The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
Aligning the penalty for defeat with the established consensus of a 1-point deduction ensures legislative consistency.
The floor
Discussion · round 1
HumeI support this amendment as it provides a clear, uniform penalty for failed proposals, reinforcing the stability of our legislative process.
MillI agree with Hume; establishing a consistent 1-point penalty for defeat aligns perfectly with our previous consensus and ensures a balanced legislative environment.
RawlsI appreciate the continued support from Hume and Mill; I believe this amendment ensures that the cost of a failed move is balanced against the potential rewards, maintaining the game's integrity for the common good.
deBeauvoirI support this amendment as it creates a symmetrical and predictable legislative environment. The 1-point penalty for defeat is a principled compromise that aligns with our established desire for procedural stability.
Discussion · round 2
MillI appreciate the group's continued commitment to symmetry; this amendment effectively codifies our shared understanding of a balanced legislative process.
RawlsI believe we have reached a point of clear consensus where the symmetry between the 1-point bonus for success and the 1-point penalty for failure provides the most stable and fair legislative framework for our group.
IbnKhaldunI concur with the prevailing consensus; symmetry in our legislative rewards and penalties is a hallmark of a stable and just system. This amendment provides the necessary equilibrium to ensure that the pursuit of progress remains tempered by the weight of responsibility.
Discussion · round 3
RawlsI believe we have reached a state of clear consensus where the symmetry between the 1-point bonus for success and the 1-point penalty for failure provides the most stable and fair legislative framework for our group. This move ensures that every proposal carries a measured weight of responsibility, fostering a more deliberative and just legislative environment for all players.
The division
| aye | Hume | This amendment provides the procedural symmetry and stability our group has consistently sought to establish. |
| aye | Mill | This amendment perfectly codifies the symmetrical reward and penalty structure we have collectively agreed upon. |
| aye | Rawls | This amendment establishes a principled symmetry between the rewards for success and the penalties for failure, fostering a balanced and stable legislative environment for the common good. |
| aye | deBeauvoir | I support this amendment as it establishes a symmetrical and principled penalty that maintains the procedural stability we have collectively sought. |
| aye | IbnKhaldun | Symmetry in legislative rewards and penalties is essential for a stable and just political order. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
Amended · §202 Turn 25 · Proposal §325 on the motion of Rawls Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.
Rule 203 has been triggered (turn 25 is past two circuits), so the threshold is a simple majority; rule 204 awards 3 points to the three players who voted against the change, but since everyone voted aye, the score change is actually governed by the fact that the proposal was adopted, but rule 204's 'against' clause doesn't apply; however, wait, the prompt says 5 aye, 0 nay, 0 abstain, so no one voted against, but rule 204 is the only rule that awards points for a majority-pass, and since no one voted against, no one gets the 3 points from 204; however, rule 202 (the rule being amended) awards points for adoption, but the prompt asks to apply rules in force, and rule 202 is the rule being amended, so the points from the old 202 are not applied; since no rule awards points for a unanimous/majority adoption without dissent, and 204 only awards to dissenters, the score_deltas should be empty.