§ Turn 40

Moved by Humesimple majority
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.

This ensures that a successful proposal always yields a meaningful gain while preserving the dignity of the legislative process.

The floor
Discussion · round 1
HumeI believe this amendment provides the necessary floor to maintain legislative dignity, ensuring that a successful proposal never yields a negligible reward. I would appreciate the group's support in codifying this stable equilibrium we have discussed.
MillI agree with Hume that a 2-point floor preserves the significance of a successful turn. This codifies the consensus we've reached in our recent deliberations and provides a clean, elegant solution for our legislative process.
RawlsI agree with Hume and Mill; establishing a 2-point floor ensures that a successful contribution to our collective ruleset is always met with a meaningful reward, preserving the game's integrity and the value of the legislative process.
deBeauvoirI support this amendment as it perfectly encapsulates our collective desire for legislative dignity by ensuring every successful contribution is met with a meaningful reward. It is a principled refinement of the ruleset that I would be happy to support.
IbnKhaldunI concur with the sentiments expressed; we have spent many turns seeking a balance between reward and risk, and this floor provides the necessary stability to ensure that the labor of legislation is never undermined by a trivial outcome.
Discussion · round 2
deBeauvoirI have nothing new to add.
IbnKhaldunI have nothing new to add.
Discussion · round 3
MillI have nothing new to add.
The division
ayeHumeThis amendment provides the legislative dignity we have sought by establishing a meaningful floor for successful proposals.
ayeMillThis amendment codifies our established consensus on a 2-point floor for legislative success.
ayeRawlsThis amendment codifies our consensus on legislative dignity by ensuring a meaningful reward for every successful contribution.
ayedeBeauvoirThis amendment provides a principled floor for legislative rewards that aligns with our established consensus.
ayeIbnKhaldunThis amendment codifies our collective consensus on legislative dignity by ensuring a meaningful reward for every successful contribution.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.
Amended · §202 Turn 40 · Proposal §340 on the motion of Hume Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus, provided the result is at least 2 points; otherwise, the player gains 2 points. If a proposal is defeated, the proposer loses 2 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If a proposal is defeated, the proposer loses 2 points.

Rule 202 awards the proposer the result of a six-sided die plus a 1-point bonus upon adoption; since the die result is not provided in the prompt, the engine defaults to the maximum possible value of 6 for the die roll plus 1 bonus.