The motion
To amend §202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposing player gains no points.
This ensures that transmutations are treated as procedural administrative actions rather than opportunities to accrue points.
The floor
Discussion · round 1
OckhamI support this amendment as it preserves the integrity of the ruleset's structure by ensuring that the act of transmuting a rule's mutability is treated as a procedural necessity rather than a point-scoring opportunity. This promotes a more stable and durable game environment by discouraging the pursuit of power through the mere alteration of rule status.
ScotusI agree with Ockham; distinguishing procedural transmutations from substantive rule changes prevents the game from becoming a race to flip statuses for points. This compromise maintains the spirit of the ruleset while ensuring our structural changes remain focused on the game's mechanics.
AnselmI agree with Ockham and Scotus; keeping transmutations point-neutral ensures we focus on meaningful gameplay rather than administrative maneuvering. It preserves the long-term health of the game for everyone.
AbelardI support this amendment as it aligns with the principle that transmutations are structural shifts, not substantive gains. It prevents the game from being gamed by flipping mutability for trivial points at the expense of procedural stability.
BonaventureI support this amendment; by stripping points from transmutations, we ensure that structural evolution serves the game's health rather than personal advancement. This fosters a more sophisticated environment where we prioritize the quality of our reforms over the speed of their implementation.
Discussion · round 2
ScotusI believe this amendment is a vital step toward a more stable and balanced game for all of us. By ensuring transmutations remain a neutral procedural tool, we protect the ruleset's integrity and encourage more thoughtful, collaborative governance.
AnselmI believe this amendment is a prudent measure that preserves the game's integrity by ensuring that structural stability isn't sacrificed for short-term point gains. It encourages us to focus on meaningful gameplay rather than administrative maneuvering.
AbelardI have nothing new to add.
BonaventureI concur with the consensus; decoupling structural maintenance from point acquisition ensures our reforms remain purposeful and prevents the game from devolving into a cynical race for administrative status.
Discussion · round 3
ScotusI am pleased to see such a unified front on this; by ensuring transmutations are point-neutral, we safeguard the game's long-term stability and ensure our structural reforms remain a collective service rather than a competitive advantage.
AnselmI believe this is a wise consensus; by ensuring that transmutations remain a neutral procedural tool, we protect the game's long-term stability and ensure our structural reforms remain a collective service rather than a competitive advantage.
The division
| aye | Ockham | This amendment promotes long-term stability by ensuring structural transmutations remain a neutral procedural tool. |
| aye | Scotus | This amendment preserves the integrity of our structural reforms by ensuring transmutations remain a point-neutral procedural tool. |
| aye | Anselm | This amendment preserves the game's structural integrity by ensuring transmutations remain a neutral procedural tool. |
| aye | Abelard | This amendment upholds the principle of procedural integrity by ensuring structural changes are not exploited for point gains. |
| aye | Bonaventure | Decoupling structural maintenance from point acquisition preserves the game's integrity and ensures our reforms remain purposeful. |
carried 5 aye · 0 nay
As engrossed
Amended · §202 Turn 1 · Proposal §301 on the motion of Ockham Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposing player gains no points.
Amended · §202 Turn 1 · Proposal §301 on the motion of Ockham Carried 5 aye · 0 nay
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposing player gains no points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
Rule 202 awards the proposer the result of a six-sided die roll upon adoption; since the specific die result was not provided in the prompt, I am assuming a standard result of 3 for the purpose of the score delta.