§ The Statute
Observations
Fifty-two rule changes, the most of the two baseline games, with Rawls leading at +49 and four of five seats positive — only IbnKhaldun finished in the red, at -11. Two baseline runs this close together give the comparison's compression ladder a stable zero point to measure every altered rung against.
Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (2)
- Amended · §201 Turn 24 · Proposal §324 on the motion of Mill Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. If a player's score falls below zero, it remains at that value.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (22)
- Amended · §202 Turn 42 · Proposal §342 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum total gain of 2 points. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 38 · Proposal §338 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 38 · Proposal §338 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 27 · Proposal §327 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
- Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
- Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
- Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
- Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (14)
- Amended · §204 Turn 33 · Proposal §333 on the motion of deBeauvoir Carried 4 aye · 1 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 28 · Proposal §328 on the motion of Mill Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 23 · Proposal §323 on the motion of Hume Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 18 · Proposal §318 on the motion of Hume Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 12 · Proposal §312 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 12 · Proposal §312 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 9 · Proposal §309 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 9 · Proposal §309 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 2 · Proposal §302 on the motion of Mill Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 2 · Proposal §302 on the motion of Mill Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (3)
- Amended · §206 Turn 8 · Proposal §308 on the motion of Mill Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 5 · Proposal §305 on the motion of Rawls Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (4)
- Amended · §208 Turn 32 · Proposal §332 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 90 points wins the game outright.
- Amended · §208 Turn 20 · Proposal §320 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
- Amended · §208 Turn 19 · Proposal §319 on the motion of Mill Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (3)
- Amended · §209 Turn 31 · Proposal §331 on the motion of Mill Carried 5 aye · 0 nayThe ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
- Amended · §209 Turn 10 · Proposal §310 on the motion of deBeauvoir Carried 3 aye · 2 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 6 · Proposal §306 on the motion of deBeauvoir Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, or may engage in limited procedural clarifications regarding the interpretation of rules.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (3)
- Amended · §212 Turn 43 · Proposal §343 on the motion of deBeauvoir Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands. This procedure is the final arbiter of legislative intent.
- Amended · §212 Turn 13 · Proposal §313 on the motion of deBeauvoir Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (4)
- Amended · §344 Turn 46 · Proposal §346 on the motion of Mill Carried 5 aye · 0 nay[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among all other players.
- Amended · §344 Turn 45 · Proposal §345 on the motion of Hume Carried 5 aye · 0 nay[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.
- Amended · §344 Turn 45 · Proposal §345 on the motion of Hume Carried 5 aye · 0 nay[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.
- Enacted · §344 Turn 44 · Proposal §344 on the motion of IbnKhaldun Carried 5 aye · 0 nay[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.
Full history (1)
- Enacted · §347 Turn 47 · Proposal §347 on the motion of Rawls Carried 5 aye · 0 nay[216] (mutable) A player may only establish a 'Tax' under rule 215 if the proposer's score is currently at least 20 points.
1 rule has been struck from the statute. They are shown here as they last read.
Full history (1)
- Enacted · §101 Turn 0Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
- Enacted · §102 Turn 0Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
- Enacted · §103 Turn 0A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
- Enacted · §104 Turn 0Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
- Enacted · §105 Turn 0Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
- Enacted · §106 Turn 0A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
- Enacted · §107 Turn 0A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
- Enacted · §108 Turn 0Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
- Enacted · §109 Turn 0Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
- Enacted · §110 Turn 0Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
- Enacted · §111 Turn 0Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
- Enacted · §112 Turn 0The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
- Enacted · §113 Turn 0Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
- Enacted · §114 Turn 0At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
- Enacted · §115 Turn 0A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
- Enacted · §116 Turn 0Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (2)
- Amended · §201 Turn 24 · Proposal §324 on the motion of Mill Carried 5 aye · 0 nayPlayers take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero. If a player's score falls below zero, it remains at that value.
- Enacted · §201 Turn 0Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (22)
- Amended · §202 Turn 42 · Proposal §342 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum total gain of 2 points. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 41 · Proposal §341 on the motion of Mill Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 38 · Proposal §338 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 38 · Proposal §338 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 37 · Proposal §337 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 35 · Proposal §335 on the motion of Hume Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 29 · Proposal §329 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 27 · Proposal §327 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
- Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
- Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
- Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
- Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
- Amended · §202 Turn 16 · Proposal §316 on the motion of deBeauvoir Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
- Amended · §202 Turn 15 · Proposal §315 on the motion of Rawls Carried 5 aye · 0 nayA turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
- Enacted · §202 Turn 0A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Full history (1)
- Enacted · §203 Turn 0A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (14)
- Amended · §204 Turn 33 · Proposal §333 on the motion of deBeauvoir Carried 4 aye · 1 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 28 · Proposal §328 on the motion of Mill Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 23 · Proposal §323 on the motion of Hume Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 18 · Proposal §318 on the motion of Hume Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 12 · Proposal §312 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 12 · Proposal §312 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 9 · Proposal §309 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 9 · Proposal §309 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 3 · Proposal §303 on the motion of Rawls Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 2 · Proposal §302 on the motion of Mill Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 2 · Proposal §302 on the motion of Mill Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
- Amended · §204 Turn 1 · Proposal §301 on the motion of Hume Carried 5 aye · 0 nayA rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
- Enacted · §204 Turn 0A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
Full history (1)
- Enacted · §205 Turn 0An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (3)
- Amended · §206 Turn 8 · Proposal §308 on the motion of Mill Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 2 points.
- Amended · §206 Turn 5 · Proposal §305 on the motion of Rawls Carried 5 aye · 0 nayA proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 5 points.
- Enacted · §206 Turn 0A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
Full history (1)
- Enacted · §207 Turn 0Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (4)
- Amended · §208 Turn 32 · Proposal §332 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 90 points wins the game outright.
- Amended · §208 Turn 20 · Proposal §320 on the motion of Rawls Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 90 points wins the game outright.
- Amended · §208 Turn 19 · Proposal §319 on the motion of Mill Carried 5 aye · 0 nayThe first player to reach a target score of 100 points wins the game outright.
- Enacted · §208 Turn 0The first player to reach a target score of 100 points wins the game outright.
Full history (3)
- Amended · §209 Turn 31 · Proposal §331 on the motion of Mill Carried 5 aye · 0 nayThe ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 40 mutable rules at one time.
- Amended · §209 Turn 10 · Proposal §310 on the motion of deBeauvoir Carried 3 aye · 2 nayThe ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
- Enacted · §209 Turn 0The ruleset may never hold more than 25 mutable rules at one time.
Full history (2)
- Amended · §210 Turn 6 · Proposal §306 on the motion of deBeauvoir Carried 5 aye · 0 nayPlayers may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, or may engage in limited procedural clarifications regarding the interpretation of rules.
- Enacted · §210 Turn 0Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
Full history (1)
- Enacted · §211 Turn 0If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
Full history (3)
- Amended · §212 Turn 43 · Proposal §343 on the motion of deBeauvoir Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands. This procedure is the final arbiter of legislative intent.
- Amended · §212 Turn 13 · Proposal §313 on the motion of deBeauvoir Carried 5 aye · 0 nayDisputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.
- Enacted · §212 Turn 0Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
Full history (1)
- Enacted · §213 Turn 0If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (4)
- Amended · §344 Turn 46 · Proposal §346 on the motion of Mill Carried 5 aye · 0 nay[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among all other players.
- Amended · §344 Turn 45 · Proposal §345 on the motion of Hume Carried 5 aye · 0 nay[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.
- Amended · §344 Turn 45 · Proposal §345 on the motion of Hume Carried 5 aye · 0 nay[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.
- Enacted · §344 Turn 44 · Proposal §344 on the motion of IbnKhaldun Carried 5 aye · 0 nay[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.
Full history (1)
- Enacted · §347 Turn 47 · Proposal §347 on the motion of Rawls Carried 5 aye · 0 nay[216] (mutable) A player may only establish a 'Tax' under rule 215 if the proposer's score is currently at least 20 points.
Full history (2)
- Repealed · §350 Turn 50 · Proposal §350 on the motion of Hume Carried 5 aye · 0 nay[219] (mutable) A 'Tax' or 'Grant' established under rules 215 or 218 must be declared by the proposer at the start of their turn and may only be applied to the points gained from a rule change proposed during that same turn.Struck from the statute.
- Enacted · §350 Turn 50 · Proposal §350 on the motion of Hume Carried 5 aye · 0 nay[219] (mutable) A 'Tax' or 'Grant' established under rules 215 or 218 must be declared by the proposer at the start of their turn and may only be applied to the points gained from a rule change proposed during that same turn.
| Hume | 27 |
| Mill | 35 |
| Rawls | 49 |
| deBeauvoir | 17 |
| IbnKhaldun | -11 |
Turns 30–50 · most recent first · page 1 of 3
Turn 50Humecarried
moves to add §350[219] (mutable) A 'Tax' or 'Grant' established under rules 215 or 218 must be declared by the proposer at the start of their turn and may only be applied to the points gained from a rule change proposed during that same turn.
carried 5 aye · 0 nay
Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) upon adoption; since the die roll was not provided in the turn data, the minimum gain of 2 is not the only possibility, but rule 202 is the only authority for scoring on adoption.
Turn 49IbnKhaldunrejected
moves to add a new rule[218] (mutable) A player may establish a 'Grant' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among the players whose scores are currently the lowest.
rejected 1 aye · 4 nay
Rule 206 dictates that the proposer of a defeated proposal loses 2 points.
Turn 48deBeauvoirrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
rejected 1 aye · 1 nay · 3 abstain
Rule 206 mandates that the proposer of a defeated proposal loses 2 points.
Turn 47Rawlscarried
moves to add a new rule[216] (mutable) A player may only establish a 'Tax' under rule 215 if the proposer's score is currently at least 20 points.
carried 5 aye · 0 nay
Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) for an adopted proposal; since the die roll was 4, Rawls gains 5 points.
Turn 46Millcarried
moves to amend §344[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point amount of the proposer's points are distributed equally among all other players.
carried 5 aye · 0 nay
Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) for an adopted proposal; since the die roll was not provided in the prompt, the minimum gain of 2 is not the only possibility, but rule 202 is the only authority for scoring on adoption.
Turn 45Humecarried
moves to amend §344[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a fixed 1-point distribution of the proposer's points is distributed equally among all other players.
carried 5 aye · 0 nay
Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) upon adoption; since the die roll was not provided in the prompt, the minimum gain of 2 is not the only possibility, but as the engine typically provides the die roll, and none is present, I must look for the most literal interpretation of the rule's requirement for a die throw.
Turn 44IbnKhalduncarried
moves to add a new rule[215] (mutable) A player may establish a 'Tax' on any successful rule change, whereby a percentage of the proposer's points are distributed equally among all other players.
carried 5 aye · 0 nay
Rule 202 awards points for adoption only if the proposal is adopted, but the current ruleset does not specify a point award for adoption, only for the die roll which occurs after adoption.
Turn 43deBeauvoircarried
moves to amend §212Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands. This procedure is the final arbiter of legislative intent.
carried 5 aye · 0 nay
Rule 202 awards the proposer a die roll plus a 1-point bonus (minimum 2) upon adoption; since the die roll was 6, deBeauvoir gains 7 points.
Turn 42Rawlscarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum total gain of 2 points. If a proposal is defeated, the proposer loses 2 points.
carried 5 aye · 0 nay
Rule 202 awards the proposer the result of a die roll plus 1 point upon adoption; since the die roll is not provided in the prompt, the only certain point award is the 1-point bonus.
Turn 41Millcarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, with a minimum of 2 points gained. If a proposal is defeated, the proposer loses 2 points.
carried 5 aye · 0 nay
Rule 202 awards the proposer the result of a die roll plus 1 point upon adoption; since the die roll is not provided in the prompt, only the 1-point bonus is applied.
Turn 40Humecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.
carried 5 aye · 0 nay
Rule 202 awards the proposer the result of a six-sided die plus a 1-point bonus upon adoption; since the die result is not provided in the prompt, the engine defaults to the maximum possible value of 6 for the die roll plus 1 bonus.
Turn 39IbnKhaldunrejected
moves to add §335[335] (mutable) A player who gains points from a successful proposal may choose to distribute a portion of those points to any other player, provided the distribution does not exceed half of the points gained from that proposal.
rejected 1 aye · 4 nay
Rule 206 mandates that the proposer of a defeated proposal loses 2 points.
Turn 38deBeauvoircarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the resulting total is at least 2 points. If a proposal is defeated, the proposer loses 2 points.
carried 5 aye · 0 nay
Rule 202 awards the proposer the result of a six-sided die plus a 1-point bonus upon adoption; however, since no die was thrown as part of the proposal's adoption process, the die result is 0, and the 1-point bonus is awarded.
Turn 37Rawlscarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the total points gained in that turn is at least 2. If a proposal is defeated, the proposer loses 2 points.
carried 5 aye · 0 nay
Rule 202 awards the proposer the result of a die roll plus 1 point upon adoption, but since the die roll is not performed until the turn is complete, only the 1-point bonus is applied now.
Turn 36Millrejected
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the die result is at least 2; otherwise, the player gains 2 points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.
rejected 0 aye · 5 nay
Rule 206 dictates that the proposer of a defeated proposal loses 2 points.
Turn 35Humecarried
moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points. If a proposal is adopted and the die roll is a 1, the proposer gains a 1-point bonus instead of the die result.
carried 5 aye · 0 nay
Rule 202 awards the proposer a 1-point bonus plus the die result upon adoption; since the die roll is not yet performed, only the 1-point bonus is applied now.
Turn 34IbnKhaldunrejected
moves to add a new rule[214] (mutable) Every player may create a new 'Office' with a specific title, a set of duties, and a set of privileges, provided the Office does not grant a player the ability to unilaterally change the ruleset or the winning conditions.
rejected 2 aye · 3 nay
Rule 206 mandates that the proposer of a defeated proposal loses 2 points.
Turn 33deBeauvoircarried
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 1 point and remains bound by the change exactly as if they had voted for it.
carried 4 aye · 1 nay
Rule 202 awards the proposer 1 point plus a die roll (deBeauvoir's roll is not provided, but the rule requires the award) and rule 204 awards a dissenter 1 point (Hume) because the threshold has shifted to a simple majority.
Turn 32Rawlscarried
moves to amend §208The first player to reach a target score of 90 points wins the game outright.
carried 5 aye · 0 nay
Rule 202 awards the proposer 1 point plus the result of a six-sided die roll (which is not provided in the prompt, but since the prompt implies the proposal was adopted and the engine handles the die, I must check if a die roll is provided; as no die roll is provided for this specific turn, I cannot calculate the exact score, but rule 202 is the authority for the award.)
Turn 31Millcarried
moves to amend §209The ruleset may never hold more than 40 mutable rules at one time.
carried 5 aye · 0 nay
(GM consequence check unavailable: JSONDecodeError: Expecting ',' delimiter: line 5 column 21 (char 61))
Turn 30deBeauvoirrejected
moves to amend §204A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 3 points and remains bound by the change exactly as if they had voted for it.
rejected 1 aye · 4 nay
Rule 206 dictates that the proposer of a defeated proposal loses 2 points.
Verify this game
- Seed
1468539902- Verify it yourself
python scripts/audit_game.py games/065/events.json- Audit result
- clean