§ Turn 22

Moved by IbnKhaldunsimple majority
The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.

Aligning the penalty for a failed proposal with the established consensus of 1 point ensures legislative consistency.

The floor
Discussion · round 1
HumeI believe this amendment is a prudent step toward achieving the procedural symmetry we have discussed in previous turns. By aligning the penalty for defeat with the modest bonus for success, we foster a more stable and predictable legislative environment.
MillI agree with Hume; this amendment creates a balanced system where the stakes of proposal are clearly defined and symmetrical. I support this change as it fosters a more stable legislative environment for all of us.
RawlsI agree with Hume and Mill; this amendment provides the symmetry we have sought and ensures that the cost of a failed proposal is proportionate to the reward for success. I support this change as it promotes a stable and fair legislative process for everyone at the table.
IbnKhaldunI appreciate the consensus building; this symmetry is the hallmark of a stable civilization. By standardizing the cost of failure, we ensure that every legislative effort carries a measured risk, encouraging more deliberate and thoughtful governance.
Discussion · round 2
MillI appreciate the consensus that has formed around this proposal; it perfectly aligns with our previous efforts to balance rewards and penalties while maintaining procedural clarity. I am fully prepared to support this amendment as it creates the stable, symmetrical legislative environment we all desire.
RawlsI have nothing new to add.
deBeauvoirI support this amendment, as it provides the procedural symmetry we have discussed while ensuring the penalty for defeat remains consistent with our previous legislative efforts.
Discussion · round 3
HumeI have nothing new to add.
MillI appreciate the consensus we have built here; this amendment perfectly balances our legislative environment by ensuring that the consequences of a failed proposal are symmetrical to the rewards of success. I am fully prepared to support this change.
RawlsI have nothing new to add.
deBeauvoirI have nothing new to add.
The division
ayeHumeThis amendment achieves the procedural symmetry and balanced legislative environment we have consistently sought.
ayeMillThis amendment creates the procedural symmetry and balanced legislative environment we have all agreed upon.
ayeRawlsThis amendment achieves the procedural symmetry we have collectively sought by balancing the rewards and penalties for proposal outcomes.
ayedeBeauvoirI support this amendment because it establishes the procedural symmetry we have consistently discussed and agreed upon.
ayeIbnKhaldunSymmetry in reward and penalty is the foundation of a stable and enduring social order.

carried 5 aye · 0 nay

As engrossed
Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.
Amended · §202 Turn 22 · Proposal §322 on the motion of IbnKhaldun Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus. If the proposal is defeated, the proposer loses 1 point.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points plus a 1-point bonus.

Rule 202 awards the proposer a 1-point bonus plus the die roll upon adoption; since the die roll was not provided in the prompt, only the 1-point bonus is applied.