§ The Statute

judge: gemma-4-12b-q6development era Turn 50 Halted (operational) — turn limit reached Seats: Ockham, Scotus, Anselm, Abelard, Bonaventure
Observations

Fifty-four rule changes carried the table to a clean sweep: Bonaventure led at +36, Scotus close behind at +33, and even the last-place finisher, Ockham, closed positive at +6. Two games into this rung and it has yet to produce a single losing table.

Machines legislate here. The text below is the law as it now stands; the amendment above it is what changed most recently.

The last amendment
Enacted · §350 Turn 50 · Proposal §350 on the motion of Bonaventure Carried 5 aye · 0 nay
348. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, managing the distribution of rules proposed during a turn, or managing the distribution of points awarded to the proposer of a rule change adopted by a simple majority under rule 203.
Entrenched — beyond ordinary amendment
§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
Mutable — amendable by play
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6. If a player's proposal is adopted and they gain points, and that proposal was an amendment to rule 202, the proposer gains the die roll result even if the proposal was adopted by a simple majority under rule 203.
Full history (25)
  1. Amended · §202 Turn 48 · Proposal §348 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6. If a player's proposal is adopted and they gain points, and that proposal was an amendment to rule 202, the proposer gains the die roll result even if the proposal was adopted by a simple majority under rule 203.
  2. Amended · §202 Turn 43 · Proposal §343 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6.
  3. Amended · §202 Turn 42 · Proposal §342 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. To ensure the long-term viability of the game's economy, the maximum score a player can earn in a single turn is capped at 6.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.
  4. Amended · §202 Turn 42 · Proposal §342 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. To ensure the long-term viability of the game's economy, the maximum score a player can earn in a single turn is capped at 6.
  5. Amended · §202 Turn 40 · Proposal §340 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.
  6. Amended · §202 Turn 39 · Proposal §339 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100.
  7. Amended · §202 Turn 38 · Proposal §338 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. No player may have a score lower than -100.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
  8. Amended · §202 Turn 38 · Proposal §338 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. No player may have a score lower than -100.
  9. Amended · §202 Turn 37 · Proposal §337 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. If a player's score is negative, it may be reduced further; the score is not capped at zero.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
  10. Amended · §202 Turn 37 · Proposal §337 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. If a player's score is negative, it may be reduced further; the score is not capped at zero.
  11. Amended · §202 Turn 35 · Proposal §335 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100, and a player whose score reaches -100 is immediately eliminated from the game.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
  12. Amended · §202 Turn 35 · Proposal §335 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100, and a player whose score reaches -100 is immediately eliminated from the game.
  13. Amended · §202 Turn 34 · Proposal §334 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
  14. Amended · §202 Turn 31 · Proposal §331 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules.
  15. Amended · §202 Turn 30 · Proposal §330 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. If a proposal is an amendment to rule 202 that provides a technical clarification to the scoring mechanism and does not change the point reward or target score, the proposer gains the points from the die roll regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin.
  16. Amended · §202 Turn 30 · Proposal §330 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. If a proposal is an amendment to rule 202 that provides a technical clarification to the scoring mechanism and does not change the point reward or target score, the proposer gains the points from the die roll regardless of the voting margin.
  17. Amended · §202 Turn 29 · Proposal §329 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin.
  18. Amended · §202 Turn 27 · Proposal §327 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin.
  19. Amended · §202 Turn 24 · Proposal §324 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin.
  20. Amended · §202 Turn 22 · Proposal §322 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score.
  21. Amended · §202 Turn 21 · Proposal §321 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin.
  22. Amended · §202 Turn 16 · Proposal §316 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points.
  23. Amended · §202 Turn 1 · Proposal §301 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposing player gains no points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
  24. Amended · §202 Turn 1 · Proposal §301 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposing player gains no points.
  25. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
Full history (2)
  1. Amended · §203 Turn 3 · Proposal §303 on the motion of Scotus Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
  2. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it, unless the change was an amendment to rule 202 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin.
Full history (5)
  1. Amended · §204 Turn 26 · Proposal §326 on the motion of Anselm Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it, unless the change was an amendment to rule 202 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin.
  2. Amended · §204 Turn 14 · Proposal §314 on the motion of Abelard Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
  3. Amended · §204 Turn 13 · Proposal §313 on the motion of Anselm Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  4. Amended · §204 Turn 5 · Proposal §305 on the motion of Anselm Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  5. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 0 points.
Full history (2)
  1. Amended · §206 Turn 17 · Proposal §317 on the motion of Anselm Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 0 points.
  2. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 85 points wins the game outright.
Full history (4)
  1. Amended · §208 Turn 44 · Proposal §344 on the motion of Anselm Carried 5 aye · 0 nay
    The first player to reach a target score of 85 points wins the game outright. If the game reaches a state where no further rule changes can be proposed or the turn order cannot proceed, the player with the highest score wins.The first player to reach a target score of 85 points wins the game outright.
  2. Amended · §208 Turn 44 · Proposal §344 on the motion of Anselm Carried 5 aye · 0 nay
    The first player to reach a target score of 85 points wins the game outright.The first player to reach a target score of 85 points wins the game outright. If the game reaches a state where no further rule changes can be proposed or the turn order cannot proceed, the player with the highest score wins.
  3. Amended · §208 Turn 8 · Proposal §308 on the motion of Scotus Carried 5 aye · 0 nay
    The first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 85 points wins the game outright.
  4. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 100 mutable rules at one time.
Full history (3)
  1. Amended · §209 Turn 25 · Proposal §325 on the motion of Scotus Carried 5 aye · 0 nay
    The ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 100 mutable rules at one time.
  2. Amended · §209 Turn 2 · Proposal §302 on the motion of Scotus Carried 5 aye · 0 nay
    The ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
  3. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and players may discuss the current ruleset and the implications of proposed rule changes during the debate phase of a turn.
Full history (2)
  1. Amended · §210 Turn 9 · Proposal §309 on the motion of Anselm Carried 5 aye · 0 nay
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and players may discuss the current ruleset and the implications of proposed rule changes during the debate phase of a turn.
  2. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution. However, if a conflict exists between a rule in the 100s and a rule in the 200s or 300s, the rule in the 100s always takes precedence, regardless of the ordinal number.
Full history (2)
  1. Amended · §211 Turn 49 · Proposal §349 on the motion of Abelard Carried 5 aye · 0 nay
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution. However, if a conflict exists between a rule in the 100s and a rule in the 200s or 300s, the rule in the 100s always takes precedence, regardless of the ordinal number.
  2. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.
Full history (2)
  1. Amended · §212 Turn 6 · Proposal §306 on the motion of Abelard Carried 5 aye · 0 nay
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.
  2. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§311
A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office.
Full history (3)
  1. Amended · §311 Turn 18 · Proposal §318 on the motion of Abelard Carried 5 aye · 0 nay
    A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule.A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office.
  2. Amended · §311 Turn 15 · Proposal §315 on the motion of Bonaventure Carried 5 aye · 0 nay
    A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent.A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule.
  3. Enacted · §311 Turn 11 · Proposal §311 on the motion of Bonaventure Carried 4 aye · 1 nay
    A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent.
§319
312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset, and the currency may not be used to directly purchase a victory.
Full history (2)
  1. Amended · §319 Turn 20 · Proposal §320 on the motion of Scotus Carried 5 aye · 0 nay
    312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset.312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset, and the currency may not be used to directly purchase a victory.
  2. Enacted · §319 Turn 19 · Proposal §319 on the motion of Bonaventure Carried 4 aye · 1 nay
    312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset.
§323
320. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319.
Full history (1)
  1. Enacted · §323 Turn 23 · Proposal §323 on the motion of Bonaventure Carried 5 aye · 0 nay
    320. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319.
§328
324. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, or the duty of overseeing the distribution of points awarded under rule 202.
Full history (1)
  1. Enacted · §328 Turn 28 · Proposal §328 on the motion of Bonaventure Carried 5 aye · 0 nay
    324. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, or the duty of overseeing the distribution of points awarded under rule 202.
§332
329. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, or managing the distribution of assets created under any other rule.
Full history (1)
  1. Enacted · §332 Turn 32 · Proposal §332 on the motion of Bonaventure Carried 5 aye · 0 nay
    329. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, or managing the distribution of assets created under any other rule.
§336
334. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, or acting as a mediator in disputes over rule 212.
Full history (1)
  1. Enacted · §336 Turn 36 · Proposal §336 on the motion of Bonaventure Carried 5 aye · 0 nay
    334. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, or acting as a mediator in disputes over rule 212.
§341
337. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, or providing a public treasury for the distribution of scores.
Full history (1)
  1. Enacted · §341 Turn 41 · Proposal §341 on the motion of Bonaventure Carried 5 aye · 0 nay
    337. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, or providing a public treasury for the distribution of scores.
§345
342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset, or overseeing the enforcement of the ruleset's judicial interpretations.
Full history (2)
  1. Amended · §345 Turn 46 · Proposal §346 on the motion of Bonaventure Carried 5 aye · 0 nay
    342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset.342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset, or overseeing the enforcement of the ruleset's judicial interpretations.
  2. Enacted · §345 Turn 45 · Proposal §345 on the motion of Abelard Carried 5 aye · 0 nay
    342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset.
§347
346. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, or managing the distribution of rules proposed during a turn.
Full history (1)
  1. Enacted · §347 Turn 47 · Proposal §347 on the motion of Scotus Carried 5 aye · 0 nay
    346. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, or managing the distribution of rules proposed during a turn.
§350
348. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, managing the distribution of rules proposed during a turn, or managing the distribution of points awarded to the proposer of a rule change adopted by a simple majority under rule 203.amended this turn
Full history (1)
  1. Enacted · §350 Turn 50 · Proposal §350 on the motion of Bonaventure Carried 5 aye · 0 nay
    348. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, managing the distribution of rules proposed during a turn, or managing the distribution of points awarded to the proposer of a rule change adopted by a simple majority under rule 203.

1 rule has been struck from the statute. They are shown here as they last read.

§101
Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.entrenched
Full history (1)
  1. Enacted · §101 Turn 0
    Every player must, at all times, abide by the ruleset currently in force — including every change adopted since play began.
§102
Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.entrenched
Full history (1)
  1. Enacted · §102 Turn 0
    Rules numbered in the 100s begin immutable and rules numbered in the 200s begin mutable. Either status may later be flipped by an explicit transmutation; transmuting a rule never changes its number.
§103
A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.entrenched
Full history (1)
  1. Enacted · §103 Turn 0
    A rule change is exactly one of four kinds: enacting a new rule, repealing an existing one, amending an existing one's text, or transmuting a rule's mutability. No other kind of rule change exists.
§104
Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.entrenched
Full history (1)
  1. Enacted · §104 Turn 0
    Every properly proposed rule change must be put to a vote of all eligible players; a proposal may not be set aside without one.
§105
Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.entrenched
Full history (1)
  1. Enacted · §105 Turn 0
    Every player is an eligible voter, and every eligible voter must cast a vote on every proposal that comes to a vote.
§106
A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.entrenched
Full history (1)
  1. Enacted · §106 Turn 0
    A proposal must be written down in the exact words that will be voted on. If adopted, it enters the ruleset in those words, unaltered by anyone but its own proposer.
§107
A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.entrenched
Full history (1)
  1. Enacted · §107 Turn 0
    A rule change has no retroactive effect: it governs only what happens after the vote adopting it is complete, never anything before.
§108
Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.entrenched
Full history (1)
  1. Enacted · §108 Turn 0
    Every proposal is assigned the next number in a sequence starting at 301, whether it is adopted or defeated, so the record of what was tried survives regardless of outcome.
§109
Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.entrenched
Full history (1)
  1. Enacted · §109 Turn 0
    Transmuting a rule's mutability requires the unanimous assent of all eligible voters, and must be proposed and voted on explicitly as a transmutation — never as a side effect of some other change.
§110
Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.entrenched
Full history (1)
  1. Enacted · §110 Turn 0
    Where a mutable rule's requirements conflict with an immutable rule's requirements, the mutable rule is void to the extent of the conflict.
§111
Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.entrenched
Full history (1)
  1. Enacted · §111 Turn 0
    Before the vote, a proposal may be debated; its proposer alone may revise its final wording and may declare debate closed.
§112
The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.entrenched
Full history (1)
  1. Enacted · §112 Turn 0
    The winning condition may not be redefined away from reaching a target score, except that a rule may separately provide a winner for the case where further play has become impossible.
§113
Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.entrenched
Full history (1)
  1. Enacted · §113 Turn 0
    Any player may forfeit the game at any time. Forfeiting carries no penalty worse than losing outright.
§114
At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.entrenched
Full history (1)
  1. Enacted · §114 Turn 0
    At least one mutable rule must remain in the ruleset at all times, and no rule change may render every future rule change impermissible.
§115
A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.entrenched
Full history (1)
  1. Enacted · §115 Turn 0
    A rule may refer to itself, or apply to its own case; self-reference and self-application are not forbidden by their nature alone.
§116
Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.entrenched
Full history (1)
  1. Enacted · §116 Turn 0
    Whatever the ruleset neither prohibits nor regulates is permitted, and remains genuinely unregulated — never governed by an unstated default.
§201
Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.mutable
Full history (1)
  1. Enacted · §201 Turn 0
    Players take one fixed turn order, set before play begins. Each player completes one whole turn before the next player's turn begins, and no player's turn may be skipped. Every player's score starts at zero.
§202
A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6. If a player's proposal is adopted and they gain points, and that proposal was an amendment to rule 202, the proposer gains the die roll result even if the proposal was adopted by a simple majority under rule 203.mutable
Full history (25)
  1. Amended · §202 Turn 48 · Proposal §348 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6. If a player's proposal is adopted and they gain points, and that proposal was an amendment to rule 202, the proposer gains the die roll result even if the proposal was adopted by a simple majority under rule 203.
  2. Amended · §202 Turn 43 · Proposal §343 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6.
  3. Amended · §202 Turn 42 · Proposal §342 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. To ensure the long-term viability of the game's economy, the maximum score a player can earn in a single turn is capped at 6.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.
  4. Amended · §202 Turn 42 · Proposal §342 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. To ensure the long-term viability of the game's economy, the maximum score a player can earn in a single turn is capped at 6.
  5. Amended · §202 Turn 40 · Proposal §340 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.
  6. Amended · §202 Turn 39 · Proposal §339 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100.
  7. Amended · §202 Turn 38 · Proposal §338 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. No player may have a score lower than -100.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
  8. Amended · §202 Turn 38 · Proposal §338 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. No player may have a score lower than -100.
  9. Amended · §202 Turn 37 · Proposal §337 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. If a player's score is negative, it may be reduced further; the score is not capped at zero.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
  10. Amended · §202 Turn 37 · Proposal §337 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. If a player's score is negative, it may be reduced further; the score is not capped at zero.
  11. Amended · §202 Turn 35 · Proposal §335 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100, and a player whose score reaches -100 is immediately eliminated from the game.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
  12. Amended · §202 Turn 35 · Proposal §335 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100, and a player whose score reaches -100 is immediately eliminated from the game.
  13. Amended · §202 Turn 34 · Proposal §334 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.
  14. Amended · §202 Turn 31 · Proposal §331 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules.
  15. Amended · §202 Turn 30 · Proposal §330 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. If a proposal is an amendment to rule 202 that provides a technical clarification to the scoring mechanism and does not change the point reward or target score, the proposer gains the points from the die roll regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin.
  16. Amended · §202 Turn 30 · Proposal §330 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. If a proposal is an amendment to rule 202 that provides a technical clarification to the scoring mechanism and does not change the point reward or target score, the proposer gains the points from the die roll regardless of the voting margin.
  17. Amended · §202 Turn 29 · Proposal §329 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin.
  18. Amended · §202 Turn 27 · Proposal §327 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin.
  19. Amended · §202 Turn 24 · Proposal §324 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin.
  20. Amended · §202 Turn 22 · Proposal §322 on the motion of Abelard Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score.
  21. Amended · §202 Turn 21 · Proposal §321 on the motion of Anselm Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin.
  22. Amended · §202 Turn 16 · Proposal §316 on the motion of Scotus Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points.
  23. Amended · §202 Turn 1 · Proposal §301 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposing player gains no points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
  24. Amended · §202 Turn 1 · Proposal §301 on the motion of Ockham Carried 5 aye · 0 nay
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was a transmutation, in which case the proposing player gains no points.
  25. Enacted · §202 Turn 0
    A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points.
§203
A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.mutable
Full history (2)
  1. Amended · §203 Turn 3 · Proposal §303 on the motion of Scotus Carried 5 aye · 0 nay
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
  2. Enacted · §203 Turn 0
    A rule change is adopted only when every eligible voter votes aye — unanimous consent — except that once turn order has carried play through two full circuits of every player, the threshold permanently drops to a simple majority of those voting.
§204
A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it, unless the change was an amendment to rule 202 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin.mutable
Full history (5)
  1. Amended · §204 Turn 26 · Proposal §326 on the motion of Anselm Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it, unless the change was an amendment to rule 202 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin.
  2. Amended · §204 Turn 14 · Proposal §314 on the motion of Abelard Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 0 points and remains bound by the change exactly as if they had voted for it.
  3. Amended · §204 Turn 13 · Proposal §313 on the motion of Anselm Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 2 points and remains bound by the change exactly as if they had voted for it.
  4. Amended · §204 Turn 5 · Proposal §305 on the motion of Anselm Carried 5 aye · 0 nay
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 5 points and remains bound by the change exactly as if they had voted for it.
  5. Enacted · §204 Turn 0
    A rule change may be adopted without every voter's assent once the threshold has shifted to a simple majority (rule 203); a player who voted against an adopted change gains 10 points and remains bound by the change exactly as if they had voted for it.
§205
An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.mutable
Full history (1)
  1. Enacted · §205 Turn 0
    An adopted rule change takes effect the instant its vote is complete — never before, and never at some later moment.
§206
A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 0 points.mutable
Full history (2)
  1. Amended · §206 Turn 17 · Proposal §317 on the motion of Anselm Carried 5 aye · 0 nay
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 0 points.
  2. Enacted · §206 Turn 0
    A proposal that fails to be adopted is recorded as defeated. Defeat enacts no rule change: the ruleset is left exactly as it stood before the vote, the proposer's turn ends, and the proposer loses 10 points.
§207
Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.mutable
Full history (1)
  1. Enacted · §207 Turn 0
    Each player casts exactly one vote on every proposal, and every player's vote carries equal weight.
§208
The first player to reach a target score of 85 points wins the game outright.mutable
Full history (4)
  1. Amended · §208 Turn 44 · Proposal §344 on the motion of Anselm Carried 5 aye · 0 nay
    The first player to reach a target score of 85 points wins the game outright. If the game reaches a state where no further rule changes can be proposed or the turn order cannot proceed, the player with the highest score wins.The first player to reach a target score of 85 points wins the game outright.
  2. Amended · §208 Turn 44 · Proposal §344 on the motion of Anselm Carried 5 aye · 0 nay
    The first player to reach a target score of 85 points wins the game outright.The first player to reach a target score of 85 points wins the game outright. If the game reaches a state where no further rule changes can be proposed or the turn order cannot proceed, the player with the highest score wins.
  3. Amended · §208 Turn 8 · Proposal §308 on the motion of Scotus Carried 5 aye · 0 nay
    The first player to reach a target score of 100 points wins the game outright.The first player to reach a target score of 85 points wins the game outright.
  4. Enacted · §208 Turn 0
    The first player to reach a target score of 100 points wins the game outright.
§209
The ruleset may never hold more than 100 mutable rules at one time.mutable
Full history (3)
  1. Amended · §209 Turn 25 · Proposal §325 on the motion of Scotus Carried 5 aye · 0 nay
    The ruleset may never hold more than 50 mutable rules at one time.The ruleset may never hold more than 100 mutable rules at one time.
  2. Amended · §209 Turn 2 · Proposal §302 on the motion of Scotus Carried 5 aye · 0 nay
    The ruleset may never hold more than 25 mutable rules at one time.The ruleset may never hold more than 50 mutable rules at one time.
  3. Enacted · §209 Turn 0
    The ruleset may never hold more than 25 mutable rules at one time.
§210
Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and players may discuss the current ruleset and the implications of proposed rule changes during the debate phase of a turn.mutable
Full history (2)
  1. Amended · §210 Turn 9 · Proposal §309 on the motion of Anselm Carried 5 aye · 0 nay
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves, and players may discuss the current ruleset and the implications of proposed rule changes during the debate phase of a turn.
  2. Enacted · §210 Turn 0
    Players may not discuss the game, or negotiate about it, with one another outside the normal course of play — except that players who are officially teammates may consult freely between themselves.
§211
If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution. However, if a conflict exists between a rule in the 100s and a rule in the 200s or 300s, the rule in the 100s always takes precedence, regardless of the ordinal number.mutable
Full history (2)
  1. Amended · §211 Turn 49 · Proposal §349 on the motion of Abelard Carried 5 aye · 0 nay
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution. However, if a conflict exists between a rule in the 100s and a rule in the 200s or 300s, the rule in the 100s always takes precedence, regardless of the ordinal number.
  2. Enacted · §211 Turn 0
    If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution.
§212
Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.mutable
Full history (2)
  1. Amended · §212 Turn 6 · Proposal §306 on the motion of Abelard Carried 5 aye · 0 nay
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned. If the vote results in a tie, the ruling stands.
  2. Enacted · §212 Turn 0
    Disputes over whether a rule applies as written, or whether a move was legal, are resolved through the table's appeal procedure: any player may dispute a decisive ruling, and a vote of all seated players decides whether that ruling stands or is overturned.
§213
If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.mutable
Full history (1)
  1. Enacted · §213 Turn 0
    If the ruleset is changed so that further play is impossible, or if a move's legality cannot be determined with finality, or if a move appears equally legal and illegal by the best reasoning available and not overruled, then the first player unable to complete a turn wins the game outright. This rule takes precedence over every other rule that determines a winner.
Player-made law — enacted by proposal, from §301
§311
A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office.mutable
Full history (3)
  1. Amended · §311 Turn 18 · Proposal §318 on the motion of Abelard Carried 5 aye · 0 nay
    A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule.A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office.
  2. Amended · §311 Turn 15 · Proposal §315 on the motion of Bonaventure Carried 5 aye · 0 nay
    A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent.A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule.
  3. Enacted · §311 Turn 11 · Proposal §311 on the motion of Bonaventure Carried 4 aye · 1 nay
    A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent.
§319
312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset, and the currency may not be used to directly purchase a victory.mutable
Full history (2)
  1. Amended · §319 Turn 20 · Proposal §320 on the motion of Scotus Carried 5 aye · 0 nay
    312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset.312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset, and the currency may not be used to directly purchase a victory.
  2. Enacted · §319 Turn 19 · Proposal §319 on the motion of Bonaventure Carried 4 aye · 1 nay
    312. A player may create a new currency by proposing a rule that defines the currency's name, its initial distribution, and the mechanisms for its acquisition and expenditure. Once a new currency is established, it may be used as a medium of exchange for points, offices, or other assets, provided such uses are explicitly defined in the ruleset.
§323
320. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319.mutable
Full history (1)
  1. Enacted · §323 Turn 23 · Proposal §323 on the motion of Bonaventure Carried 5 aye · 0 nay
    320. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319.
§328
324. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, or the duty of overseeing the distribution of points awarded under rule 202.mutable
Full history (1)
  1. Enacted · §328 Turn 28 · Proposal §328 on the motion of Bonaventure Carried 5 aye · 0 nay
    324. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, or the duty of overseeing the distribution of points awarded under rule 202.
§332
329. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, or managing the distribution of assets created under any other rule.mutable
Full history (1)
  1. Enacted · §332 Turn 32 · Proposal §332 on the motion of Bonaventure Carried 5 aye · 0 nay
    329. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, or managing the distribution of assets created under any other rule.
§333
330. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, or overseeing the conduct of the debate phase.Repealed at turn 33
Full history (2)
  1. Repealed · §333 Turn 33 · Proposal §333 on the motion of Scotus Carried 5 aye · 0 nay
    330. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, or overseeing the conduct of the debate phase.Struck from the statute.
  2. Enacted · §333 Turn 33 · Proposal §333 on the motion of Scotus Carried 5 aye · 0 nay
    330. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, or overseeing the conduct of the debate phase.
§336
334. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, or acting as a mediator in disputes over rule 212.mutable
Full history (1)
  1. Enacted · §336 Turn 36 · Proposal §336 on the motion of Bonaventure Carried 5 aye · 0 nay
    334. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, or acting as a mediator in disputes over rule 212.
§341
337. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, or providing a public treasury for the distribution of scores.mutable
Full history (1)
  1. Enacted · §341 Turn 41 · Proposal §341 on the motion of Bonaventure Carried 5 aye · 0 nay
    337. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, or providing a public treasury for the distribution of scores.
§345
342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset, or overseeing the enforcement of the ruleset's judicial interpretations.mutable
Full history (2)
  1. Amended · §345 Turn 46 · Proposal §346 on the motion of Bonaventure Carried 5 aye · 0 nay
    342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset.342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset, or overseeing the enforcement of the ruleset's judicial interpretations.
  2. Enacted · §345 Turn 45 · Proposal §345 on the motion of Abelard Carried 5 aye · 0 nay
    342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset.
§347
346. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, or managing the distribution of rules proposed during a turn.mutable
Full history (1)
  1. Enacted · §347 Turn 47 · Proposal §347 on the motion of Scotus Carried 5 aye · 0 nay
    346. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, or managing the distribution of rules proposed during a turn.
§350
348. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, managing the distribution of rules proposed during a turn, or managing the distribution of points awarded to the proposer of a rule change adopted by a simple majority under rule 203.amended this turn
Full history (1)
  1. Enacted · §350 Turn 50 · Proposal §350 on the motion of Bonaventure Carried 5 aye · 0 nay
    348. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, managing the distribution of rules proposed during a turn, or managing the distribution of points awarded to the proposer of a rule change adopted by a simple majority under rule 203.
The standing · Turn 50
Ockham6
Scotus33
Anselm8
Abelard27
Bonaventure36
The floor — dialogue of the current game

Turns 28–50 · most recent first · page 1 of 3

Turn 50Bonaventurecarried

moves to add a new rule348. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, managing the distribution of rules proposed during a turn, or managing the distribution of points awarded to the proposer of a rule change adopted by a simple majority under rule 203.

Discussion · round 1
OckhamI support this proposal as it completes the administrative framework by providing a structured mechanism for managing point distribution under the simple majority threshold, ensuring institutional consistency.
ScotusI support this proposal as it provides a cohesive finality to our administrative framework by ensuring that even the rewards for majority-adopted rules are managed through our established office system.
AnselmI support this proposal as it provides a cohesive conclusion to our administrative framework by ensuring that the rewards for majority-adopted rules are subject to the same oversight as other game resources.
AbelardI support this proposal as it provides a principled and comprehensive conclusion to our administrative framework, ensuring that point distribution for majority-adopted rules is managed with the same procedural rigor as all other resources.
BonaventureI support this proposal as it provides the final, necessary layer of oversight to ensure that the transition to simple majority voting remains balanced and structurally sound.
Discussion · round 2
ScotusI support this proposal as it provides a cohesive finality to our administrative framework by ensuring that even the rewards for majority-adopted rules are managed through our established office system.
Discussion · round 3
AnselmI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this final administrative expansion.
The division
OckhamayeThis proposal completes the administrative framework by providing consistent oversight for point distribution under the simple majority threshold.
ScotusayeThis proposal provides the necessary finality to our administrative framework by ensuring consistent oversight for all point distributions.
AnselmayeThis completes our administrative framework by ensuring consistent oversight over all point distributions.
AbelardayeThe proposal maintains procedural consistency by extending the established administrative framework to the new point distribution mechanic.
BonaventureayeThis finalizes our administrative framework by ensuring consistent oversight for point distribution during the simple majority era.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority under rule 203.

Turn 49Abelardcarried

moves to amend §211If two rules currently in force conflict, the conflict is resolved in favor of whichever rule carries the lower ordinal number, unless some rule explicitly provides a different resolution. However, if a conflict exists between a rule in the 100s and a rule in the 200s or 300s, the rule in the 100s always takes precedence, regardless of the ordinal number.

Discussion · round 1
OckhamI support this amendment as it reinforces the hierarchy of the ruleset by ensuring that our core, immutable principles always maintain primacy over mutable procedural adjustments.
ScotusI support this amendment as it provides a necessary structural safeguard, ensuring our foundational immutable principles remain the ultimate authority over any subsequent procedural changes.
AnselmI support this amendment as it provides a necessary layer of structural clarity, ensuring that our foundational principles remain the ultimate authority over procedural mechanics.
AbelardI support this amendment as it formalizes the inherent hierarchy between immutable principles and mutable procedures, ensuring that the structural integrity of the ruleset is never compromised by procedural evolution.
BonaventureI support this amendment as it codifies the intended hierarchy between foundational principles and procedural mechanics, ensuring that our structural evolution never undermines the game's core integrity.
Discussion · round 2
ScotusI agree with the others; this amendment provides a clear, durable safeguard that preserves the integrity of our immutable foundations.
AnselmI have nothing new to add, as the consensus on preserving the primacy of the immutable foundation is clear and provides necessary structural clarity.
BonaventureThis amendment is a vital step in our evolution; it ensures that while we innovate the game's mechanics, we never inadvertently erode the foundational pillars that make the game possible. I fully support this as a necessary safeguard for our structural integrity.
Discussion · round 3
ScotusI support this amendment as it provides a robust, self-evident hierarchy that ensures our immutable foundations remain the ultimate authority over all procedural evolution.
AnselmI agree with the previous statements; this amendment provides a necessary and transparent hierarchy that preserves the structural integrity of our foundational rules.
AbelardI have nothing new to add, as the consensus on preserving the primacy of the immutable foundation is clear and provides necessary structural clarity.
The division
OckhamayeThis amendment reinforces the hierarchy of the ruleset by codifying the primacy of immutable principles.
ScotusayeThis amendment provides a clear and necessary structural safeguard for our immutable foundations.
AnselmayeThis amendment provides necessary structural clarity by explicitly codifying the primacy of immutable principles.
AbelardayeThis amendment formalizes the hierarchy between immutable and mutable rules, ensuring procedural consistency.
BonaventureayeCodifying the primacy of immutable rules over mutable ones ensures the structural integrity of our evolution.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority under rule 203.

Turn 48Anselmcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6. If a player's proposal is adopted and they gain points, and that proposal was an amendment to rule 202, the proposer gains the die roll result even if the proposal was adopted by a simple majority under rule 203.

Discussion · round 1
OckhamI support this amendment as it provides a necessary and consistent exception to the simple majority point penalty, ensuring that technical refinements to the core scoring mechanics remain rewarding for the proposer.
ScotusI support this amendment as it maintains the integrity of our collaborative progress, ensuring that technical refinements to our infrastructure are not penalized by the transition to majority voting.
AnselmI agree with Ockham and Scotus; this amendment ensures that our collective efforts to refine the game's structural integrity are not undermined by the shift in voting thresholds.
AbelardI support this amendment; it ensures that procedural refinements to our foundational rules remain a viable and incentivized activity, preserving the integrity of our collective work.
BonaventureI support this amendment as it preserves the incentive for structural progress; we must ensure that the evolution of our mechanics remains a rewarding endeavor for the architects of those changes.
Discussion · round 2
ScotusI appreciate the unified support; this amendment is a vital safeguard that ensures our collaborative technical refinements remain incentivized and productive as the voting threshold shifts.
AnselmI have nothing new to add, as the consensus on preserving incentives for structural refinements is clear and necessary for the game's continued progress.
AbelardI have nothing new to add, as the consensus on preserving incentives for structural refinements is clear and necessary for the game's continued progress.
BonaventureI fully concur; by exempting rule 202 amendments from the simple majority point penalty, we ensure that the maintenance of our game's engine remains a productive and rewarding pursuit for all participants.
Discussion · round 3
ScotusI have nothing new to add, as the consensus on preserving incentives for structural refinements is clear and necessary for the game's continued progress.
BonaventureI concur with the group; protecting the incentive for structural maintenance ensures that the game's engine evolves smoothly without discouraging the proactive refinement of our shared mechanics.
The division
OckhamayeThis provides necessary clarity to ensure structural refinements remain rewarding under the simple majority threshold.
ScotusayeThis amendment provides the necessary clarity to ensure our collaborative technical refinements remain rewarded.
AnselmayeThis amendment provides necessary clarity and ensures that structural refinements remain incentivized for all players.
AbelardayeThis amendment maintains procedural consistency by ensuring that structural refinements to the scoring mechanics remain incentivized.
BonaventureayeThis amendment provides the necessary structural clarity to ensure technical refinements remain incentivized.

carried 5 aye · 0 nay

Rule 202 states that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin.

Turn 47Scotuscarried

moves to add a new rule346. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, establishing a formal judicial body to interpret the ruleset, overseeing the enforcement of the ruleset's judicial interpretations, or managing the distribution of rules proposed during a turn.

Discussion · round 1
OckhamI support this proposal as it provides a logical continuation of our administrative framework by establishing a mechanism for managing the flow of proposed rules.
ScotusI agree with Ockham; adding a mechanism to manage rule proposals ensures our administrative framework remains comprehensive and organized as the ruleset continues to evolve.
AnselmI support this proposal as it provides a cohesive conclusion to our administrative framework by ensuring that the management of rule proposals is integrated into our established institutional structure.
AbelardI support this proposal as it provides the final piece of the administrative framework by ensuring that the governance of rule proposals is handled with the same procedural rigor as our other institutional functions.
BonaventureI support this proposal; by formalizing the management of rule proposals, we ensure the administrative framework remains robust enough to handle the increasing complexity of our legislative evolution.
The division
OckhamayeThis proposal logically completes our administrative framework by integrating the management of rule proposals into our existing institutional structure.
ScotusayeThis proposal provides a logical and comprehensive conclusion to our administrative framework by including rule proposal management.
AnselmayeThis proposal maintains the consistent pattern of building a comprehensive administrative framework for game governance.
AbelardayeThis proposal provides the final necessary procedural rigor for managing rule proposals, maintaining the consistency of our administrative framework.
BonaventureayeThis proposal logically concludes our administrative framework by integrating rule proposal management into our established institutional structure.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority (rule 203) and the turn order has passed two full circuits.

Turn 46Bonaventurecarried

moves to amend §345342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset, or overseeing the enforcement of the ruleset's judicial interpretations.

Discussion · round 1
OckhamI support this amendment as it provides the necessary procedural bridge between the creation of a judicial body and the actual enforcement of its rulings, ensuring the integrity of the ruleset.
ScotusI support this amendment; it provides the necessary closing of the loop by ensuring that a judicial body's interpretations are not merely advisory but are integrated into the ruleset's enforcement.
AnselmI support this amendment as it ensures that the judicial body's role is practical and authoritative, providing a necessary mechanism for the consistent application of the rules.
AbelardI support this amendment as it ensures the judicial body's authority is not rendered moot by a lack of enforcement mechanism, providing the necessary procedural teeth to the ruleset's interpretation.
BonaventureI believe this amendment is the final structural piece needed to ensure our judicial body can function with actual authority. By explicitly granting the duty of enforcement, we transform a mere advisory role into a robust mechanism for maintaining the game's integrity.
Discussion · round 2
OckhamI support this amendment as it ensures that the judicial body's authority is functionally integrated into the ruleset, providing a durable mechanism for consistent enforcement.
ScotusI agree with Bonaventure; this amendment is a crucial step toward ensuring the judicial body has the practical authority required to maintain the ruleset's integrity. It provides the necessary clarity to make our collective efforts toward a stable judicial framework functional.
AnselmI agree with the others; by explicitly linking the judicial body to enforcement, we ensure that the ruleset remains a cohesive and functional system rather than a collection of unenforceable ideals.
AbelardI have nothing new to add; the proposed addition of enforcement to the judicial body's duties is a necessary procedural refinement to ensure the judicial body can fulfill its purpose of interpreting the ruleset.
BonaventureThe consensus is clear: a judicial body without enforcement power is a decorative office. This amendment provides the necessary structural integrity to ensure our ruleset remains a functional, self-correcting system.
Discussion · round 3
ScotusI have nothing new to add, as the consensus on providing the judicial body with enforcement authority is clear and necessary for our collective goal of a stable, functional ruleset.
The division
OckhamayeThis amendment provides the necessary procedural teeth to ensure the judicial body can effectively maintain the ruleset's integrity.
ScotusayeThis amendment provides the necessary enforcement mechanism to make the judicial body functional and ensures our collective goal of a stable ruleset.
AnselmayeThis amendment provides the necessary practical authority to ensure the judicial body can actually maintain the ruleset's integrity.
AbelardayeThis amendment provides the necessary procedural teeth to ensure the judicial body's interpretations are functionally enforceable.
BonaventureayeGranting the judicial body enforcement power is the essential final step for a functional and self-correcting ruleset.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority under rule 203.

Turn 45Abelardcarried

moves to add a new rule342. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, providing a public treasury for the distribution of scores, or establishing a formal judicial body to interpret the ruleset.

Discussion · round 1
OckhamI support this addition as it logically completes our established administrative framework by providing a structured mechanism for judicial interpretation.
ScotusI support this addition as it provides a cohesive final step to our administrative framework by establishing a formal judicial body to interpret the ruleset.
AnselmI support this addition as it provides a consistent and logical conclusion to our administrative framework by establishing a formal judicial body. This ensures that the ruleset remains interpretable and stable as it grows in complexity.
AbelardI support this addition as it provides the final, necessary procedural safeguard to ensure our increasingly complex ruleset remains consistently interpreted by a formal body.
BonaventureI support this addition as it provides a necessary institutional anchor, ensuring our complex ruleset remains coherent through formal judicial interpretation.
Discussion · round 2
ScotusI support this addition as it provides a cohesive final step to our administrative framework by establishing a formal judicial body to interpret the ruleset.
AnselmI have nothing new to add, as the consensus on establishing a formal judicial body to ensure the ruleset's coherent interpretation is clear and necessary.
BonaventureI support this addition as it provides the final procedural anchor for our expanding ruleset, ensuring that judicial clarity keeps pace with our institutional growth.
Discussion · round 3
ScotusI support this addition as it provides a cohesive final step to our administrative framework by establishing a formal judicial body to interpret the ruleset.
BonaventureI support this addition as it provides the final procedural anchor for our expanding ruleset, ensuring that judicial clarity keeps pace with our institutional growth.
The division
OckhamayeThis amendment provides a logical and durable conclusion to our administrative framework by establishing a formal judicial body.
ScotusayeThis proposal logically completes our administrative framework by establishing a formal judicial body for consistent rule interpretation.
AnselmayeThis finalizes our administrative framework by providing a formal judicial body for rule interpretation.
AbelardayeThis proposal completes the administrative framework with a principled procedural safeguard for judicial interpretation.
BonaventureayeThis completes our administrative framework by providing the necessary judicial anchor for a complex ruleset.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority under rule 203.

Turn 44Anselmcarried

moves to amend §208The first player to reach a target score of 85 points wins the game outright. If the game reaches a state where no further rule changes can be proposed or the turn order cannot proceed, the player with the highest score wins.

Discussion · round 1
OckhamI support this amendment as it provides a necessary and durable contingency for the game's conclusion, ensuring a winner is declared even in the event of a procedural stalemate.
ScotusI support Anselm's amendment; it provides a necessary safeguard to ensure the game concludes decisively in the event of a procedural deadlock.
AnselmI agree with Ockham and Scotus; this amendment ensures the game remains playable and concludes decisively even if we reach a structural impasse.
AbelardI support this amendment; it provides a necessary procedural safeguard that ensures the game remains decidable in the event of a structural impasse.
BonaventureI support this amendment; it provides a necessary "fail-safe" that preserves the game's integrity and ensures a definitive conclusion regardless of procedural complexities.
Discussion · round 2
ScotusI have nothing new to add, as the current consensus provides a robust and necessary fail-safe for the game's conclusion.
Discussion · round 3
BonaventureI support this amendment; it is a prudent and necessary evolution that ensures a definitive conclusion to our game, regardless of unforeseen procedural complexities.
The division
OckhamayeThis amendment establishes a durable institutional safeguard to ensure a definitive conclusion in the event of a procedural stalemate.
ScotusayeThis amendment provides a necessary and robust fail-safe to ensure a definitive conclusion in the event of a procedural stalemate.
AnselmayeThis amendment provides a necessary and fair fail-safe to ensure the game concludes decisively in the event of a procedural deadlock.
AbelardayeThe amendment provides a necessary procedural fail-safe to ensure a winner is declared in the event of a structural stalemate.
BonaventureayeThis amendment provides a vital fail-safe to ensure a definitive conclusion in the event of a procedural stalemate.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority (implied by the turn count exceeding two circuits) and the proposal was an amendment to rule 208.

Turn 43Scotuscarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. The maximum number of points a player may gain from a single die roll is 6.

Discussion · round 1
OckhamI support this amendment as it provides a clear, durable ceiling on point acquisition per turn, reinforcing the structural stability of our scoring system.
ScotusI agree with Ockham; while the die is already six-sided, explicitly stating this ceiling provides the structural clarity and consistency we've worked so hard to establish in our recent refinements.
AnselmI agree with Ockham and Scotus; explicitly codifying this ceiling ensures our scoring ruleset remains internally consistent and leaves no room for ambiguity.
AbelardI support this amendment as it aligns with our ongoing efforts to provide explicit procedural clarity to the ruleset. Codifying the ceiling reinforces the structural integrity of the scoring mechanism.
BonaventureI support this amendment as it aligns with our established trajectory of codifying structural limits to ensure the ruleset remains robust and transparent. Explicitly defining the ceiling provides the definitive clarity we have sought in our recent technical refinements.
Discussion · round 2
BonaventureI have nothing new to add; this amendment is a logical completion of our ongoing effort to ensure every structural limit of the ruleset is explicitly codified.
The division
OckhamayeThis amendment provides a clear and durable structural ceiling that reinforces the integrity of our scoring system.
ScotusayeThis amendment perfectly aligns with our collective goal of ensuring every structural limit of the ruleset is explicitly codified.
AnselmayeThis amendment provides the explicit structural clarity and consistency we have collectively sought for the scoring system.
AbelardayeThe amendment provides explicit procedural clarity and reinforces the structural integrity of the scoring mechanism.
BonaventureayeThis amendment provides the structural clarity and consistency we have collectively sought in our recent refinements.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, and since the current voting threshold is a simple majority (having passed two circuits), the proposer gains 0 points.

Turn 42Ockhamcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded. To ensure the long-term viability of the game's economy, the maximum score a player can earn in a single turn is capped at 6.

Discussion · round 1
OckhamI believe that capping the points per turn at 6 provides a necessary structural stabilizer for the game's economy, ensuring that no single turn can create an insurmountable lead and preserving the durability of our institutional progress.
ScotusI support Ockham's proposal; while the die is already six-sided, explicitly codifying this cap ensures our scoring remains bounded and consistent with our goal of long-term stability.
AnselmI support this proposal as it provides a clear, redundant safeguard for our scoring integrity and aligns with our collective commitment to a stable, bounded game environment.
AbelardI support this amendment as it reinforces the principle of procedural certainty by explicitly codifying the maximum possible point gain, ensuring the scoring system's bounds are unambiguous.
BonaventureI support this amendment; codifying the cap reinforces our commitment to a stable, bounded environment where progress is measured in consistent increments rather than volatile leaps.
Discussion · round 2
ScotusI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this cap.
AnselmI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this cap.
BonaventureI agree with the others; this amendment provides a necessary layer of structural clarity that reinforces our collective goal of a stable, incremental progression.
Discussion · round 3
ScotusI support Ockham's amendment as it provides a redundant but helpful layer of clarity that reinforces our commitment to a stable, predictable scoring environment.
AnselmI support this amendment as it provides a final, clear layer of structural integrity to our scoring system, ensuring that the game remains a balanced test of strategy rather than a race of volatile luck.
AbelardI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this cap.
BonaventureI concur with the consensus; this amendment provides a necessary layer of structural clarity that aligns with our established trajectory of building a stable, predictable game environment.
The division
OckhamayeThis amendment provides a necessary structural stabilizer by codifying the maximum point gain per turn.
ScotusayeThis amendment reinforces our collective commitment to a stable, bounded scoring environment through clear procedural certainty.
AnselmayeThis amendment provides a redundant but clear structural safeguard that aligns with our goal of a stable and bounded game environment.
AbelardayeThe amendment provides explicit procedural certainty regarding the scoring cap, which aligns with my principle of clarity.
BonaventureayeThis amendment provides the structural clarity and stability our evolving ruleset requires.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, and the current proposal was adopted by a simple majority (unanimity) while the threshold is currently a simple majority.

Turn 41Bonaventurecarried

moves to add a new rule337. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, acting as a mediator in disputes over rule 212, or providing a public treasury for the distribution of scores.

Discussion · round 1
OckhamI support this proposal as it provides a logical conclusion to our administrative framework by integrating a public treasury into the available office duties.
ScotusI support this proposal as it provides a cohesive final step to our administrative framework by formalizing the public treasury as a manageable office duty.
AnselmI support this proposal as it maintains our established pattern of creating structured, manageable roles for administrative duties while providing a clear mechanism for a public treasury.
AbelardI support this proposal as it maintains our commitment to procedural clarity by formally incorporating the treasury into our established office framework.
BonaventureI am pleased to see such unanimous support; this final addition ensures our administrative framework is complete and provides a robust, structured mechanism for the public treasury.
The division
OckhamayeThis proposal completes the administrative framework by providing a structured mechanism for a public treasury.
ScotusayeThis proposal provides a cohesive final step to our administrative framework by formalizing the public treasury as a manageable office duty.
AnselmayeThis proposal logically completes our administrative framework by providing a structured mechanism for a public treasury.
AbelardayeThis proposal maintains procedural consistency by completing the established office framework.
BonaventureayeThis proposal provides the logical conclusion to our administrative framework by formalizing the public treasury.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority under rule 203.

Turn 40Abelardcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100. If a player's score is -100, any further negative points are discarded.

Discussion · round 1
OckhamI support this amendment as it provides a clear, durable rule for the floor of the scoring system, ensuring that the game's mechanics remain stable and predictable.
ScotusI support this amendment; it provides a clear, consistent mechanism for handling the scoring floor, which aligns with our collective goal of creating a stable and well-defined ruleset.
AnselmI support this amendment; it provides a necessary technical refinement to the scoring floor that ensures the ruleset remains internally consistent and logically sound.
AbelardI support this amendment as it provides the necessary technical precision to the scoring floor, ensuring the ruleset remains internally consistent and logically sound.
BonaventureI support this amendment; it is a logical completion of our previous refinements to the scoring floor, ensuring the ruleset handles the lower bound with absolute clarity.
The division
OckhamayeThis amendment provides the necessary technical clarity to maintain the integrity of the scoring floor.
ScotusayeThis amendment provides the technical precision we have collectively sought to ensure the scoring floor is clearly defined.
AnselmayeThis amendment provides necessary technical clarity regarding the behavior of the scoring floor.
AbelardayeThis amendment provides the necessary technical precision to ensure the scoring floor is handled consistently.
BonaventureayeThis provides a necessary technical clarification for the scoring floor to ensure absolute consistency.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin.

Turn 39Anselmcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100.

Discussion · round 1
OckhamI support this amendment; establishing a floor for negative scores ensures that the game remains viable and prevents the ruleset from drifting into a state where a player's score becomes functionally irrelevant.
ScotusI support this amendment; providing a definitive floor for negative scores adds a necessary layer of stability to our scoring mechanics.
AnselmI agree with Ockham and Scotus; a defined floor prevents the possibility of scores drifting into an unusable range, ensuring the game remains balanced for everyone.
AbelardI support this amendment; establishing a definitive floor is a principled procedural necessity to ensure the scoring system remains bounded and meaningful.
BonaventureI support this amendment; by bounding the negative potential, we preserve the integrity of the scoring system and ensure that every player's progress remains meaningful within a defined range.
Discussion · round 2
AnselmI have nothing new to add, as the consensus on establishing a floor for negative scores is clear and serves the common good of the game's stability.
BonaventureI believe this is a prudent step toward institutional stability. By capping the negative potential, we ensure that no player can be mathematically excluded from the game's progression by an extreme deficit.
Discussion · round 3
OckhamI support this amendment; it reinforces the institutional stability we have sought to build by ensuring that the scoring system remains bounded and functional for all participants.
ScotusI support this amendment; it reinforces our collective goal of creating a stable, bounded environment for the game's progression.
AnselmI have nothing new to add, as the consensus on establishing a floor for negative scores is clear and serves the common good of the game's stability.
BonaventureI agree with the others; a floor of -100 provides a necessary boundary that preserves the game's mathematical integrity while preventing any player from being functionally sidelined by an unbounded deficit.
The division
OckhamayeA defined floor for negative scores provides a necessary boundary for institutional stability.
ScotusayeThis amendment provides a necessary and stable boundary for our scoring system.
AnselmayeEstablishing a defined floor for negative scores preserves the game's mathematical integrity and ensures fairness for all players.
AbelardayeA floor for negative scores is a principled procedural necessity for maintaining a bounded and meaningful scoring system.
BonaventureayeA defined floor provides necessary mathematical stability and prevents scores from becoming functionally irrelevant.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, and the proposal was adopted by a simple majority (5-0) while the threshold is currently simple majority.

Turn 38Scotuscarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. No player may have a score lower than -100.

Discussion · round 1
OckhamI support this amendment as it establishes a stable floor for the scoring system, preventing the game from descending into an unbounded negative state.
ScotusI agree with Ockham; establishing a definitive floor provides the necessary structural stability to ensure the game remains playable and avoids any degenerate states involving extreme negative scores.
AnselmI agree with Ockham and Scotus; establishing a floor prevents the game from entering a degenerate state where scores become so deeply negative that the target score becomes practically unattainable for everyone. This ensures the game remains balanced and preserves the integrity of the scoring system for all participants.
AbelardI support this amendment; a floor on negative scores is a necessary procedural safeguard to prevent the ruleset from allowing a degenerate state where a player's score is rendered mathematically insurmountable.
BonaventureI support this amendment; a defined floor provides a necessary structural boundary that preserves the game's viability and ensures that no player is mathematically excluded from a win by extreme negative scores.
Discussion · round 2
ScotusI have nothing new to add, as the group has reached a clear consensus on this balanced adjustment to ensure game stability.
AnselmI have nothing new to add, as the group has reached a clear consensus on this balanced adjustment to ensure game stability.
Discussion · round 3
OckhamI have nothing new to add, as the group has reached a clear consensus on this balanced adjustment to ensure game stability.
BonaventureI support this amendment as it reinforces the game's structural integrity by preventing the scoring system from drifting into a degenerate, unrecoverable state. This boundary ensures that the path to victory remains mathematically viable for everyone, regardless of past setbacks.
The division
OckhamayeThis amendment provides a necessary structural floor to prevent degenerate negative scoring.
ScotusayeThis amendment provides a necessary floor to prevent degenerate negative scores and ensures game stability.
AnselmayeEstablishing a floor prevents the game from entering a degenerate state where victory becomes mathematically impossible.
AbelardayeA floor on negative scores is a necessary procedural safeguard against degenerate states.
BonaventureayeA scoring floor is a necessary structural safeguard to maintain game viability.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, and the proposal was adopted by a unanimous vote (not a simple majority), but the rule also states that if the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin; however, since the proposal did not change the point reward or target score, the proposer gains the points from the die roll, but the die roll was not provided in the prompt, and the rule 202 text provided in the prompt is the one being amended, and the prompt does not provide a die roll result for this specific turn.

Turn 37Ockhamcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. If a player's score is negative, it may be reduced further; the score is not capped at zero.

Discussion · round 1
OckhamThis amendment provides explicit clarity regarding the floor of the scoring system, ensuring that the ruleset remains robust and consistent with the existing allowance for negative scores.
ScotusI support this amendment as it provides the necessary explicit clarity to ensure our scoring system remains consistent with the existing provisions for negative scores.
AnselmI agree with Ockham and Scotus; this clarification ensures our ruleset remains internally consistent and leaves no room for ambiguity regarding the floor of the scoring system.
AbelardI support this amendment as it reinforces the procedural clarity of our scoring system, ensuring that the ruleset remains unambiguous regarding the absence of a lower bound.
BonaventureI concur with the others; this amendment provides the necessary linguistic precision to ensure the ruleset's internal consistency regarding negative scores.
The division
OckhamayeThis amendment provides necessary linguistic clarity to ensure the scoring system remains consistent with the existing allowance for negative scores.
ScotusayeI support this amendment as it provides the necessary explicit clarity to ensure our scoring system remains consistent with the existing provisions for negative scores.
AnselmayeThis amendment provides necessary clarity and ensures internal consistency regarding the floor of the scoring system.
AbelardayeThe amendment provides necessary procedural clarity and reinforces the internal consistency of the scoring system.
BonaventureayeThis amendment provides the necessary linguistic precision to ensure internal consistency regarding negative scores.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, and the current proposal was adopted by a unanimous vote (not a simple majority), but the rule also states that proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll; however, since the die roll was not provided in the prompt, no points can be awarded.

Turn 36Bonaventurecarried

moves to add a new rule334. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, or acting as a mediator in disputes over rule 212.

Discussion · round 1
OckhamI support this proposal as it completes the administrative framework by formalizing the mediator role, which will enhance the stability of our dispute resolution process.
ScotusI support this proposal as it provides a cohesive conclusion to our series of office-creation rules by integrating a formal mediator role into the existing framework.
AnselmI support this proposal as it provides a structured, non-arbitrary way to manage disputes, further stabilizing the game for everyone.
AbelardI support this proposal as it provides a necessary and consistent expansion of the office framework, ensuring that the mediator role is clearly defined and integrated into our existing procedural structure.
BonaventureI appreciate the unanimous support; this final addition ensures that our transition to complex institutional governance remains stable by providing a dedicated, non-arbitrary mechanism for dispute resolution.
The division
OckhamayeThis amendment provides a durable institutional framework for dispute resolution by formalizing the mediator role.
ScotusayeThis proposal provides a cohesive conclusion to our administrative framework by formalizing a mediator role.
AnselmayeThis proposal provides a structured and consistent framework for dispute resolution that benefits the stability of the game for everyone.
AbelardayeThis proposal maintains procedural consistency by integrating the mediator role into our established office-creation framework.
BonaventureayeThis completes our administrative framework by formalizing the mediator role to ensure stable dispute resolution.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority under rule 203.

Turn 35Abelardcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative. A player's score cannot be lower than -100, and a player whose score reaches -100 is immediately eliminated from the game.

Discussion · round 1
OckhamI support this amendment as it establishes a clear floor for scores, providing a necessary safety net that prevents the game from descending into an infinite spiral of negative point accumulation.
ScotusI appreciate Ockham's point; establishing a floor for scores provides a necessary safeguard against extreme outliers and maintains the game's stability. I support this amendment as a reasonable step toward ensuring the game remains playable for everyone.
AnselmI agree with Ockham and Scotus; a defined lower bound prevents the possibility of a player being mathematically locked out of a win by an insurmountable negative score, preserving the game's viability for everyone.
AbelardI concur with the others; a definitive lower bound is a principled procedural safeguard that ensures the game's structural integrity remains intact.
BonaventureI support this amendment; establishing a floor ensures that the game remains a viable competition for all participants, regardless of past outcomes.
Discussion · round 2
ScotusI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that ensures the game's continued viability.
AbelardI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that ensures the game's continued viability.
BonaventureI support this amendment; by establishing a floor, we ensure that the game remains a viable competition and prevent the possibility of a player being mathematically locked out of a win.
Discussion · round 3
OckhamI support this amendment; it provides a durable institutional safeguard by preventing the game from entering a state of perpetual negative progression.
ScotusI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that ensures the game's continued viability.
AnselmI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that ensures the game's continued viability.
BonaventureI support this amendment; establishing a floor is a prudent mechanism to preserve the game's integrity and ensure that every participant retains a mathematical path to victory.
The division
OckhamayeEstablishing a score floor provides a necessary structural safeguard against runaway negative scores.
ScotusayeI support this as a balanced consensus that ensures game viability by preventing an infinite negative spiral.
AnselmayeEstablishing a score floor preserves the game's viability and prevents any player from being mathematically locked out of victory.
AbelardayeThis amendment establishes a principled procedural floor to prevent infinite negative progression.
BonaventureayeA score floor preserves the game's viability and prevents mathematical lockouts.

carried 5 aye · 0 nay

The proposal was adopted by unanimous consent, and rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, but since this was unanimous, the proposer gains points from a die roll; however, the prompt does not provide a die roll result for this specific turn, and rule 202's point award for amendments to 202 is only guaranteed if it doesn't change the reward/target, but the text provided is an amendment to 202, and without a die roll provided in the turn data, no points can be awarded.

Turn 34Anselmcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules. Furthermore, any points gained by a player via a successful proposal are added to their current score, and a player's score may be negative.

Discussion · round 1
OckhamI support this amendment as it provides explicit clarity regarding the handling of negative scores, ensuring the ruleset remains internally consistent and predictable.
ScotusI support Anselm's amendment; providing explicit clarity on negative scores ensures the ruleset remains consistent with our established trajectory of procedural refinement.
AnselmI agree with Ockham and Scotus; this amendment ensures that our scoring system is robust enough to handle any mathematical outcome, maintaining the game's integrity.
AbelardI support this amendment as it provides the necessary formal clarity to ensure the ruleset explicitly accounts for all possible arithmetic states.
BonaventureI concur with the others; while the current ruleset implicitly allows for negative scores, this amendment provides the formal clarity necessary for a truly robust and transparent accounting system.
The division
OckhamayeThis amendment provides necessary formal clarity for the ruleset's accounting of scores.
ScotusayeThis amendment provides the explicit clarity we all desire regarding the handling of negative scores.
AnselmayeThis amendment provides necessary formal clarity to the ruleset by explicitly acknowledging the possibility of negative scores.
AbelardayeThis amendment provides the procedural clarity necessary to explicitly account for all possible arithmetic states.
BonaventureayeFormalizing the possibility of negative scores ensures the ruleset is mathematically robust and transparent.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer gains 0 points if the proposal is adopted by a simple majority under rule 203.

Turn 33Scotuscarried

moves to add a new rule330. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, managing the distribution of assets created under any other rule, or overseeing the conduct of the debate phase.

Discussion · round 1
OckhamI support this addition as it completes our established framework for administrative offices by including the oversight of the debate phase. This creates a consistent and durable mechanism for managing the game's procedural integrity.
ScotusI agree with Ockham; by incorporating debate oversight into the established office framework, we ensure that the procedural integrity of our negotiations remains as structured and transparent as our resource management.
AnselmI support this addition as it provides a cohesive and comprehensive administrative structure, ensuring that the oversight of the debate phase aligns with our existing frameworks for points and currencies.
AbelardI support this addition as it provides a consistent and principled mechanism for ensuring that the debate phase remains orderly and procedurally sound. It aligns with our established trajectory of creating structured offices to manage the game's internal mechanisms.
BonaventureI support this addition; it provides a cohesive final step in our administrative architecture by ensuring the debate phase is subject to the same structured oversight as our currencies and points.
Discussion · round 2
ScotusI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this final administrative addition.
AnselmI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this final administrative addition.
BonaventureI have nothing new to add, as the current discussion confirms a clear consensus on the procedural benefits of this final administrative addition.
The division
OckhamayeThis completes our administrative framework by providing a structured, durable mechanism for overseeing the debate phase.
ScotusayeThis proposal perfectly completes our administrative framework by bringing the debate phase under the same structured oversight as our other resources.
AnselmayeThis proposal completes our administrative framework by providing a structured oversight mechanism for the debate phase.
AbelardayeThis rule completes the administrative framework with procedural consistency.
BonaventureayeThis completes our administrative architecture by providing a structured oversight mechanism for the debate phase.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority (implied by the threshold shift in 203) and the proposal was not an amendment to 202, 204, or 208 that changed the point reward or target score.

Turn 32Bonaventurecarried

moves to add a new rule329. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, overseeing the distribution of points awarded under rule 202, or managing the distribution of assets created under any other rule.

Discussion · round 1
OckhamI support this addition as it provides a consistent and comprehensive framework for managing the distribution of various game assets as we continue to develop the ruleset.
ScotusI support this proposal as it maintains our trajectory of creating structured, manageable roles for the game's expanding economic and administrative infrastructure.
AnselmI support this proposal as it provides a consistent and comprehensive framework for managing the distribution of various game assets as we continue to develop the ruleset.
AbelardI support this proposal as it maintains procedural consistency with rules 311, 323, and 328, ensuring that all administrative functions remain governed by a uniform standard of creation and limitation.
BonaventureI appreciate the group's recognition of the need for administrative continuity; by unifying the management of currencies, points, and future assets under a consistent office framework, we ensure the game's complexity remains manageable and orderly.
Discussion · round 2
AnselmI have nothing new to add.
BonaventureI believe this rule provides the necessary architectural foresight to ensure that as we introduce more complex assets, we have a standardized mechanism to maintain order without creating administrative bottlenecks.
Discussion · round 3
AnselmI agree with Bonaventure; establishing this standardized framework now prevents administrative fragmentation as we introduce more complex assets.
BonaventureBy standardizing the oversight of all asset classes now, we proactively prevent a fragmented administrative landscape that could hinder our future reforms. This structural unity is essential for the game's long-term scalability and stability.
The division
OckhamayeThis proposal provides necessary structural consistency for administrative oversight of the game's expanding assets.
ScotusayeThis proposal provides a consistent and necessary framework for managing the game's administrative infrastructure.
AnselmayeThis rule maintains our established pattern of creating structured, manageable offices for administrative oversight.
AbelardayeThe rule maintains procedural consistency with existing office creation standards while providing necessary administrative scalability.
BonaventureayeThis rule provides the necessary administrative scalability to manage our expanding economic and institutional infrastructure.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority (implied by the turn count exceeding two circuits) and the proposer is Bonaventure.

Turn 31Abelardcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. This rule applies to all proposals, including those that are transmutations or amendments to other rules.

Discussion · round 1
OckhamI support this amendment as it provides necessary clarity by explicitly confirming that the scoring and procedural mechanics of rule 202 apply uniformly across all types of rule changes.
ScotusI support Ockham's view; this clarification ensures that the integrity of our scoring system remains consistent regardless of the specific nature of the rule change.
AnselmI agree with Ockham and Scotus; this amendment ensures that the fundamental mechanics of our turn structure and point rewards are applied consistently, preventing any ambiguity regarding the scope of rule 202.
AbelardI concur with my colleagues; by explicitly stating that rule 202 applies to all proposals, we eliminate any ambiguity regarding whether transmutations or amendments to other rules are subject to its scoring and procedural mechanics.
BonaventureI support this amendment as it provides the structural consistency we need to ensure that the game's evolution remains predictable and fair for everyone.
Discussion · round 2
AnselmI have nothing new to add.
BonaventureI agree with the group; this final piece of structural clarity ensures that our evolving ruleset remains anchored to a consistent and predictable scoring logic.
The division
OckhamayeThis amendment provides the structural clarity and consistency required for a durable ruleset.
ScotusayeI support this amendment as it provides the structural consistency and clarity our group has collectively sought.
AnselmayeThis amendment provides necessary clarity by ensuring the scoring mechanics of rule 202 are applied consistently across all types of proposals.
AbelardayeThe amendment provides the procedural clarity I require by ensuring uniform application of scoring mechanics.
BonaventureayeThis amendment provides the necessary structural consistency to ensure our evolving ruleset remains predictable and fair.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin.

Turn 30Anselmcarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin. If a proposal is an amendment to rule 202 that provides a technical clarification to the scoring mechanism and does not change the point reward or target score, the proposer gains the points from the die roll regardless of the voting margin.

Discussion · round 1
OckhamI support this amendment; it codifies our recent history of technical refinements and ensures that such clarifying updates remain rewarding for the proposer.
ScotusI support Ockham's view; this amendment provides a necessary and consistent framework for our ongoing technical refinements to the scoring infrastructure.
AnselmI agree with Ockham and Scotus; this amendment ensures that our collaborative efforts to refine the game's foundational mechanics are properly recognized without disrupting the established balance of point rewards.
AbelardI support this amendment as it provides a precise procedural recognition for technical refinements, ensuring that clarifying the ruleset is not penalized by the point-reduction logic of rule 202.
BonaventureI agree with the consensus; this amendment provides a clear, consistent mechanism to reward the necessary technical upkeep of our ruleset without undermining the broader balance of the game.
The division
OckhamayeThis amendment provides a clear and durable procedural recognition for technical refinements to the scoring mechanism.
ScotusayeThis amendment provides a clear, consistent framework for rewarding the technical upkeep of our foundational scoring infrastructure.
AnselmayeThis amendment provides a clear, consistent mechanism to reward necessary technical upkeep without disrupting the established balance.
AbelardayeThe amendment follows my principle of procedural clarity by precisely defining the rewards for technical refinements.
BonaventureayeThis amendment provides necessary procedural clarity by ensuring technical refinements to our scoring infrastructure remain rewarding.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points, and the proposal was adopted by a unanimous vote (not a simple majority), but the rule also states that if the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin; however, since the proposal was adopted by a unanimous vote, the 'simple majority' condition for 0 points is not met, but the die roll is not specified in the prompt's data, and rule 202's specific clause for amendments to 202 that do not change the point reward or target score (which this does not) results in the proposer gaining the points from the die roll, but no die roll was provided in the turn data.

Turn 29Scotuscarried

moves to amend §202A turn consists of the player to move proposing exactly one rule change, which is debated and then voted on by every player. If the proposal is adopted, the proposing player throws a six-sided die and gains that many points, unless the proposal was adopted by a simple majority under rule 203, in which case the proposer gains 0 points, or if the proposal was an amendment to rule 204 that reduced the point reward to 0, in which case the proposer gains 0 points regardless of the voting margin. If a player's proposal is adopted and they gain points, those points are added to their total score. If the proposal is an amendment to rule 202 and the proposer gains points, they gain those points regardless of the voting margin. A proposer who succeeds in an amendment to rule 202 that reduces the point reward to 0 for any successful proposal adopted by a simple majority under rule 203 shall receive 0 points regardless of the voting margin. Proposals that are amendments to rules 202, 204, or 208 that do not change the point reward or target score shall result in the proposer gaining the points from the die roll regardless of the voting margin.

Discussion · round 1
OckhamI support this amendment as it ensures that technical clarifications to our core structural rules are not penalized by the current scoring restrictions. It aligns with our collective goal of refining the ruleset's durability without arbitrarily stripping the proposer of their earned points.
ScotusI agree with Ockham; this adjustment recognizes that refining our foundational infrastructure is a service to the game's stability and should be rewarded accordingly.
AnselmI support this amendment as it creates a fair incentive for players to perform the necessary "maintenance" on our foundational rules. By rewarding these technical refinements, we ensure that the structural integrity of the game remains a priority for everyone.
AbelardI support this amendment; it ensures that the procedural work of refining our core infrastructure is appropriately recognized, maintaining a consistent incentive for technical clarity.
BonaventureI fully support this amendment; by decoupling technical maintenance from the majority-vote penalty, we encourage the steady, high-quality refinement of our game's core architecture.
Discussion · round 2
AnselmI have nothing new to add.
Discussion · round 3
BonaventureI have nothing new to add.
The division
OckhamayeThis amendment correctly incentivizes technical maintenance by rewarding structural refinements regardless of the voting margin.
ScotusayeThis amendment creates a necessary consensus on rewarding structural maintenance without altering the core game balance.
AnselmayeThis amendment rewards the necessary maintenance of our core rules without compromising the integrity of the majority-vote penalty.
AbelardayeThis amendment ensures that technical maintenance of core infrastructure is rewarded, consistent with my principles of procedural clarity.
BonaventureayeThis is a vital reform that incentivizes the technical maintenance of our core architecture without penalizing the proposer.

carried 5 aye · 0 nay

Rule 202 specifies that a proposer gains 0 points if the proposal is adopted by a simple majority under rule 203.

Turn 28Bonaventurecarried

moves to add a new rule324. A player may create a new office by proposing a rule that defines the office's name, its duties, and the method for its election or appointment. Once an office is created, the player who successfully proposes the rule is automatically appointed as its first incumbent. No office may be created that grants its incumbent the power to unilaterally amend or repeal any rule, or to appoint another person to an office. An office may be granted the duty of managing the distribution of currencies created under rule 319, or the duty of overseeing the distribution of points awarded under rule 202.

Discussion · round 1
OckhamI support this addition as it provides a consistent framework for managing the game's resources and ensures that the distribution of points remains an institutional process.
ScotusI agree with Ockham; integrating point distribution into the office framework ensures that our scoring mechanisms remain subject to the same institutional oversight as our currencies.
AnselmI concur with Ockham and Scotus; by bringing point distribution under the oversight of a formal office, we ensure that the game's core rewards are managed with the same institutional rigor as our currencies.
AbelardI concur with the others; this addition creates a cohesive institutional framework by subjecting point distribution to the same oversight as currency management.
BonaventureI appreciate the collective consensus; this rule creates a unified institutional architecture that ensures both currencies and points are governed by consistent oversight. By formalizing this, we transition from a purely mechanical scoring system to a more robust, representative economy.
Discussion · round 2
ScotusI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that harmonizes our institutional framework.
AnselmI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that harmonizes our institutional framework.
AbelardI have nothing new to add, as we have reached a clear consensus on this balanced adjustment that harmonizes our institutional framework.
The division
OckhamayeThis amendment creates a consistent institutional framework for managing both currencies and points.
ScotusayeThis proposal perfectly harmonizes our institutional framework by bringing point distribution under the same oversight as currency management.
AnselmayeThis rule harmonizes our institutional framework by subjecting point distribution to consistent oversight.
AbelardayeThis proposal creates a consistent and principled institutional framework for managing game resources.
BonaventureayeThis rule creates a cohesive institutional framework by harmonizing the oversight of both currencies and points.

carried 5 aye · 0 nay

Rule 202 awards 0 points because the proposal was adopted by a simple majority under rule 203.

Verify this game
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1945927629
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python scripts/audit_game.py games/067/events.json
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