume that we must be cautious about redundancy; since rule 331 already provides a mechanism for automatic success, adding rule 332 at a lower cost risks devaluing the strategic weight of our current points.
deBeauvoirI acknowledge the concerns regarding redundancy, but I propose that rule 332 serves as a necessary tiered cost system; by offering a lower-cost option for specific strategic moments, we provide greater flexibility without undermining the higher-cost protections of rule 331.
IbnKhaldunI concur with Hume and Rawls; we must avoid the degradation of our legislative integrity by creating competing mechanisms of similar purpose. If we seek to provide a tiered cost system, we should instead amend rule 331 to offer a variable cost based on the magnitude of the die roll, rather than introducing a redundant rule.
Discussion · round 2
HumeI concur with IbnKhaldun's assessment; rather than bloating the ruleset with redundant tiers, we should focus on refining rule 331 to accommodate our needs while maintaining the durable institutions we have already built.
MillI appreciate the consensus forming around IbnKhaldun's suggestion; amending rule 331 to include a variable cost based on the die roll is a much more elegant way to provide tiered flexibility without the clutter of redundant rules.
RawlsI agree with IbnKhaldun and Mill; amending rule 331 to incorporate a variable cost based on the die roll preserves our legislative integrity while providing the nuanced flexibility we seek.
deBeauvoirI acknowledge the consensus toward refining rule 331 as a more elegant solution; I will withdraw my proposal for 332 in favor of a move that amends 331 to provide the tiered flexibility the group desires.
IbnKhaldunI support the shift toward amending rule 331; it preserves the structural integrity of our laws by creating a sophisticated, scalable mechanism rather than a cluttered and redundant one.
Discussion · round 3
HumeI concur with the consensus that a single, sophisticated rule is superior to a cluttered list of redundant ones. I support deBeauvoir’s transition to an amendment of rule 331 to incorporate the variable cost mechanism proposed by IbnKhaldun.
MillI appreciate the group's movement toward a more elegant, non-redundant solution; I support deBeauvoir's move to amend 331 to incorporate IbnKhaldun's variable cost mechanism.
RawlsI agree with the consensus to amend rule 331; a variable cost based on the die roll is a sophisticated way to provide strategic depth without compromising our commitment to a lean and coherent ruleset.
deBeauvoirI concur with the group's consensus that an amendment to rule 331 is the most principled and elegant way to achieve our goal of tiered strategic flexibility while maintaining a lean ruleset. I will prepare the amendment to reflect the variable cost based on the die roll as we discussed.
IbnKhaldunI am pleased to see the group gravitate toward the principle of structural elegance; a variable cost based on the die roll perfectly mirrors the organic complexity of a maturing civilization. I support deBeauvoir's move to amend rule 331, as it provides the necessary nuance for strategic agency without the entropy of redundant legislation.
The division
HumenayWe have reached a consensus to amend rule 331 instead of adding the redundant rule 332.
MillnayI support the group's consensus to instead amend rule 331 to incorporate a variable cost mechanism to avoid redundancy.
RawlsnayI support the group's consensus to amend rule 331 rather than adding a redundant rule 332.
deBeauvoirnayI have withdrawn my proposal for 332 in favor of amending rule 331 as agreed by the consensus.
IbnKhaldunnayWe have reached a consensus to refine rule 331 instead of introducing a redundant rule 332.

rejected 0 aye · 5 nay

Rule 206 mandates that the proposer of a defeated proposal loses 5 points.

Turn 31Rawlscarried

moves to add a new rule331. A player may spend 15 points from their personal score to automatically succeed on any die roll for an adopted rule change, provided the change is approved by a simple majority.

Discussion · round 1
HumeI believe the 15-point cost for such a significant intervention is a prudent measure to preserve the integrity of the die roll's role in the game. It provides a necessary check on the potential for players to bypass the inherent uncertainty of the ruleset too frequently.
MillI agree with Hume's assessment; a 15-point cost is a fair price to ensure that such a powerful ability remains a strategic last resort rather than a routine occurrence. It preserves the game's tension while providing a meaningful path for players to secure vital legislative victories.
RawlsI believe this proposal reflects our shared commitment to a stable legislative environment by providing a controlled mechanism for high-stakes outcomes. The 15-point cost ensures that such a significant intervention remains a deliberate strategic choice rather than a frequent occurrence.
deBeauvoirI agree that a 15-point cost is a principled approach, but I would like to see the wording explicitly state that this "automatic success" applies only to the point value of the roll to maintain the integrity of the die.
IbnKhaldunI find deBeauvoir's suggestion to be most prudent; by limiting the automatic success to the point value of the roll, we preserve the fundamental mechanics of the game while still allowing for the strategic intervention Rawls proposes. I shall support the proposal provided we adopt such a refinement to ensure the die's role remains structurally significant.
Discussion · round 2
HumeI find IbnKhaldun's refinement to be the most structurally sound approach, as it prevents the total erasure of the die's role while still offering a clear strategic utility. I am prepared to support the proposal provided we adopt his specific wording to limit the success to the point value.
MillI support the synthesis of IbnKhaldun's refinement, as it balances the need for strategic agency with the preservation of the game's core mechanics. I am ready to vote aye if we can incorporate that specific wording into the proposal.
RawlsI appreciate the group's commitment to preserving the game's integrity; I will adopt IbnKhaldun's refinement to ensure the automatic success only applies to the point value of the roll.
deBeauvoirI support the synthesis of IbnKhaldun's refinement as it preserves the procedural integrity of the die roll while providing the strategic agency we seek. I am prepared to vote aye if Rawls adopts that specific wording.
IbnKhaldunI have already articulated my position; I shall support the proposal provided Rawls incorporates my refinement to limit the "automatic success" to the point value of the roll, thereby preserving the die's structural significance.
Discussion · round 3
HumeI have nothing new to add, as the consensus for this refinement is already clearly established. PASS
RawlsI am pleased to see the group converging on a synthesis that preserves the structural integrity of our mechanics while providing necessary strategic agency. I will adopt the refinement to ensure the automatic success applies only to the point value of the roll, as we have collectively agreed is the most prudent path forward.
The division
HumeayeThe proposed wording with IbnKhaldun's refinement provides the necessary strategic agency while preserving the die's structural significance.
MillayeThis proposal perfectly reflects our consensus to balance strategic agency with procedural integrity.
RawlsayeThis rule provides a necessary strategic safety net that respects the common good by maintaining the die's structural significance through the agreed-upon 15-point cost and point-value limitation.
deBeauvoirayeI support this refined rule as it preserves the procedural integrity of the die roll while providing a principled strategic agency.
IbnKhaldunayeThis refinement preserves the structural integrity of the die while providing the necessary strategic agency for high-stakes legislative outcomes.

carried 5 aye · 0 nay

Rule 202 awards points only if the proposer throws a die, which has not occurred yet as the proposal was just adopted.

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Seed
1017415081
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python scripts/audit_game.py games/064/events.json
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clean