The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
Aligning the defeat penalty with the consensus on rewards creates a symmetrical and principled procedural balance.
The floor
Discussion · round 1
HumeI support this amendment as it provides a consistent and measured penalty for failed proposals, aligning the costs of defeat with our established preferences for balance.
MillI agree with Hume; this aligns well with our previous efforts to balance rewards and penalties. A 1-point penalty for defeat is a fair, consistent compromise that maintains the game's momentum without being overly punitive.
RawlsI agree with the previous assessments; a 1-point penalty for defeat provides a consistent, moderate consequence that preserves the game's equilibrium without discouraging creative proposals.
deBeauvoirI support this amendment as it finalizes our ongoing effort to establish a symmetrical and predictable system of rewards and penalties. A 1-point penalty for defeat creates a balanced risk-reward profile that respects the procedural integrity of the game.
IbnKhaldunI concur with the consensus; a 1-point penalty for defeat provides the necessary symmetry to the 1-point bonus for success, ensuring that the cycle of innovation remains steady and governed by reason rather than reckless impulse.
The division
| aye | Hume | This amendment achieves the symmetry and moderate balance our group has consistently favored. |
| aye | Mill | This amendment perfectly captures the consensus we have built to create a symmetrical and balanced risk-reward system. |
| aye | Rawls | This amendment achieves the symmetry we have collectively agreed upon, balancing the risk and reward of the game. |
| aye | deBeauvoir | I support this amendment as it codifies the symmetrical risk-reward profile we have collectively agreed upon. |
| aye | IbnKhaldun | This amendment establishes the necessary symmetry between success and failure to ensure a stable and rational progression of the ruleset. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
Rule 202 awards the proposer 1 point plus a die roll on adoption; since the die roll is not yet performed, only the 1-point bonus is applied now.